Maximus
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Everything posted by Maximus
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Enhanced Smoke?!!!Where Can I Get Some?
Maximus replied to Capt Canuck's topic in Combat Mission Archive #3 (2001)
You have the enhanced smoke. You either don't have it turned on or your video card does not support it. Toggle through the smoke selections by cycling through [shift-I] from None, Fast & Compatible and High Quality. If you have a Voodoo 2 card, then that's the problem. Those cards don't support transparencies which is what it takes to display the high quality smoke and transparent buildings. Upgrade to a Voodoo 3 or better, I recommend an Nvidia card, because 3Dfx is no more, if you know what I mean...they've been bought out by Nvidia. [This message has been edited by Maximus (edited 01-03-2001).] -
Why squares instead of hexagons?
Maximus replied to Triggerhappy's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Triggerhappy: While playing around with the editor recently I wondered why BTS chose squares instead of hexagons to visualize the battlefields. Since most turn based strategy games rely on hexagons wouldn't it have been an obvious choice for CM, too? Would it make any difference? What do you think? <HR></BLOCKQUOTE> This is really the most irrevelent question yet. Because CM's movement and range calculations are calculated down to the meter, it doesn't matter what shape the "tiles" are. They could be rectangles, octagons, tetrahedrons, or whatever else. It still wouldn't matter because CM uses the above method for movement and ranging. This isn't Panzer General here. This is a simulation, not a traditional hex-based wargame. -
MGs in game don't live up to the real deal!!
Maximus replied to Dbroe's topic in Combat Mission Archive #3 (2001)
I had a .50 shooting at the ass of a 234/1 at the range of maybe 50m and couldn't get a kill shot. Then finally the thing turned sideways and my .50 finally got the kill shot in the side of the 234/1. ------------------ "Live by the sword, live a good LOOONG life!"-Minsc, BGII "Boo points, I punch."--Minsc, BGII -
Need help replacing graphics
Maximus replied to Brianwardj's topic in Combat Mission Archive #3 (2001)
Sorry, there is no "tank barracade" in CM. What you see is what you get. The reason there is no "sand" tile set is because this simulation theoretically starts after the beach head breakout, because BTS thought it would be a pointless scenario when a good portion of your men would get killed trying to take the beach. -
How fo you post pictures in the text box??
Maximus replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Benny Manieri: Actually, I was on the Sopranos. I was cast as an extra at Livia Soprano's funeral. (I slept by the high school, the night before the Harrison casting call) Look for me in the back at the funeral home. I can also give you good season 4 inside info.<HR></BLOCKQUOTE> Well Hey that's cool man. I knew something was going on, you had that glazed over "Italian look". It's alright, I'm Italian too, so I can say that. -
How fo you post pictures in the text box??
Maximus replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
PS. Manieri, was that picture taken "before or after" you auditioned for The Sopranos??? -
How fo you post pictures in the text box??
Maximus replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
Go here -> http://www.battlefront.com/discuss/ubbcode.html It'll show you all the syntax for UBB code. It is also the location under the little hyperlink to the left of the Reply box that says *UBB Code is ON. -
How fo you post pictures in the text box??
Maximus replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
No, no, no. Use the 'img' tag instead of the 'url' tag. Like this: However you must use the http:// at the beginning. Do a "post with quote" on my post to see the syntax if you have to. [This message has been edited by Maximus (edited 01-02-2001).] -
Is this game really as good as they say?
Maximus replied to gossamer's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Kanonier Reichmann: BTS, you've just gotta employ Johnno... who else could so eloquently describe Combat Mission (say on the box cover of CM2? when released) than ol' Kettler. That was almost poetry. Regards Jim R.<HR></BLOCKQUOTE> Well yeah, but remember that there is a fine line between Genius and Idiot. J/K, Johnno! -
Some stupid Panther mod questions...
Maximus replied to Warmaker's topic in Combat Mission Archive #3 (2001)
No, the Panther G model doesn't have the correct polygon to host that file/image. Remember that all these textures overlay invisible polygons. So the way the G model was built it lacks the side skirt polygon to "hold" that texture. ------------------ "Live by the sword, live a good LOOONG life!"-Minsc, BGII "Boo points, I punch."--Minsc, BGII -
Is this game really as good as they say?
Maximus replied to gossamer's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by gossamer: I consider myself a serious war gamer and I want to make this purchase but I don't want to get ripped off again. Any comments will be welcomed.<HR></BLOCKQUOTE> OK com'on, TownshendVol, we know it's you. No really, count the number of posts on this board. We're coming up on 175 THOUSAND posts in about a year and half time. What other game board have you seen with as many posts as that? Hell, there's been threads on here that have had more posts than whole other boards combined, but that's the Peng aka Cesspool Threads, that's a different story. Not to mention BTS has THE best customer support in the business. We find bugs, BTS fixes them! There have been FIVE official patches with a SIXTH in the works that have undergone FOUR beta patches already. Trust me, you won't get screwed with this game. But I sense you fear the "on-line only" marketing, but don't worry lad, you're safe with us. ------------------ "Live by the sword, live a good LOOONG life!"-Minsc, BGII "Boo points, I punch."--Minsc, BGII -
Why is everyone so insulting (OT)?
