Jump to content

mike8g

Members
  • Posts

    549
  • Joined

  • Last visited

    Never

Everything posted by mike8g

  1. Just checked. This seems to be an issue only during QB selection. The editor uses the correct time frame for the Pz IIIf (06/41 - 12/42). BTW, if needed, you can easily create a yellow Pz IIIf by copying the yellow graphic files of a similar Pz III to the unused "yellow" location of the Pz IIIf (108600 - 108619). Marcus
  2. My update was done October 2001. Based on a picture of a museum Chaffee. Unfortunately I couldn't get decent pictures from the other tank sides, so I had to bury the idea of making a photo-realistic one. Marcus [ June 07, 2003, 04:01 PM: Message edited by: mike8g ]
  3. Yes, Tiger's variant is the latest one. Some days ago I made a graphical update for the roadwheels as shown in the pic below. Marcus [ June 07, 2003, 01:09 PM: Message edited by: mike8g ]
  4. Thanks for the info, Martin. Just wondering why the CDV board admin tells that they won't ?!?
  5. * deleted as the quoted info from the CDV forum seems to be wrong * [ June 07, 2003, 08:48 AM: Message edited by: mike8g ]
  6. Moon, CDV has posted in their forum that they won't release CMBO SE. http://www.cdv-board.de/deutsch/showthread.php?s=&threadid=7236 Marcus
  7. Well, here's an easy explanation and an easy solution: The original CMBB had a graphical bug as the Romanian PSW222 and the German SdKfz 250/1 shared the same textures (summer 13601 / winter 63601) for the upper hull. As the German SPW was more common than the Romanian PSW, most mods used the correct SPW texture for 13601/63601 neglecting the adverse effect on the PSW. This was especially true for the SPW winter mods like the one from Panzermartin. With patch v102 the bug was corrected. While PSW still uses 13601 / 63601, the SPW 250/1 got the 13661 / 63661 for the upper hull texture. The patch also included the correct summer textures. Winter mods which are "older" than v102 don't work with this change of course. Here's the simple workaround: (valid only if you have SPW/PSW winter mods installed) 1) Check the file 63601. This should be the correct upper-hull winter texture for the SPW 250/1. 2) Rename this file to 63661. 3) Open (if installed) a winter upper-hull texture from another PSW model (57381 as an example) 4) Save this file as 63601. 5) Check the result with the CMBB editor Done. Hope this helps Marcus [ June 03, 2003, 05:40 PM: Message edited by: mike8g ]
  8. Andrew, please check for file 9767 (legs of Cavalry B/C HQ). Marcus
  9. Andrew, I have downloaded the set yesterday. Excellent work - as usual. One thing: please check for files 9966 and 9965 as they weren't included in the set I have. Marcus
  10. "van" has a Dutch origin (would be "von" in German) "Stone" is definitely not German, seems to be an English name (would be "Stein" in German) Marcus
  11. Wow, the first screenshots of the over-next ultra-secret CM version: Combat Mission: Battles On The Death Star
  12. This is from the "Band-of-Brothers" FAQ website: How to make a 100% secure Battle/Scenario in CMBO 1. Create the battle as normal, but DO NOT TOURNAMENT SAVE IT. Just do a normal save. 2. Now start the battle/scenario you just saved as a hotseat game and select whichever side you want, we'll call them side 1. 3. Enter the password for side 1. 4. When you get to the setup screen, do nothing but hit GO. 5. Enter the password for side 2. 6. When you get to the setup screen, save the game under any name you choose. 7. Send the saved game to side 2 along with the password you used for side 2. 8. Remember to also send an email to side 1 with the password you used for side 1. Result: Side 2 starts the game, uses the password you sent to him, and gets his entire setup phase. After he completes his setup he sends the file with his completed setup to side 1. Side 1 loads it, enters the password you sent him, and he also gets his entire setup phase. Neither side is able to see the other side's troops without that side's password. It sounds a little strange, but it really works. One further note. Before loading the battle/scenario you have just created and password protecting the sides, be sure to keep a copy of the file somewhere so that you can always load it back into the editor and correct any errors you might have made. Marcus
  13. Whitewashed Winter Guns (Author: Gordon E. Molek) German (grey set) German (yellow set) Russian set [ May 03, 2003, 02:07 PM: Message edited by: mike8g ]
  14. Another (small) issue: The 75mm Inf Gun 1937, which is available from Oct 1944 onwards, is displayed in grey colors. Looks like to be a pointer mismatch as there are yellow textures present. Grey textures start with BMPs 4440 Yellow textures start with BMPs 104440 As the gun shares some textures with the 150mm Inf Gun there is no simple workaround with copying the yellow textures over the grey ones. Marcus [ April 27, 2003, 08:39 AM: Message edited by: mike8g ]
  15. Tracer, just checked your mod. You should rework file 57060. There are pink spots along the tracks. All pink areas must have the EXACT value of RGB 255/0/255. Otherwise excellent work ! Marcus [ April 10, 2003, 03:52 PM: Message edited by: mike8g ]
  16. Volker, this has already been solved. It's an issue of some missing BMP files. The same problems exists for the BT-2 and the VDC-R35. I've uploaded a fix at the CM Mod Database. Just look under my username (mike8g) for the file "Profile Pic Correction v.102" You can also do a search in this forum. Madmatt has posted the missing files in a previous thread on this topic. Marcus [ April 06, 2003, 03:31 PM: Message edited by: mike8g ]
  17. I'm sure Andrew will upload a fixed version soon. Until then, here's a quick fix: http://home.t-online.de/home/mbloess/winter_nashornfix.ZIP Marcus
  18. Hank, only the 3D-model is generic. The vehicle data fits the specific model ! Marcus
  19. Vader, it is available 6/44 - 8/44. Data taken from my unit availability list. (available @ CM Mod Database) Marcus
  20. Confirmation for JohnS aka Tiger. Mod files were created 04/22/2001. Filename as CMMOS version "johns_tigers_cmmos.zip" (collection of different Tiger schemes) Date of the zip file: 06/02/2002 Size: 4316950 bytes Marcus
  21. Lou, just ask anybody from the member list (one with a "yes" in the sponsor column), preferably one within your time zone. I'm pretty sure he will be pleased to help you. Marcus
  22. Look here: http://www.hulldown.org/kilroy/index.htm To second THumpre's opinion, here's what BoB is about: This club is intended as a place for players to come together and do battle in the spirit of fun competition. Its not about winning or losing but having a good time and making friends with other players. This club is to be about mutual respect and sportsmanship. The members of this club can feel assured that if they start a game with a fellow member that their opponent will stick around for the duration. We always have tournaments running and in the works so if you join up it will only be a short time before you may sign up and participate in one. Many of our members have stepped up to run their own special competitions that adds to the fun and flavor of the club. Then there are the campaign games and it looks like we'll have two or three running at the same time. They range from around a dozen players to over thirty. Marcus [ March 29, 2003, 05:09 AM: Message edited by: mike8g ]
  23. Found this book title: Also some links: http://www.achtungpanzer.com/pz6.htm http://www.thirdreichruins.com/spjabt653.htm http://members.tripod.com/~Sturmvogel/653.html http://klub.chip.pl/krzemek/ferdinand.htm [ March 22, 2003, 07:51 PM: Message edited by: mike8g ]
  24. Mods can only change graphics (BMP files) or sounds (WAV files), nothing else. 1. Not in a simply way. One workaround is to surround the unit with water or rough (for a tank). 2. No way 3. Not possible 4. No, you can only change the name of the unit commander
×
×
  • Create New...