Minnesota Joe
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Everything posted by Minnesota Joe
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Good armor museums in the US?
Minnesota Joe replied to Daveman's topic in Combat Mission Archive #2 (2000)
Yes the Patton museum is great, though about half their tanks are in storage. You have to make an appointment to see these. Hopefully, Bush will grant some extra funds to military museums. He is willing to put more money towards the military, which is probably good for me since that's where I'm going in about a year. Too bad I'm too young to vote. ------------------ Ah scheist. -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
**Spoiler** Remember in "Force 10 From Navarone" when they cut off the tank commanders head with a thin cable? At leat those guys knew how to put a very unrealistic-looking foam body to good use. ------------------ Ah scheist. -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
Exactly my feelings. Robocop (also directed by Vehoven) was the same way. It was a joke that if you got, was a good movie, but if you didn't, it wasn't. Starship Troopers was by no means meant to be taken seriously! I mean, just think about the scene when the guy gets his head blown away and Rico yells "MEDIC!". ------------------ Ah scheist. -
Minefields are far more effective at halting/slowing an enemy advance or protecting your flank or a narrow passage than for killing enemy troops. ------------------ Ah scheist.
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Pristine Battle Fields
Minnesota Joe replied to aka_tom_w's topic in Combat Mission Archive #2 (2000)
Or how about a mirror/counterpart for every tile that is scarred or battle damaged? Like streets with craters and cracks, blown out walls and houses and leveled bridges. Maybe even burnt out forests or fields. The destroyed tank idea is great, but how would it work? There'd hafta be some way to make sure the terrain square under the vehicle matched the surrounding terrain. I guess one way to do this would would to have a special menue to select (mix and match) vehicle type and terrain. On the other hand, I doubt you'd be able to "paint" the vehicle over the terrain. You also hafta consider that there may be a uniform look to the same kinda tanks, like if you put down 8 KOd Shermans, they may all have the same type of damage and be pointing the same angles (it'd look very stupid if you can't picture it for yourself). Also (if it worked anyway), why stop at tanks and craters? how about KIA troops (lot of 'em)and downed planes (including gliders). Whew! lots'o frickin parenthases ------------------ Ah scheist. -
Effectiveness of modern infanty squad
Minnesota Joe replied to Randy Myers's topic in Combat Mission Archive #2 (2000)
Actually, the M16A2 has the same effective range of a Garand. However, the M16 obviously has a higher rate of fire and is a couple of pounds lighter. As for other modern weapons, how about LAW rockets? Modern day Panzerfausts if ya ask me. ------------------ Ah scheist. -
Her's some interesting numbers- Thompson SMG (M1A1): Weight: 4.82 kg empty Dimensions: length 813 mm, barrel 266 mm Muzzle velocity: 277 mps Effective Range: 150 m RoF: 700 rpm Grease Gun SMG (M3A1): Weight: 3.47 kg empty Dimensions: length 757 mm, barrel 266 mm Muzzle velocity: 280 mps Effective Range: 150 m RoF: 450 rpm Both fired a .45 caliber ACP round. One final note- The Thompson was notorios for having a very uncomfortable stock. It was too long for sustained practical use (aiming). ------------------ Ah scheist.
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Need a "Back" button in the scenario creator
Minnesota Joe replied to Toad's topic in Combat Mission Archive #2 (2000)
In SimCity 3000 unlimited you can create and edit your own buildings (elevation, tiles, color, everything). It would be cool because you could build fire stations, schools, or anything else to make your towns look mor realistic. Gonna hafta wait 'till CM2, though. By the way, voth the "back" and "undo" ideas are great! So is the "copy/paste idea. ------------------ Ah scheist. -
OT: Any Air-Gun owners here?
Minnesota Joe replied to OsinO's topic in Combat Mission Archive #2 (2000)
Oh what I'd give for an MP5SD5. ------------------ Ah scheist. -
What to do about a particular gamey tactic...
Minnesota Joe replied to jgdpzr's topic in Combat Mission Archive #2 (2000)
What to do about it? How about not advertising an effective lame-ass bug that little bastard cheaters can exploit and ruin a PBEM game? I've been playing for aver two weeks now and had no clue that this existed. I'm sure even most who have had the game since the first shipment went out didn't know about it either. You could have just labeled it vaguely as "that arty spotter cheat" that way nobody but the few people who allready know about it would understand. Maybe I'm just paranoid that some idiot will use it against me, at which point a perfectly good PBEM will be corrupted and I will no longer want to have any part in it. Sorry if you took any offence. ------------------ Ah scheist. -
He was kind of close to the combat for Col. wasnt he? Or even a short Col. for that matter. Well in the movie anyway. ------------------ Ah scheist.