Maximus replied to Guy w/gun's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Lorak: By the way... (off topic). You plan on getting neverwinter nights? Was thinking of letting my computer stay on-line 24/7 with a module when it comes out. Lorak <HR></BLOCKQUOTE> Nah, I think I'm going to get Pool of Radiance: Ruins of Myth Drannor. It's the sequel to the original D&D Gold Box series from '88. It's like BGII, but with a 3D mesh for the terrain. The characters/monsters look as detailed as painted D&D miniatures. And it's turn-based as per the P&P game with a drop-down orders menu system very similar to CM's. Turns can be timed down to a psuedo real-time feel. ------------------ "Live by the sword, live a good LOOONG life!"-Minsc, BGII "Boo points, I punch."--Minsc, BGII -
Why is everyone so insulting (OT)?
Maximus replied to Guy w/gun's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Guy w/gun: HA....lol...."Live by the sword, Live a good LOOOONG Life!!!!! Thats one of the best signatures I've seen yet ! <HR></BLOCKQUOTE> What was that? ------------------ "Live by the sword, live a good LOOONG life!"-Minsc, BGII "Boo points, I punch."--Minsc, BGII -
Why is everyone so insulting (OT)?
Maximus replied to Guy w/gun's topic in Combat Mission Archive #3 (2001)
Well I think where some of the hostility comes from can be split up into two viewpoints. One is the FPS fans come to this game and they make comment on CM's "sub-par" graphics based on what the latest FPS can produce. But on the reality side of things is that FPS games don't push nearly as many polygons as CM does. They just push a little bit with extravagant textures on the ones they do push with usually the FastFile format. Which is an apparently optimized method to do that. This benchmark can be tested even with an average 400-500 MHz computer right now. A computer of such CPU speed along with a comparible video card from 16MB to 32MB can handle any FPS quite well. But put the same system up along with a large CM map and hi-res textures and you'll see just how much VRAM and CPU CM takes to run well. And secondly for the RTS fans, they come here, at least they did at first back in the Beta days, wanting CM to be a RTS game. With a game as complex as CM with lots of things going on all across the board, there is definately no way a human player could keep up with and make strategically sound judgements if CM was an RTS game. You see, CM's Tac-AI even makes up for what a human player would try to do in an RTS, by giving the units and men a conscious of their own to remain alive. There is no way a human can "click" faster than a computer. So therefore most RTS games' AI has to be dumbed down to compensate for this. CM doesn't have to sacrifice any AI, because the player can take as long as he/she wishes before hitting that GO! button. I suppose others will chime in sooner or later. But that's my take on the subject. ------------------ "Live by the sword, live a good LONG life!"-Minsc, BGII -
I think maybe it's "the pot calling the kettle black."
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Manx: It's easier to write it out in full! <HR></BLOCKQUOTE> IETWIOIF!
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In a scenario, I had a 6 pounder AT-Gun behind a hedge that overlooked a wheat field "killing zone" and it was shot out by a StuG. So where does the routed crew run to? Straight through the hedge and into the wheat field towards the enemy. Now this may have been due to how the scenario's "friendly" map edges were set up. Now if so, this makes sense, but shouldn't the AI take over and realize that it's running straight towards the enemy as per the "taking cover AI" tweak? ------------------ "Live by the sword, live a good LONG life!"-Minsc, BGII
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My first and last MOD, Kubelwagen
Maximus replied to Mr. Clark's topic in Combat Mission Archive #3 (2001)
Not bad, actually. Fenders could use a bit "dirtying up", though. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by Mace: Heavily modified T34/85s were used as the Tigers in Saving Private Ryan (now that's what I call a conversion)! check out SPR Tigers for more information. Mace<HR></BLOCKQUOTE> Interesting read, Mace. ------------------ "Live by the sword, live a good LONG life!"-Minsc, BGII
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New "Profane" sound mod soon available
Maximus replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: I'd like to see the British troops modded to speak in Olde English.<HR></BLOCKQUOTE> They don't already? -
This topic maybe already dead, but here's my final opinion. Isn't the greatest ship in anyone's fleet now the Aircraft Carrier??? A Carrier full of planes has more firepower than any BB. Granted the BB was the supreme battlewagon of years gone by, but smaller faster escort type ships have come about with as much firepower as what the post-WWII era BBs had. I'll take a couple radar-controlled Phallanx mini-guns as anti-missile/aircraft defense anyday over all the small AA guns on a BB.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Duquette: Hey! Will CM2 let us pile two German infantry Squads onto MKIIIh's? I mean come-on...that would be realistic <HR></BLOCKQUOTE> Too bad there wasn't a .30 or .50 calibre MG somewhere around close. Those guys would be easy pickin's.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by John Kettler: Maximus, If you're going to publicly correct someone, it behooves you to at least get the correction right.It's "Sturmgeschutz," not "Sturmgeshutz." Note: no attempt made here to replicate umlaut. Regards, John Kettler<HR></BLOCKQUOTE> Whoops, missed a 'c' in there. So sue me.