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securityguard

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Everything posted by securityguard

  1. i'm not going to kill you just tell you how inane and unreal your idea is
  2. ive been here forever and i still dont care to get it seems like a retarded in-joke that wont ever die
  3. Did anyone really make serious river crossing missions in CMBO / CMBB / CMAK? The TACAI handled it so awfully that it became an exercise in frustration more than anything. I only really used water tiles in the editor to deny spaces, make fords or aesthetics. I don't really see it being a complete loss at all.
  4. If real time feels comfortable enough, I might start using it. However, for bigger battles it seems like it could get really sloppy really fast. Moon, for real time battles, is there a way to slow down the action? If so, is that applied to multiplayer as well? How is everything managed?
  5. Moon I can't wait to read that entry. I love subterfuge fighting and I'm glad it's a part of CMx2
  6. I wonder what "civilian density" does? Does it make enemy "fighters" harder to see?
  7. Awhile back it was said that bombers would be represented as a high-stealth unit, similar to a sharpshooter in CM, because there are no civilians in the game. With the game just around the corner, is it possible to get more information on how IED's and suicide bombers work? What has been finalized, are they still in the game anymore?
  8. well thats fairly anti-climatic i was hoping he killed an important officer then tried to escape, only to be mowed down by a vicious .50 cal
  9. fighting unconvential warfare will be very interesting although im confused at the sniper in the middle of the road, dead. im sure theres a story about that guy and i would like to know more
  10. I noticed in one screenshot that the craters actually have deformed terrain. Does this game have real time terrain deformation?
  11. This is exactly what I thought. I think they're fine even at the moment, can't wait to see finalized version.
  12. The tracers, just like in CM, are probably a visual aid. You don't see tracers coming from enemies in CM unless you've spotted them.
  13. Hopefully his butt isn't too big. If it is, sorry to offend. However, my statement still stands.
  14. this game is going to kick an enormous amount of butt
  15. the ability just to give AI covered arcs is good enough, but this is just flat out great. i cant wait to make actual scenarios instead of padlocked units everywhere
  16. I noticed this too. Perhaps the game will have graphics settings such as "Model Detail" with "Low" for low-spec machines, as in lots of other games? </font>
  17. This is very cool. I figured it was first-aid, but to what extent I wasn't sure. Thanks for the response.
  18. I've noticed in a couple of the newer March 07 screenshots, that a soldier is inspecting an incapitated comrade. It's possible he is just picking up equipment, but it looks like hes looking over the injured as well. I heard medics weren't going to be included, but I'm crossing my fingers anyways.
  19. i really like how 1:1 units use the windows properly
  20. id like to know how that panther got that close to begin with, seemingly with two shermans in its direct vicinity with neither being destroyed and one sherman looking the complete opposite direction.
  21. You do the slipping off map, and only model the collision - enter from another direction, for example. </font>
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