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Ha ha! I beat you! ------------------ Ah scheist.
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I seen it too. "When Trumpets Fade" the name. Good pic. ------------------ Ah scheist.
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Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
OK how 'bout discussing why these movies suck. I especially hate it when Hollywood screws up on the technical properties like... 1. Bullets following and hitting by the feet of some poor guy thats running from the gunfire. Hmm, if the "badguys" were aiming at the ground and couldnt turn faster than the guy could run across them this may happen. Is it so hard to imagine that if you shoot at someone and dont hit them that the bullet goes pretty much straight and hits whats behind the running guy? So put the little explosive thingies that represent bullet impacts on walls, buildings, whatever, just as long as they dont walk along the ground for Christ's sake! 2. Gasoline explosions. So I'm watching a war movie and artillery is called in, resulting in shells landing and causing...what was that? I fireball?! But it hit the ground and theres no fuel tanks or anything else around. IS it too hard to place TNT in the ground? If placed ddep enough, it couldnt cause even lethal flying debris from flying dirt (trust me, a flying, 15 lb chunk of dirt can be lethal) necause it would blow mostly upward, plus it just looks better and causes an actual crater. 3. Gunshot wounds. Especially in older war movies, it is just so lame. Every gunshot represents in a KIA it seems. No wounded. And the blood was that awful bright red color (especially in Wayne era films). And unlike alot of other types of violent movies(especially mafiaesqe ones) , blood is shown as little more than a spot of red on one's chest, with maybe some blood from the mouth from time to time. No Platoon and SPR did an exellent job at showing the horrors of war in terms of gore. SPR showed litteral chunks blasted off guys and that particularly gruesome not quite blown away head of a radio operator. Also, the chest shot on the medic (giuvanni Revissi) was so realistic I couldnt belive it. ------------------ Ah scheist. -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
Thin Red Line was desent, but strayed too far from the battle and when it did, for way too long. Its almost 3 hours long and this is only because half the movie is a nature film. The fighting scenes were good and I liked the way the tracer bullets would com atcha sometimes. The deaths were realistic and so was the overall fighting. But the movie was just way to long and boring inbetween the fighting. By the way, it takes place in Guadacanal IIRC. ------------------ Ah scheist. -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
I thought the first hour or so of Red Dawn was entertaining. After that, the characters get themselves all killed in stupid situations. Example (spoiler included): Close to the end, the group of kids is in a rocky area and are attacked by 3 or so Hip helicopters. One of the kids (who has a had a lot of experience fighting Russians for the past year) fires at a helicopter coming straight at him to strafe him. He has an RPG-7 on his back (which he could probably use to put an RPG straight through the canopy of the chopper) and there is a large boulder right behind him that could be used for cover. So what does he do? He fires his AK from the hip at the chopper and yells "AAAAAAHHHHH!" before he is of course killed by the helicopter. [This message has been edited by Minnesota Joe (edited 08-11-2000).] -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
Damn. [This message has been edited by Minnesota Joe (edited 08-11-2000).] -
Worst war movies of all time
Minnesota Joe replied to Minnesota Joe's topic in Combat Mission Archive #2 (2000)
"The Big Red 1" was aslo ruined by its soundtrack. It seemed to have only one song that was played over and over and over. It was a terrible song, too. I can't get the damn thing outa my head! Although Return of the Dirty Dozen was bad, the original was tolerable. It suffered from the weird "turned based combat in a movie" that many older war or western movies suffered from. What I mean by this is that: 1. Goodguy shot by badguy and killed. 2. Other Goodguy shoots badguy that shot goodguy. 3. Repeat for duration of battle/shootout. If ya dont know what I'm talking about, just watch the part in the Dirty Dozen where they attack the chalae (sp?). ------------------ Ah scheist. -
There are so many po' ass Hollywood fluff war movies out there that it really is hard to find a good one. I realized just how bad some movies of this genre can be after just seeing "The Big Red 1" on cable about a month ago for the first time. That movie is just a 2+ hour cliche. It is so damned horrible that I just can't stand it. Aaaaagh it is just so damned bad! I'm sure you feel this way about the "The Big Red 1" or other war movie and I'm sure theres allready been a thread like this one, but I'm just curious I guess. ------------------ Ah scheist.
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How do you pick up ammo from dead soldiers?
Minnesota Joe replied to jpinard's topic in Combat Mission Archive #2 (2000)
Read the manual dammit. ------------------ Ah scheist. -
Combat Mission. Good. Food. Bad.
Minnesota Joe replied to HankWWIIOnline's topic in Combat Mission Archive #2 (2000)
quote: "Or trade in your dog for a cat, there smarter and will find there own food" You're joking, right? *How the hell do you get that damned quote thing to work properly? ------------------ Ah scheist.