Formerly Babra
Members-
Posts
938 -
Joined
-
Last visited
Never
Everything posted by Formerly Babra
-
Anyone using flamethrowers consistently well?
Formerly Babra replied to Shooter's topic in Combat Mission - Tips and Tricks
<BLOCKQUOTE>quote:</font><HR>Originally posted by Imperator: Here's an interesting (and probably gamey) use for flamethrowers: Set a row of tiles on fire to create a lasting smokescreen.<HR></BLOCKQUOTE> I wouldn't call that gamey. Rommel set houses on fire to provide a smoke screen for his crossing of the Meuse. I've read of Crocodiles deployed on the flanks of an advance to a) kill anything on the flank and seal it off with a wall of fire. Surrounding units with flame does seem a bit gamey though. -
Well, there's better movies...
-
What to do with all these prisoners!!!!
Formerly Babra replied to Lanzfeld's topic in Combat Mission Archive #2 (2000)
They should definitely be able to embark, at least on trucks or other designated transport vehicles. It's a royal pain in the butt marching them around. -
Cool effect and a few questions.
Formerly Babra replied to Lanzfeld's topic in Combat Mission Archive #2 (2000)
I like how the inertia effect carries over from turn to turn. I had lost a Stuart which was hauling ass across a field at about 59 seconds into the turn. The following turn the flaming hulk carried on for quite a distance. Coolness! -
Rally Points Needed.
Formerly Babra replied to Formerly Babra's topic in Combat Mission Archive #2 (2000)
In fairness, they did run away from the units which had molested them, but they ran forward obliquely into buildings "obviously" (to me, anyway) held by the enemy. I'm thinking of a rally point designator which can be placed like a TRP. Broken or frightened units would move toward it until they find cover, &c. -
I was playing a night scenario. Visibility was about 50 metres. One of my platoons tripped an ambush and got shot up pretty bad. They broke and ran for cover -- forward -- right into the line of buildings occupied by the enemy. All were eliminated. If a rally point had been available to the rear, much of the damage could have been averted. Would a platoon or company rally point be any more difficult to add in than a TRP? The troops needn't move all the way to it, just towards it until they find cover.
-
That lucky little bastard.......
Formerly Babra replied to a topic in Combat Mission Archive #4 (2002)
Gawd, there's so many, they're all startin' to run together in my head. I guess my favourite lucky moment was KIA'ing a King Tiger with a front turret penetration from about 100m on the first shot. I had just poked the nose of my 76mm Sherman up over a crest, and there it was right in front of me. The Tiger's first shot miraculously missed -- it never got another -
Speaking of jammed turret rings, I've not seen that happen. Is it a game function?
-
Funnies?
Formerly Babra replied to OberGrupenStompinFeuhrer!'s topic in Combat Mission Archive #2 (2000)
Churchill Crocodile and AVRE are in. With luck we'll see flails and such in a future patch. -
Well, in short, I LOVE the game, so don't take this all personal now... Sometimes when reinforcements arrive, they appear in a prohibited terrain location and end up stuck. In one scenario, I had an M7 and a Stuart enter about a hundred metres away from a road, but deep in the woods. Both vehicles were hors de combat as they could neither move nor see anything.
-
Still have not received my copy!!!!!!!!!!
Formerly Babra replied to Kuroth's topic in Combat Mission Archive #2 (2000)
Monday's a holiday, isn't it? Better put your money on Tuesday. -
What is your favourite scenario so far?
Formerly Babra replied to Epée's topic in Combat Mission Archive #4 (2002)
Long Cold Day - Spoiler - Spoiler - Spoiler In Long Cold Day, I only just eked out a win against the a/i while playing the Germans. The JgPz IV did amazingly well, stopping the amis cold and wrecking 13 vehicles, and ruining the gun on the Jumbo. I thought it was all over for them, and then whammo -- the TDs showed up. The reinforcing german vehicles didn't fare so well, though the Tiger II did make an impressive roadblock for a few turns. Unfortunately it was immobilized early, buried in a smoke screen, and fell to close assault by infantry. The Tiger I got picked off at extreme range before it ever fired a shot. A very enjoyable scenario. -
Well, there's no bikes or motorbikes. As to the horses, you're right, but they don't have much place right up front, and that's what CM recreates. On the other hand, it would be nice to have them for what-ifs and rear area actions and so forth. Only had the game a day, so I haven't fully explored scenario making (well, not at all apart from a browse), but I didn't see anything that would enable unit tweaking.
-
Chad. It is definitely worth the wait. I just got mine yesterday (in Canada), and it's without question one of the best wargames around, period.
-
Modern Canadian army question
Formerly Babra replied to Smack's topic in Combat Mission Archive #2 (2000)
Aw well. Never liked them mattel products anyway. I'll take the FN any day. -
Modern Canadian army question
Formerly Babra replied to Smack's topic in Combat Mission Archive #2 (2000)
I had left before the C7 and C8 were introduced, but if I'm not mistaken the C8 is the squad auto. One of the younger pups might know more -
It arrived today for me. Posted the 21st of June, arrived the 30th. Oh... and it's AWESOME!
-
BIZARRE bug seen - Armored "Clown Car"
Formerly Babra replied to Phoenix's topic in Combat Mission - Tech Support
I hope Matt saves that screenshot to his site. That's classic. -
Posting in the Proper Section
Formerly Babra replied to Bobbaro's topic in Combat Mission Archive #2 (2000)
There isn't a dedicated board for the bored, so I'll just post here under your thread until my game arrives... Cheers.