killmore
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Everything posted by killmore
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Bug: Missing Weapon! (see picture)
killmore replied to killmore's topic in Combat Mission Archive #4 (2002)
Nope! Thats a weapon the guy is holding. If you want to chat about rr: apiotrow@san.rr.com -
Saved File when bug occurs I did not installed any MODS! NO MODS! This is 45mm AT GUN! (but it is not detected) [ October 14, 2002, 11:48 PM: Message edited by: killmore ]
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Death Clock for AT guns?
killmore replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
Sure but this means that sometimes guns would be spotted and sometimes not. But guns are spotted every time in 9 to 12 seconds after 1st shot. Thats what changes odds in favour of Tanks. -
The source was History channel. And yes that was 76mm gun on a T-34. (I don't know which specific type of 76mm) We are talking extremely close ranges here. Probably less than 50 meters. Even if there was no penetration then 76mm was breaking off a chunks of tigers armour. Second shot was then fatal. The program was about Zitadelle. I do believe that at longer ranges 76mm was totally useless. But then again Dailmers 40mm nailed my Tiger at 600m (front armour). So it is probably possible in CMBB too. Also there was specification of "was able". So this is not 80% of the time. [ October 14, 2002, 03:40 PM: Message edited by: killmore ]
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Death Clock for AT guns?
killmore replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
Wait a sec! You should not be able to spot ATGun in under 10 seconds after it fires! Specially when buttoned, in rain and fog and being backwards to the gun. AT Gun is dug in and in the forest too. This is just not realistic. No way the crew can scan 360 degrees in under 10 secs. Besides 3 tanks were already dead but did not yet bailed. That leaves only 2 tanks being able to look. If I want to fire a single shot then hide how would I do it in CMBB? -
Basically I need to create 1-man Tank hunter team. Normally it comes with 2...
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Death Clock for AT guns?
killmore replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
Another proof: This time Rain and FOG. Distance 130 meters. ATG 45mm dug in in the forrest. Spotted 10 seconds after it opened fire by buttoned tanks with their back to ATG. -
Death Clock for AT guns?
killmore replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
I finally have a proof that AT guns are spotted way too easily!!! Rain, Digger in AT 45mm in the forest, spotted 10 seconds after they opened fire. Distance is 100m. All tanks are buttoned and with their backs toward the Guns. There is NO WAY both guns would be spotted in 10 seconds!!! This feels like a serious debalancer. [ October 13, 2002, 03:42 PM: Message edited by: killmore ] -
Death Clock for AT guns?
killmore replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
YES! PLEASE! I mentioned this before. Current death clock on tanks only gives Tanks too much advantage over ATG. -
My Grandmothers brother died in T-34 near Kiev (1944). His crew claimed 3 german tanks in previous battles
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Polish GrandFather server in Polish army. In 1939 he fought his way to Rumania... Then France,Britain, Italy (Monte Cassino)
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I came as a big suprise to germans that at ranges under 100m 76mm was able to penetrate Front of the Tiger. The tiger was specially designed to withstand T-34 76mm gun
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What is really needed is supply/demand purchase system. If player keeps buying STUG in 1942 it should become more expensive. This Cannot be done in CMBB as it is today - you really need many players to balance purchases out. T-34 would still be cheap because there are tons of them. T70s could become extremly cheap if no one buys them. The same would apply to 37mm AT guns...
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I got GeForce3 with 3D glasses. The crushes were too common to mention. UNUSABLE...
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What is really needed are hight/contour lines, just like they have them on the maps. (I can't remember their names.) These make sense since lots of time commander would have a map of the area.
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The "other" Barbarossa to Berlin
killmore replied to Manx's topic in Combat Mission Archive #4 (2002)
Do I get to say "Hi mom"? -
Russian Infantry Anti-tank weapons
killmore replied to Big Poppa Pump's topic in Combat Mission Archive #4 (2002)
From Late 1943 they may carry AT granade RPG-43 Penetrates 120mm of armour... -
King Tiger knocked out by black block?
killmore replied to beyerun64's topic in Combat Mission Archive #4 (2002)
Granade RPG-43 was able to penetrate 120mm. So yes it can take out King Tiger - maybe not from the front... -
You have this info for your own artilery... You can also write down the last time gun fired and figure out when it fires next time. But why do it manually? I guess you need to hide this info in enemy units - but that is done already It will make beginers understand advantages of conscript vs veterans and weapons</font>
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1) I found it very important to recognize the weapon firing by the sound. CMBB does not provide any way of doing it. In UI weapons are shown by icons - I should be able too click the icon and hear the sound of weapon firing. (Like in Close Combat) 2) When weapon is reloading (Like ISU-152 or SturmTiger) please display "Reloading:0.15" (Means 15 seconds to end reload)
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Got it in Sacramento. Better game, but less relevant?
killmore replied to Franko's topic in Combat Mission Archive #4 (2002)
Well that CDV copy protection is supposed to take care of that problem -tom w</font>