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aleader

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Everything posted by aleader

  1. That is how I often use them (for arty), although I find that an XO team does an equally good job (same delay, good accuracy). I generally don't put the HQs together but would like to know if info is shared between the two if you did put them together. Anyone know?
  2. That was the gist of my post...I'm the supreme commander...everyone answers to me If they're not providing me with something additional to the platoon HQs, they're not much use, other than the ability to replace a platoon HQ I suppose. I'm assuming though that I would be able to see 'more' units and/or have better info on spotted units if my company HQ is in C2 with the platoon HQs.
  3. So, if I had an 'H Company' HQ sitting beside the 'F Company' HQ they would share the spotting info from their respective platoon HQs (assuming all have C2 to one another)? If this is true, it would finally indicate a use for these HQs in game. If not, I still don't understand their usefulness, other than to be there for realism sake. In real life, these higher level HQs would report above (to me in this case) and the situation could be commanded accordingly. This is the role I see them playing (i.e passing spotting info up to me, the player).
  4. And what I still don't understand after all this time is what is the in-game effect of a loss of C2 with your Company/Btn HQ? Is there any reason to keep them in C2, other than maybe arty time on target? Surely morale is not affected so long as you are in C2 with your platoon HQ. IIRC in CMBB the higher level HQ's were able to 'gather up' broken units or those that had lost their platoon HQ, but that isn't the case in CMx2.
  5. I can see the limitations for different types of rifle/MG ammo, but a 60mm mortar round is a 60mm mortar round is a 60mm mortar round... I'm not asking them to allow an 81mm round to morph into a 3 inch round or anything. It's one of those things where I can't imagine anyone actually complaining about the implementation of it, yet most would welcome it (or not care either way).
  6. Thanks, I guess I've just been doing it wrong That's better...
  7. This thread is an old one that I looked up as you'll see by the first post. Been here for a while, I know to search. Among the searches I completed I saw no response from BF. There may be one somewhere, but I have a personal life too ;-). As far as I can tell, BF is Steve's occupation, no? Whether or not it affects you, it seems like a pretty petty limitation. Ammo bearers in real life I'm sure do not hoard ammo while other units are under fire without any. Seems to me the other soldiers may take offense to that ;-). Completely unrelated, how do I post the 'smiley faces' inside my post? Never been able to do it, have never thought to ask.
  8. It doesn't seem that BF is too interested as I didn't see any answers from them on this. I didn't see any players posting against the idea, so is this just a case of them telling us what's best for us? Not a fan of that... The mortar had clear LOS and target area (according to the indicator). Wouldn't an obstruction nullify this?
  9. I'd say a fall release may likely have been planned from the start, no? Not sure about most of you, but my game playing takes a major nosedive when spring/summer finally arrives. I likely wouldn't pick it up until then anyways. Having said that, Black Sea is tops on my list. Taking a pass on Red Thunder in anticipation of this one.
  10. SF is worthy of an upgrade for sure. I'm very much looking forward to the new one. I never thought much of the modern desert setting, yet find myself going back to it more than CMBN. SF in europe will be awesome if they get it right...and with BF's history there's no reason to think that won't happen. And I'm with you Erwin. ARMA is great if you have time for multiplayer and fiddling with realism mods. Absolute boring, buggy crap in SP.
  11. Just ran into this rather ridiculous limitation in a battle. My one 60mm mortar had run out of ammo so I moved another ammo bearer close to him and he would not share the ammo with the mortar team. Also had another mortar in the same battle that refused to fire it's mortar rounds after the first 3 rounds. It was healthy, not suppressed, had clear LOS, it was deployed, but it would not fire for 20 some turns. I tried moving it, targeting different areas, nothing worked. Anyone run into this?
  12. Lucky for grandma, I joined early ;-) Maybe this has been posted already, but what are the changes from CMSF (if any) to air support? Looking forward to CMBS more than any other...
  13. As stated before, this is not the issue. That's like saying you expect tanks to shoot forward when they're facing backwards because that's just what the game does. That's crazy. When I send an HMG team into a building and they run around in circles waaay out in the open and then line up where the enemy is firing instead of staying in the cover they HAD against the house, this is stupid, period. Yes, I expect them not to be stupid. If this is an unrealistic expectation of CM, call me unrealistic.
  14. Exactly. The only 'visual' I need is my troops falling down dead when they stupidly ran out into the open when staying against the building would have kept them safe from fire 3 buildings over. If this is abstracted in some way and those men aren't actually in the line of fire in that open area where the bullets are hitting them, then BF needs to completely re-design the entire LOS system.
  15. This is against a human opponent, so the 'AI having the same rules' doesn't apply. As I stated, I've simply given up trying to move them as they should move in RL, and just either don't move them (a ridiculous restriction IMO) or only move them in complete safety all around the building, and/or under smoke. This obviously adds a lot of unnecessary hassle and unrealistically limits movement in urban areas, a reason I don't like playing maps with urban areas in CM. Also, maybe I'm doing something wrong here but when I give a hunt command into a building from just outside the building the squad will often stop w/o going in because they have spotted enemies previously outside the buildings, sometimes several hundred metres away, forcing me to either use 'quick' or 'assault' to get them to actually enter the building. I would like a hunt command specific to entering buildings that ignores what's going on outside if the unit isn't under direct fire.
  16. I didn't even realize that you could split a HMG team, have to try that. I think the bigger issue is the pathfinding. I'm in a PBEM QB right now where I'm moving US HMG's into better firing positions in a central town. The incredibly frustrating thing is how they will not hug the wall when they enter a building. Instead, they run to the door and then run straight out perpendicular to the building in the wide open and start going in the door, lined up, ready to now be gunned down. Common sense would have them straddling the door on either side and entering one by one as the rest of the team hugs the wall and waits their turn. This is how it happens in real life...if the soldiers want to live. This has happened to me twice now in this QB alone, and I've taken to just leaving them stay put, or only moving under smoke or absolute safety in all directions to compensate for the shoddy pathfinding.
  17. Thanks for the update GaJ. This program is an absolute must-have if you play PBEM.
  18. Checked my temp directory and don't have any folders at all in there for H2HH (searched 'H2HH'), unless I'm searching the wrong thing? There's 2.4GB total in 'TEMP'. Checked and I'm using version 2.10.7 of H2HH (which I can't be without now that I'm using it...chat works fine for me). Excellent work GaJ!
  19. Hmm, playing a PBEM game right now (ME, QB, Mech Infantry) and last turn I drove off a german HT (75mm) with a US MMG (.30cal). Injured/killed the commander, so it was obviously not buttoned. Maybe the buttoning has something to do with it?
  20. Got a few games going now, thanks to all who replied!
  21. New to PBEM in CMBN. Have CMBN+CW. If anyone wants to have a game, let me know!
  22. New to PBEM in CMBN. Have CMBN+CW. If anyone wants to have a game, let me know!
  23. And they receive a benefit from this? The squads should have a green light indicating they are in contact with the Company HQ (if they were part of his company) in this case, no?
  24. Thanks, I always figured XO teams could be used to replace dead HQ's, but I haven't watched it that closely. I usually forget they're there because I'm never quite sure of their importance. I know HQ's are important, but what about the 'HQ support' team? So, if I take a Bttn HQ or Company HQ and bring them near a gaggle of unsupported (C2) units, they will still get benefit from it? In this example, the would have no C2 to their original HQ (i.e. platoon HQ), possibly none to the Company HQ, but have C2 to the Bttn HQ, correct? This will imbibe benefit to them? I always assumed that once the platton HQ was out of C2, the entire chain is broken. Don't radios have some role here?
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