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GAZ NZ

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Everything posted by GAZ NZ

  1. I played that map and one of the Bradley killed two of my tanks with two tows in 15 seconds My Russian tanks just sat there staring at it even though they knew it was there. In saying that in other games I've played - PBMs - the tows of my Bradleys do not seem to fire that much. Its inconsistent.
  2. What would be nice is if the Devs could put up a status board of projects/ patches and rough time lines. People wouldnt keep asking. And we would be informed. Just an idea cheers for the updates
  3. Ummm interesting thread. Nice work Steve. Pretty weird post Yes chances of further fighting have increased. I think the US would not really want to be involved. Losses would be high on both sides if escalated. look at Chinas aggressive south sea expansion. Thats more concerning.
  4. Yeah i saw this on RT Thanks for posting. When i saw i wondered what would be said on the forums haha Comments made are that these are looking at being AI or remote controlled / drones. Its either real or fake. Given the massive hacks on US mil sites and terraflops of data lost including Raptor and railgun tech who knows what data and tech has been obtained and new tech developed by Russia and China. Its easy to put this down as rubbish but who knows. The technical data of new US tech lost to hacking attacks is staggering.
  5. Thanks for the informative responses. I had seen alot of combat footage and heard from overseas vets AT4 launchers being used alot.I rarely saw Javs being shot. When i did see it it was against random low priority targets which I thought was a total waste of $. I was under the impression like cruise missles they had a low stockpile. So thanks for clarifying that. Was Ukraine getting Javs? Having read books and articles on changes to the US army i also thought with private contractors taking alot of work the US army has dropped considerably in man power. My issue with javs was i simply roll over newbie and experienced opponents as US. Im an experienced player/top ladder player since CM1 and im concerned pbmers that help keep the interest going in the game may get put off. Ive had opponents quiting games 6-10 turns in. Alot of people like to play Nato/US vs Russia. Playing US on US is boring lol. I wanted to ask about these missle systems to know more about them to understand the big picture. Playing people shooting these at me 70% of the time id never see the shooter even with great C3. With tanks deep deep in forests being blown up it was also making me wonder why bother taking tanks. I can also get close in as russians. but then die fast. Russians in close should be deadly. Not working that way. The initial bugs may not have helped with this. As a russian player the bugs are really bad. Ive pulled top ambush tactics with everything and my guys die to no effect. I know its the big bad bugs to an extent but will see after patch. Ive used aircraft to attack the US forces and 2-3 stingers take out my planes all the time. Even when dropping artillery on the launchers to suppress. 150-180 points killing 2500 point planes - same as javs killing tanks lol Planes are a waste of time from the 3 games ive played as a Russian. Planes are also too expensive. US doesnt need any air assets btw its all drones now with raptor bring last plane to ever be developed according to top airforce officals. As much as i love jets there time is numbered. Drones seem over priced i think. The game will never be balanced. I wouldnt want that haha Nothing can be balanced. I thought points needed some adjusting on some units so good to see that. Each side has there own stuff and tactics. But the Javs took it to a new level and i had to question it. So thanks for discussing it. It is what it is I guess. Modern warfare is a whole new environment. Surprised with army sizes as Russian army was bigger along with US back in the day. Both have downsized i guess. I know Stallone and Lundgren dropped a few of the russian numbers Thinking about it a russian player can counter this Jav threat Artillery is one way yes but costs spent to counter it can be too high. Anyway well see what comes of the patch. Ill get more Ukraine / Russian games going as well for variation. As russians Maybe ill take 50% artillery and the rest infantry All the US AT will be useless lol with no tanks to hit. Thanks
  6. Hi Guys I've been discussing this on another CM forum on the BLITZ war gaming club forums and have support. This is a two pronged question Basically I can take just Javs and no tanks and for 1000 points - 10 Jav teams kill all russian armour which is worth 6000 points or more. Javs are too easy to spam and have totally unbalanced the game for PBMs which we all play. Even scenarios are quite difficult. Javs should be increased in rarity to allow less of them - same goes for Enginner teams and trucks which carry 2 spare javs. My questions to the devs is how many Javs are on hand to US forces and what is reasonable? Are there stock piles of these things? This is a problem combined with the fact Russian forces should have more Tanks at a cheaper cost and cheaper troops. They are a massive army at lower quality, and the US less in numbers more in quality and tech. So there should be some balance there to reflect this. Current purchasing in PBMs doesn't reflect this. yes to an extent maybe players need to agree on this but it should also be part of the games costings to make it easier. Your engines limitations has pretty much put the Russian supersonic AT Missile system at a massive disadvantage with it not being able to sit behind hills and buildings and spot/shot safety. Then the jav spamming which is ok for US forces. Now PBMs which are really popular are out of wack. I was hoping the Devs would have offset this with costings and rarity for the forces concerned to help fix this. Whats your thoughts on this? AS a PBM player - if im US im killing 15-18 tanks for loss of none with Javs and my opponents are giving up. This is with using 4-5 jav teams and some engineers who come with them. Using trucks for cheap ammo and mobility they come with Javs - couple of them So seeing this in action and playing many PBMs from both sides I'm wondering if anything can be done to balance it out? Cheers
  7. I see it as a numbers game John. Cheaper produced tank, with more of them. They are designed for being used in Russia. While exported they are suited for hiding in russian train tunnels lol. Good strategy to hide from Sats The US tanks remind me of German tanks in Ww2. While superior they were more technical to repair and out numbered 20-1. Id rather have the numbers myself at this point and time.
