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Malmvig

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    Denmark
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    Sim Games
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    ATC/AD Consultant

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  1. I've done what I think of being a thremendous hard work setting up deploymentzones, AI-plans, groups etc. When testing I've discovered that most of the ai's dont start in their designated deploymentzone! I may have got it all wrong but could you please provide me with a status of the editor and ai-plans especially for the red side since I dont care for any tests regarding blue. Can the editor be thrusted, is there any know problems, does the plans works bothsided? best regards Malm
  2. That is nothing compared to how sluggish it gets when your have a map of 1500x3000 points with a slope coming from 200 to 5 and want to create a hill of lets say 100 in the middle. Then it will take about 95 mouse clicks (x3 sec.) to change the ground level from 5 to 100 :mad: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=002051 -
  3. It may be a side effect of what I would like to call a tremendous bad written keyboard interface but tabbing on the +/- keys for setting the level of terrain is VERY time consuming to say at least. Hence, for that reason it would be a great help if it was possible to enter that level directly using an inputbox instead! -
  4. Pssst - don't tell any body but those of us playing battlefronts games for real goes here: http://www.gamesquad.com/forums/showthread.php?t=67658 But only if you are dedicateded and ofcause a fan -
  5. This is an observation using a very low performance rig. After following my friend Cougar's advice I loaded up the first battle of Abu Susah. I panned over the battlefield using my mouse and every thing was cool and smoothy. Then I used my keyboard's wasd keys together with the arrows - I can only say don't do that! Ok - Mouse works fine and I wont comment further into the details using the keyboard. Panning over the battlefield is smooth so I ordered the first two IFV's to make a bracket right heading for the far most right facility. To cover their left flank I then gave the orders for the next IFV's to move forward and start supressing the moské from the center. I moved two of my IFV's to the left using the small dirt track. Then I put them on huntmode and set a path from my far most left towards the city. They soon came under fire. To even up the pressure on my far left and right I needed to act quickly. I gave the ordres for the IFV in front of the Moské to bracket right and pull heavy fire on it. Then I forced my two IFV's at my right forward to extract their troops - ordering them to assault the buildings just to the right of the settlement - asking them to suppress the heavy enemy inf at their left. The surroundings was heavealy defended. We managed to take those buildings but it was costly. One of the IFV's was taken out and we lost most of a platoon as well. On my far left we managed to silent two strongholds but unfortunally heavy crossfire from the right flank immoblised one and destroyed another. I ended up with having nothing to push further with - the game beats me. Not a big supprise but what a swell of a gamingnight I had All accomplish on a rig most certain lesser than yours AMD Athlon XP +2800, 1Gb, ATI9800pro - I've got real fun for the money.
  6. Fraps slowing down FPS in CM:SF I do not know how you wanner measure your performance but I tell you this - Fraps slow your game to the degree of unplayable! As Razer has been keeping on telling - hands of keyboard! Absolutely no use of wasdqe. Use mouse for panning and your lmb or rmb for zooming your camera! - AMD Athlon 2800, 1 Gbyte, ATI 9800pro (7.7) 3D Texture set to fastest. -
  7. Playable with hands off keyboard and mouse only meaning only minior use of wasdqe keys. In general my keyboard is unuseable. It's feels like any keystroke just filling up a buffer with a thremendous delay as result. Anyway the game is playable when using mouse only for zoom and panorama. Use Ctrl+lmb to center on units also works fine. 3D Texture set to fastest Panning using mouse is fluent but in some degree slowen when units are displayed. Programs like Fraps got a greate negative impact on FPS! --------- AMD Athlon 2800, 1Gbyte, ATI 9800pro (7.7 drivers) No or little HD activity. - [ July 27, 2007, 03:12 PM: Message edited by: Malmvig ]
  8. Copy that Razer. Thankfully the nearest EB store are 40 miles north of my HQ If it was any closer I'll purchase a second copy just to get my sweaty hands on the box
  9. Confirmed. I called my local EB games store in DK and they also haves it for sale. However - I'll wait for the download to be released. -
  10. Thx but I located my problem. My PSU is only a small 230W. Running a new CUSL2 mainboard, Geforce and all the other stuff on that board drained my PSU! A fellow from Steel Beasts forum noticed I got low-frequency noise when running RW, Teamsound and Battle com. Gotta be a overloaded PSU! No juice for my Geforce! Turn on my On-board i850 - every thing is cool! Need to replace PSU and possible the Geforce. Kind regards Malm
  11. Rgr Rune. You forced me to reinstall my old driver v6.31 - which is good. This driver turn my cursor into a big erazor! This was my initially problem so now I know this issue is driver related. Where can I download a driver in between? What driver do you use? Thanks for replying Kind regards Malm [ 06-14-2001: Message edited by: Malmvig ] [ 06-14-2001: Message edited by: Malmvig ]
  12. Hi After installing Nvidia 12.41 and Dx8.0 - CM does not detect any 3D support but the software. Only 640x800 in software mode is possible. What to do? I got Asus CUSL2, 256 megs, Aureal Votex, Geforce 256/32megs CM v 1.12 Kind regards Malm
  13. Thank you for all your kind replies. The purpose of this forthcomming weekend is to try CM tcpip on LAN and for us to meet some of our new friends whom we only know from pbems. The initial steps for this meeting took place only a month ago with the overall objective to keep it simple and in a tight community. As time went by we got space for a few more players which initiated this probe. Thereby my sincerely apology for giveing the impression that this is a national net meeting. As stated - this session is kept in a small community but if we find that CM function well as a LAN game we might consider trying this out in a bigger scale. From my perspective, the bad news is that a quick survey counted lesser than 20 active danish players. This statement is based on the count of Danish members active on this forum and by the count of Danish players enlisted on the tournament websites. However, the idear of joining a CM Netcon together with SB and the forthcomming Flashpoint into a big WarCon is not far away and if a joint event with Sweeden and Germany could be establish the fundament of a big scale NetCon is taking shape. My intension is to make a travel to Germany this spring and to join up with some of my CM friends there for the purpose of setting up a network dealing with this matter. Kind regards Henrik Malmvig [This message has been edited by Malmvig (edited 04-04-2001).]
  14. Being away for some time I feel the MODS jungle is somehow difficult to comprehend. If I whish to upgrade my terran, sky and buildings, what kind of MODS should I download? Kind regards Malm
  15. We are a bunch of Danish CM gamers (Some of us has been playing since May 2000) gathering up for a net contest this forthcoming weekend. If you are in the neighbourhood (Sweedish players aswell) please feel free to join us. Session will be kept 20 miles north of Copenhagen. Sorry for the interruption - keep up the good spirit. Malm
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