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SuperTed

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Everything posted by SuperTed

  1. Yes, Ricola! was more unbalanced than I had hoped, so all the scores will be adjusted to normalize them. Before anybody gets too excited, these adjustments did not result in any difference of section winners or wild card. The adjusted scenario scores and final scores are as follows: SuperNewbies- R.C. 51 177# I-Man 21 102 DD_Rob 39 103 Dinga 61 190* GV Newbies- Darknight_Canuck 60 157* Herr Kruger 40 99 Teggy 53 128 Armdchair 47 132 Newbie Rejects- Hoopenfaust 101 42 111 Smoky 58 141 Sgt. Colon 27 86 Andrewguy 50 159* * Group Winner # Wildcard The match-ups for the Alterna Brawl Finals will be: Darknight_Canuck vs. R.C. Andrewgy vs. Dinga As soon as I get the regular tournament squared away, we'll get the Alterna Brawl started. For those that did not make it to the Alterna Brawl, I'll be keeping all of you on a list as possible Alternates. It is unlikely anybody will leave the tournament at this point, but you never know... Stay tuned...
  2. PawBroon is feeling sentimental today at MODs & MODers.
  3. Lee, Send an email here: sales@battlefront.com. Your wish may well be granted. EDIT: Fixed the email, Matt. [ June 07, 2002, 02:49 AM: Message edited by: SuperTed ]
  4. Get all the latest interior design tips from Panzerman at The Scenario Zone.
  5. Keith, Okay, I grouped them for you. Within each group they are listed in order of seniority. Now, stop double-posting!
  6. Guys, The first five scenarios have been completed and sent to Mike. I would like to take this opportunity to publicly thank the Boots & Tracks team members for all their hard work. In case you don't know, they are: Designer/Testers Wild Bill Rune Franko Tester/Designers Kinch Mad Italian Rocky ACTOR wwb Scott B Smitty jwxspoon Buckeye Reserves Kingfish Stix Ro Capitalistdoginchina [ June 05, 2002, 09:41 PM: Message edited by: SuperTed ]
  7. More results from the SuperNewbies: YankeeDog (British) defeated Austin Bowie (German) by a score of 71-29 in Crash Landing. So, YankeeDog wins Round 3 with an overall score of 159-41 and advances to the Finals! Congratulations to YankeeDog!
  8. AO, I don't mean to be a pain, but I am still curious why you are so sure of this.
  9. AO, I guess the only thing I'd like to know is your source that says that CMBB will be released soon. :confused:
  10. Final scores from the GV Newbie Alternates: Herr Kruger (German) defeated Darknight_Canuck (US) by a score of 52-48 in Ricola!. Congratulations to Herr Kruger! Now we wait to see how the others in the group did before we know who the winner is...
  11. Hmmm... will try it next. BTW, do you ever sleep? :eek: Do you suggest Allies or Axis? Aloid</font>
  12. Give the AI a +2 Experience bonus and resist the urge to use gamey strategies. It makes a HUGE difference! :eek:
  13. Tom fought through some server issues to bring a monster of an update. You must check out Tom's Combat Mission HQ.
  14. PawBroon survived the weekend! Get all the details...
  15. Tomcat sent over the second AAR announcement in the series from Rugged Defense. Swing over and get the details.
  16. Guys, If you go here, you can read this: "RESEARCH AND DEVELOPMENT Only the Axis and Allied Major countries can conduct research and development. The following list of technologies is available for further research and development: · Anti-Tank Weapons · Heavy Tanks · Anti-Aircraft Radar · Long Range Aircraft · Jet Aircraft · Heavy Bombers · Sonar · Advanced Subs · Gun Laying Radar · Rockets · Industrial Technology Each research type has a maximum level of 5 and a maximum number of 5 research points that can be put against it. At the beginning of each turn, each research point has a 5% chance of returning the next level of research (so 5 research points in anti-tank research will give you a 25% chance per turn of getting the next level), so the more research points put against a particular type of research, the better the chances of achieving the next level. Also, depending upon the type of research, a variety of results can be achieved with each new level. The following is a breakdown of the benefits for each type. ANTI-TANK RESEARCH Increases the tank defence and maximum strength values for both Corps and Army units. HEAVY TANK RESEARCH Increases the tank attack, tank defence and maximum strength values for Tank Groups. ANTI-AIRCRAFT RADAR RESEARCH Improves the air defence values for all Strategic Resources. LONG-RANGE AIRCRAFT RESEARCH Increases the spotting, action points, and strike range values for both Air Fleets, and Strategic Bombers. Also, every new level of long-range aircraft research increases the spotting, strike range, and maximum strength values of Carriers. JET AIRCRAFT RESEARCH Improves the air defence, and air attack for both Air Fleets and Carriers, while the air defence value for Strategic Bombers is increased. In addition, the maximum strength value for Air Fleets is increased. HEAVY BOMBER RESEARCH Improves the strategic attack and maximum strength values for Strategic Bomber units. SONAR RESEARCH Improves the naval defence values of Battleships, Cruisers and Carriers when attacked by submarines. ADVANCED SUB RESEARCH Improves the naval attack and maximum strength values for submarines. Also, submarines in general have a 25% chance of successfully diving from either naval or air attack, but with each new level of advanced sub research, this percentage improves by +5%. GUN LAYING RADAR RESEARCH Improves the naval attack, naval defence and maximum strength values for both Battleships and Cruisers. ROCKET RESEARCH Improves the attack values and strike range for all Rocket Detachments. INDUSTRIAL TECHNOLOGY RESEARCH Every new level of industrial technology decreases the cost of production for each unit by 10%."
  17. Waltero, If you could be a bit more specific, I'd be happy to help.
  18. Patgod, Had I known the USSR would get involved in the war so early, I may have reconsidered Sea Lion. However, with the Brits out of the picture, the Italians will be able to play a larger role, not the least of which will be the move through Iraq to get at the oil fields in the Caucasus.
  19. Thanks, guys. As for Ron: -This should answer your questions about research. Remember, each point you spend increases your chance of a new level by only 5%. -I think the AI does a good job. At the higher settings, the extra MPPs and the higher experience make a big difference. However, the behavior is still a bit predictable. As long as you choose not to cheat against the AI, it will provide a reasonable challenge.
  20. Aloid, I'm glad you're enjoying them. Actually, I like to think of my AARs as more than just bones. I take all the time to flesh out the turns, after all.
  21. Bruce, Thanks. I enjoy writing. Can you tell? Yes, the pesky Soviets jumped the gun a bit. I think Spain's entry is what precipitated that. Well, I may be on the defensive for a few turns, but summer will bring better things.
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