  8. In afgan and iraq sas and socom have worked with local forces i have plenty of battle footage of it not sure what jokes about
  9. Current force projection is hypersonic drones , drones and airunits and special forces Usscom, Seals, Delta, SAS with overwhelming firepower - initial hit and run strikes. Thats in the middle east now. Would they apply this in the Ukraine?
  10. Seriously i want to see Special Forces both sides they often work together afganastan and iraqi US examples and NZ british aussie SAS working with conventional troops Spetnazzzz
  11. Can units all carry lasers? then spam enemy tanks with "the laser" Tanks run away with fake lock ons. Dr Evil would love that one. Boom thats a tanks effectiveness out the window
  12. From playing first person shooters and being in vehicles ive found sitting still is harder to hit and or spot sometimes a fast closing or moving enemy. Depending on how close the unit is. Spotting happens but hitting is hard. In saying that auto targeters should help with hitting. Alot of which im talking about is more infantry assaults vs stationary targers. But it can effect vehicles. Vehicle with motion is moving and crew are perhaps more observant. Vehicle has momenteum and may see more moving. Sitting still your fixed in your position which isnt as beneficial. Fire and movement is key. Perhaps that is why moving units do better. I think moving vehicles should be easier to spot from noise but harder to hit. Stationary units should be easier to spot ? or harder to spot but easier to hit? Just throwing ideas around lol
  13. Russians were involved. We all know that. Hes written it in a way to explain what happened but the rebels are russian troops in most cases.
  14. Glad you like it John. I found it a good analysis. I felt some bias towards russia ie rebels are rebels and not actual russian troops. We all know they are russian troops. But it didnt seem to overplay russian capability. All in all it seems the best breakdown ive seen so far. I was quite surprised of all the detail in this and it being posted so quickly. Would you post this online so soon after the battles with tensions still going lol Cheers
  15. my post ill edit as im doing on my cell and its not going up properly my example *sigh*
  16. My game had an M1 , Bradley and a sniper team, jav team run around corner onto grass section by rd xxxx us units are here Rt Rt this is a long road -700 yards to Rts 400 yards Rt Russian sniper team RT My opponent cannot see my Units with RT russian tanks sniper and observer he is stationary and i have a drone watching his units i hit his units straight away shooting after moving around the side His units cannot see me for up to 5 seconds after ive shot with my tank Its hard to put vids up as i dont have much time to muck around with this and im playing multiple pbms on a ladder. Ive also sent in bugs for RT for example and been told for example the HE shot going thru panther tanks without exploding on the tank but miles behind it may go into a future patch. still to be patched This is after mucking around and sending files and write ups. Just dont have time. The whole spotting issue , Steve and the developers need to really explain in more detail how this works. Im playing with hqs outside tanks directing or in command vehicles with massive c3 setups. Still inconsistant at times
  17. I agree that russian spotting is not working properly. Ive been playing both sides in PBM and russian spotting is appaling unless you have a drone. Im dominating as a US player as a result. One map i had 5-7 russian seperate units with binocs not able to see AT jav launchers shooting multiple times. The javs were coming thru tree canopy to hit my tanks. 20-30 feet in woods i might add. My russian scout vehicles cannot see much. I thought my C3 just wasnt working but its setup pretty good for russian units. My russian guys are spotting units further away in some instances than closer enemy units. I have considered the opinion of this post and my opponents comments and my own experiences. Something is wrong. I appreciate Russian units have less scoped weapons but there recon armor is rubbish for spotting and hqs are not seeing much. Please fix or somefink?
  18. Yep I would have thought a javs chances of getting thru as being low 10-15% - depends on the thickness of the canopy and type of tree I read your comments in the other post re the ATGM being fired into trees Quite interesting Cheers for your help
  19. Hi All I have had two vehicles killed now by javs in forests - they came down from above thru the trees canopy I was quite deep in the forest. Is this expected of Javs?
  20. Thanks for the had work you put into this Kieme. Totally appreciated! You rock!
  21. Thanks got an error on the polish sounds? Any ideas downloaded twice apart from that its totally tits!
  22. Yep wheres Kane lol hes giving Putin advice haha Those tanks remind me of command and conquer pc game
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