Jump to content
Battlefront is now Slitherine ×

Oddball_E8

Members
  • Posts

    2,871
  • Joined

  • Last visited

Posts posted by Oddball_E8

  1. 1. BFC mentions a date that they honestly hope they will be able to release a title.

    2. Some people take that date as carved in stone.

    3. Problems crop up that must be ironed out before a reasonably bug-free product can be released. As a consequence, production schedule is extended.

    4. Much weeping and gnashing of teeth and rending of clothes among the set mentioned in Phase 2, accompanied by bitter accusations of betrayal on the part of BFC.

    And so it goes...

    Michael

    5. BFC stops posting projected releases and people start whining about lack of communication.

  2. Someone, just had to complain. (Oh, the game is not perfect)

    Well, some simple tactics against such play. Keep your men behind the buildings, not in them. That is safe as can be from tanks. plan ambushes from alleys and around corners so that as the tank approaches, your AT assets can fire first. plan for multi attacks locations from different directions, A tank can only take on one defender at a time. The second will have plenty of time to destroy the Tank with multi AT shots.

    If a town has any decent amount of cover to move around and i have infantry with enough AT assets, I have yet to have a problem with a fool that sends armor first. It still require combined arms to clear a town.

    Yes, things need improvement. But good tactics can cause problems for armor in towns presently.

    Now small villages with space between buildings and only a few buildings, not a place to take on tanks. But really in the real world it was not either.

    But like i said in my post after yours, the current stock CMBN urban maps really dont work well with this kind of (realistic) defense since they feel pretty unrealistically built with no alleyways and just lots of modular buildings clumped together in groups that do not allow you to put units in good ambush positions.

  3. One thing to combat the lack of AT assets whilst in buildings is to play only on maps with a realistically detailed depiction of an urban enviroment.

    For example the ciembienne (sp?) map is perfect for this.

    The ones included in the games QB maps are not.

    What i mean is to play on maps that have small open areas between buildings where AT teams could be hiding in ambush waiting for tanks.

    Place your AT teams (either dedicated ones or split up from squads) in the small cramped spaces between buildings. Have them facing the road but dont place them too close to the road.

    This will let them fire off one round if they are lucky when a tank passes by.

    If you have a careful opponent who uses slow moves alot in cities and tends to have his tanks pause every 10 meters or so you might even be able to get off more than one shot.

    But the main point is to attack the tank without getting noticed.

    And then have infantry teams (split up so as to be harder to detect and to give a broader area of coverage) in the surrounding buildings. Make sure to face these inwards at first and then have a cover arc that only extends to the inside of the building, to take care of any potential infantry that comes along and give the valuable AT teams time to retreat if things get hectic.

    Make sure you have a deep defense. Don't just put your troops on a thin frontline, saturate the enire town with your units. Small pockets of AT troops supported by small infantry units.

    And then have one or maby two main lines of defense. Usually in areas where it opens up a bit, like squares or the likes.

    There you can put your AT guns or tanks to cover approaches that might be used by the enemy.

    But the key to it all is to make the terrain so hostile to tanks that the enemy will not move up his armour assets until he has (hopefully at high costs) cleared the area with infantry.

    This lets you wear down either his infantry or his armour before it reaches your main line of defense.

    And if you face a skilled opponent that manages to get most of his assets to the main defensive line intact, try to hold him off there for a while, but then pull back to your second line of defense and again leave pockets of AT troops and infantry to harass and ambush his units.

    How's that for advice? (instead of my cynical one earlier)

  4. My tips for urban combat right now are kinda cynical.

    Move in all your heavy armour assets into the streets and alleyway.

    Infantry are no real danger to them as long as they stay in the buildings so keep the open areas covered with your infantry from further behind and you can just annihilate the enemy infantry with your tanks.

    Barring any major changes in infantry AT behaviour in buildings, this will remain a valid tactic.

  5. IIRC, the 1910 Maxims were in use in considerable numbers by Soviet forces right through the end of the war -- the SG43 only began to replace it in large numbers in 1944 and production was never sufficient to fully replace the older design. The Red Army was pretty darn huge.

    In the Bagration timeframe, I'd actually expect that Maxims would still be pretty common amongst Red Army infantry, perhaps even a majority of MMGs.

    Well then, I stand corrected! :D (I had no doubt someone more grog than me would step in eventually hehehe)

  6. I'll let you know as soon as I use it in action.. this is the first time I have used any of these AA vehicles. I might even, if you guys are nice to me, post a movie of them firing, unless they are not yet ready to show (still in BETA after all) in that case I won't be posting any movie files. :D

    Bil

    I am mainly interested because I want to know if I need to add another sound to my soundmod :D

  7. You'd like evidence? I'll give you some when I return home later today. However I guarantee you that the Ronson nickname was applied by CW crews (Ronson lighters - lights the first time, every time!) and Tommy Cookers by the Germans. This is well known fact.

    Also Elmar the early Shermans did NOT have wet ammo stowage, and I believe Shermans tended to burn more than other tanks since they used GASOLINE instead of DIESEL fuel.

    You sound angry.

    You need to relax.

    Here, listen to this:

    Then you can come back and teach this fellow a lesson but do it curteously and calmly please.

  8. Oh he is not trustworthy enough to ask that.

    Either they are and he knows it, in which case he will say no and keep letting them spot.

    Or they are and he didnt know it, but knows now, in which case he will say no and keep letting them spot.

    Or they are not and he will say no but in a very devious looking way so that I will suspect he might be lying.

    So no, the risk is too big to let him know that they might still spot.

  9. There are people that collect thimbles saying the same thing. "How come more people don't collect thimbles?" It's just one of those things. I think serious wargames are more a cerebral pursuit than say a Ghost Recon or Call of Duty type game so probably don't translate well for guys that are into all out action (think jock vs the nerd). Though, a game like CM is the best of both worlds in my opinion—deep thought, cunning, tactics, planning, followed by that mad minute where all of the former goes completely wrong.

    Mord.

    Its also about trends in the market and society.

    My friend and I were talking yesterday, about how he was in the mood for a good combat flight sim and he couldnt seem to find any new.

    It seems that the current trend in games is to have the game work as a gravy-train on rails letting the player feel like an ultimate badass no matter how little skill he has.

    But that trend might be shifting since X-com made such a huge splash just because it had an Iron Man mode and was very unforgiving to new players (still would have preferred that it was closer to the original, but still).

    A few other games that are unforgiving and difficult have come out recently that have sparked interest in these kind of games again.

    Games where skill and actually using your brain are the key to winning.

    Unfortunately, "hard-core gamers" are still considered to be the ones that sit for hours on end doing a repetetive task that they have done a thousand times already just to get a rare piece of loot.

    Gone are the days when a hard-core gamer was someone that played difficult games and beat them.

    But it might be coming back.

    I hope so anyway.

×
×
  • Create New...