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Grognerd_Fogman

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Everything posted by Grognerd_Fogman

  1. Are charging "War crys" modeled properly? My guys tend to huddle alot an jus cry... ------------------ Thanks for Athskin!
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: Sounds familiar... I set up a little QB defending a village, and it dealt me 2 Panthers and a 'schreck. That was it. I had spotted the AI +25%. Sheesh. I killed all the armor (my little schreckster got 'im a Cromwell) but engineers, infantry, PIAT teams, and those annoying little zippy things that Brits use were EVERYWHERE. My tanks just couldn't LOAD fast enough. I sued for peace when the Panther crews rolled their little eyes up to the screen... how embarassing. <HR></BLOCKQUOTE> You must be talking bout those lil Daimler types. God I hate those!...lol ------------------ Thanks for Athskin!
  3. So deep in fact that when I was looking at a game review sites pics of CM (in-game) screens, I actually tried to click on the picture to move things!...lol... ------------------ Thanks for Athskin!
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by JOCHEN PEIPER: Are "DIAMOND VIPER V770" good ??? Thats what I have and the games I have look fantastic,,, however are there a whole lot better...??? <HR></BLOCKQUOTE> I have one and it seems to work real goodie... ------------------ Thanks for Athskin!
  5. Smell every page of the manual...lol ------------------ Thanks for Athskin!
  6. Oh, an also I have no prob with it, I figure both sides gotta play by the same rules. Was jus wondering. Anything goes baby... ------------------ Thanks for Athskin!
  7. I was jus thinking bout the gamey map edge tactics people have been referring to lately an was offering a suggestion. Why couldn't the width of the maps be increased in inverse proportion to the number of turns for said battle to such an extent that it wouldn't make good sense to waste alot of time out "there". In other words, if you make it so you couldn't effectively get back in time for the points by edge hugging, then people wouldn't ride them as much. Maybe even make the maps where the width is even greater than the length, an lessening the amount of turns a bit forcing people to go near the Vicory areas more. Not sure how this would work out in real game life but...hmmm? ------------------ Thanks for Athskin! [This message has been edited by Grognerd_Fogman (edited 08-07-2000).]
  8. I jus sent ya an email if ya already don't have enuff partners...easy meat steak here... ------------------ Thanks for Athskin!
  9. Virginia Beach, Virginia, USA ------------------ Thanks for Athskin!
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pillar: My advice would be to get a sub commander position in one of the games.<HR></BLOCKQUOTE> An then you would obviously need a crack sonarman, right? ------------------ Thanks for Athskin!
  11. Matter of fact, I don't think CM has enuff squishy sounds like when infantry get rolled over by a heavy AFV like in Starcraft... C'mon..more blood, more entrails, more squirt, more immersion pls... ------------------ Thanks for Athskin!
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Echo: Sonar Technician (surface) USN '90-'94 Whats up Grognerd_Fogman? <HR></BLOCKQUOTE> Hiya there buddy, looks like we were brothers kinda...Only you were the target...lol ------------------ Thanks for Athskin!
  13. Well, I can almost get into any genre and have played many. But currently am doing: CM HomeWorld, Game of Year edition On the burner (I.E..Next, not pirate...lol): Dues-Ex Fav all time: Half Life an Opposing Force add-on
  14. USN Ballistic Missile Submarine sonar technician, 1980-1987. USS Casimir Pulaski (633) and USS Simon Bolivar (641). I know to all ya groggies that this don't count, lol, but I once did 81 days under the ocean without surfacing at all! Sha-Wing... ------------------ Thanks for Athskin!
  15. An, an if they could model the AFV's squishing the infantry as realistic as Starcraft. An, an then get whiskey to the injured troops...lol...i think i went too far... ------------------ Thanks for Athskin! Grognerd_Fogman
  16. Me too!, Pretty pretty please... ------------------ Thanks for Athskin! Grognerd_Fogman
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mikester: Steve/BTS, Now about those front lines in the op's.......... <HR></BLOCKQUOTE> I've jus tried something someone recommended a while back an edited the ops by putting the "No Mans Land" at 0 Meters vice 400. It seems to work well...so far. Just make sure that's the last thing you edit before you exit because if you change something else or re-enter the editor with that scenario it'll default back to 400. ------------------ Thanks for Athskin! Grognerd_Fogman [This message has been edited by Grognerd_Fogman (edited 08-03-2000).]
  18. 38.3 an Jim Beam an Pepsi make me look 24 tho... ------------------ Thanks for Athskin! Grognerd_Fogman
  19. Yeah, an he was wearing a "Pink Panther" CM style t-shirt! ------------------ Thanks for Athskin! Grognerd_Fogman
  20. Lol, I was a minute late, the real Borgie beat me... ------------------ Thanks for Athskin! Grognerd_Fogman
  21. *** You have been assimi- *** O wait, I forgot I'm not the official Borg-Meiser. Anyway wipe up that sweat an get a killin boy! ------------------ Thanks for Athskin! Grognerd_Fogman
  22. Hiya there Andy o'l boy! ------------------ Thanks for Athskin! Grognerd_Fogman
  23. I say burn the Gold Demo onto a CD an let them try it. Shwing!! ------------------ Thanks for Athskin! Grognerd_Fogman
  24. I think what this means is that 100% would be your normal amount of forces and that any thing over is the percent you add. You could probly test this by doing a quick battle with the FOW off an seeing how many forces show up. Once at normal an once at extra. ------------------ Thanks for Athskin! Grognerd_Fogman
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