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jhdeerslayer

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Everything posted by jhdeerslayer

  1. File extension. I think Baked is .btb and non-Baked is .btt
  2. I've had a hard time with this one and had to restart three times now. I will try new strategy latter. I like it already though with a fun briefing and situation. SPOILER---------------- I first tried moving the tank forward and died instantly. Then tried sneaking the ATGM up on the nearby hills twice and they also died quickly as I think Slow is needed sooner before you crest the hill... Looking forard to how this one plays out.
  3. Mr. Bird, Downloaded this file but no suffix on the file name. Looking forward to checking this one out.
  4. LOL... well NO, it's not, but it isn't the ONLY computer game on the planet either. If this one ain't yet working well, I can always play Civ IV, Forge of Freedom, Carriers at War, blah, blah, blah. </font>
  5. When I first installed the game, IIRC the intro was full screen. For my 7950GX2, when I went to Nvidia CP controlled AA (which you have to if you want AA), that is when the intro screen went away. With Triple Buffering ON, it comes back as half screen. BFC has been aware of this from early on (missing intro) but understandably not a big priority I suspect.
  6. Thanks mate. The Triple Buffering worked for me with my 7950GX2 but I did notice the intro screen is not full screen but center and about half size now but better than nothing. Good data point for BFC to figure this out maybe anyway.
  7. It is a whole different ball game now and does take some adjusting from CMx1. It's a new and good challenge though. I just need to remember to go slow.... Rushing seems to get you dead in a real hurry.
  8. I just saw this too. Seems Blast still needs some work for 1.04.
  9. This is George's new Hammertime scenario. Both these units are stuck in this trench. The infantry was for many turns and still is and always "planning". The leader joined them in this trench and now they are stuck. Like some black hole! Notice both units have a soldier that says "planning". Maybe they are stuck in some planning loop. Any thoughts? And
  10. Is anybody else still seeing this in 1.03? I have stuck units and not in urban areas and in one case located in woods. In fact two halfs of the squad has seperated some distant from each other and refuse to move at all now. Not sure why they splt as I didn't give them an assault order that I know of. I have not tried the split unit trick yet. Another unit is in a trench and the whole squad refuses to move. Morale is good and no suppresion. No enemy nearby.
  11. Nice job George and thanks for doing this one. I still haven't hit the first phase line yet as I keep getting my a** handed to me in ambush, mines, etc.. I like this one and good suspense/challenge level. Can't comment on the time yet but I will see. Question - When you Save game it assigns a number to the file but for this game I only have one choice when I go to load it i.e. the latest file. In fact, the "number" in the file name never shows in this scenario in the load menu. Was wondering why that is? Thanks again!
  12. There's a post on using AA with Nvidia cards and the intro screen will not play (but sound is active) but everything else is find. I have this problem. With AA, no screen. With AA off, I have the screen. Not sure this is the issue for some of you or not but again check the forum as many people reported this AA issue. Not sure if a fix is planned or not.
  13. Yes I find it small also and happens alot in my mid life age...
  14. Nope in my game, my infantry did not cross the breach and got massacred because they were redirected to the main gate. </font>
  15. Thanks sir. I will try that. So I can't enter rubble at all?
  16. OK thanks. Can't recall if I created that gap or not. I thought it was there from the beginning of the scenario but maybe I just missed I took it out as I did take the building out. Either way, what a bummer. Maybe make it for 1.03 fix.
  17. I heard about some issues with vehicles. Does this affect infantry also? This is the first scenario of the campaign. I've tried two different squads to go through this gap and they want to run all the way around the wall instead.
  18. Waypoints cannot be adjusted but only deleted.
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