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Hank53

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About Hank53

  • Birthday 04/23/1962

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  • AIM
    AxmanJG54

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  • Location
    Rhode Island
  • Interests
    Military History, NASCAR, Football
  • Occupation
    MAJ, US Army Simulations Operations

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  1. Ahhh..I'm not sure. What I meant was; when playing against the AI, it now seems to remember where it was attacked from. As an example I gave the scenario Hornets Nest. I found that if I used the *shoot and scoot* command for a Nashhorn, i.e. up to the top of the ridge, duck back down and went back up to the same locale that by the 3rd time there was several enemy tanks waiting for me. If, on the other hand I got away with this a couple of times with one I had on the far left of the ridge and left him out of sight, but brought the far right up, it would take at least a couple of turns for these tanks to have me sighted in, but, when I brought the first one back up after 3-4 turns, the Allies would take a couple of turns to return its focus and so on. Clear as mud? KC </font>
  2. Pz IIIs against T34s at 1000+ meters is pretty much a no win situation. Do you have "Detailed Armor Hits" on? Shift-D; this will at least tell you if you're hitting. As for the Shoot-and-Scoot; I have had the same problem, coming from full defilade into hull down and I immediately get lit up with targeting lines by everything within view, even those units/vehicles that are buttoned up, not sure if that is a bug. [ May 08, 2003, 08:02 AM: Message edited by: Hank53 ]
  3. Dooh! I never thought to try in the editor, only from the setup screen/phase of a battle. Thanks, I'll have to try this.
  4. I'd go for that. Would also like the ability to put ATGs in buildings and rubble; think rubble or damaged buildings was the more common practice of the two during WWII.
  5. Thanks, All. I kind of figured as much on teh limited amount of models due to time and size constraints but wanted to check to make sure I didn't FUBAR anything during an install.
  6. Was wondering if I missed something or if I need to reload the game. I have all the patches up to 1.02 but the Pz Ib looks like the Pz IIc. I also plyed a QB and ended up with a 251/17 AA Halftrack; it was supposed to have a 20mm cannon but the vehicle appeared to be a straight 251 with only a machinegun- the vehicle data sheet did list a 20mm with teh penetration charts for it.
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