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SuperTed

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Everything posted by SuperTed

  1. Guys, When a new research level is achieved, the graphics and appropriate unit values (including maximum strength) of the affected units will usually change immediately to reflect this. EDIT: The reason I say "usually" is that the graphics don't always change but the values do. This applies to the following research categories: Anti-Tank---------------Corps and Army Heavy Tank-------------Tank Anti-Aircraft------------Strategic Resources Long-Range Aircraft---Air Fleet, Strategic Bomber, and Carrier Jet Aircraft-------------Air Fleet, Strategic Bomber, and Carrier Heavy Bomber---------Strategic Bomber Sonar-------------------Battleship, Cruiser, and Carrier Advanced Sub----------Submarine Gun Laying Radar------Battleship and Cruiser Of course, the enemy will not see evidence of the improvements until a unit is spotted. [ May 24, 2002, 06:03 PM: Message edited by: SuperTed ]
  2. Redeker, Each occupied strategic resource is worth 80% of its value if a land-route can be traced to the occupiers' capital. If a land-rout cannot be traced, the value is 50%.
  3. RL, I have London in the bag and Manchester United has been routed. Anyway, the USSR still sits at 41% for joining the war, but the US is up to around 85%. Taking Britain should not affect the USSR (much). However, taking Spain (remember all the Soviet soldiers that died in the civil war?), Sweden (too close for comfort), Yugoslavia (an ally), Greece (still a bit close), and Northeast Africa (far too close, via the Caucasus Mountains) will get their attention.
  4. RL, Are you absolutely sure it disappeared? It is supposed to have appeared somewhere on friendly soil.
  5. RL, Charles?! Charles, you say! Hah!
  6. The ongoing debate is over here.
  7. There seems to be an issue with playbalance in one of the regular scenarios (The Long and Short of It) and the alternate scenario. So, I'll likely be adding a scenario to Round 3.
  8. Willgamer, No, sir. What you get in the summary is declarations of war, captured cities/ports/etc., and destroyed units. The research information is protected by Fog of War.
  9. RL, It does not matter how quickly you conquer a nation. Also, each nation has a range for its plunder value. What you get will fall within that range.
  10. Thanks, Hubert. It's nice that you noticed. :cool:
  11. Willgamer, The Last Turn Summary tells you what happened during the previuos enemy turn. Yup.
  12. Bill, Even if a player has 5 points alocated to one area, that's still only a 25% chance of gaining one research level per turn. Having said that, if they have spent the 1250 MPPs for this, an accelerated program is defintiely not too bizarre.
  13. Martin, Do I need to send another one of those emails again?
  14. Bill, Correct. The limit is 10 overall and 5 per area. Field experience has no bearing. If the Germans (or anybody else) had heavily researched jet technology, there is no reason to believe they might not have appeared in greater numbers in 1941. Likewise, if a player would like to invest heavily in an area, it is within the realm of possibilities that ahistoric things will transpire. That's part of the appeal of the research model. Each nation is on its own.
  15. RL, Actually, I am still working on conquering Britain and writing the next installment. It's going to be monstrous! :eek: Things have slowed a lot since the release of the demo, but I expect to have it done by the end of next week.
  16. SS_O, Yeah, the first time I had only that much by the end of 1939, I was actually a bit disappointed.
  17. RL, No problems. I apologize if my comments come off as sounding a bit harsh.
  18. Bill, Each HQ can have no more than 5 units attached at any given time. The base costs are the same for all countries. However, the penalty for attaining new levels for research results in a production cost increase of 10% for the unit(s) it applies to. Also, every new level of industrial technology decreases the cost of production for each unit by 10%. Further, the Soviet research levels start at: Heavy Tanks-1 Rockets-1 Industrial Technology-1 Nope.
  19. Misery, You can't agitate the Soviets with too many troops, but you can lure them with too few.
  20. Achiles, The map cannot be enlarged. A better explanation can be found here. There is a slight chance that a Mac version will be made, but this will give you the specific answer. The game will cost $25.
  21. Great! It appears nobody told Hubert about the antibacterial soap.
  22. RL, Did you read my above post? It is a statement of fact, not speculation.
  23. PL, Each resource point has a 5% chance of returning the next level of research. So, it looks like Lady Luck did not visit you.
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