Lanzfeld
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Everything posted by Lanzfeld
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I wish my enemies 75mm AT guns missed as much as the ones in the movie.
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AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
Congrats on the girl repsolCBR. You sound giddy. Just remember my friend: Marriage is betting half your **** that you will be in love FOREVER. -
AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
I have a few cats that have caused me a U-boat by running across my keyboard in SH-3. -
Good topic Sergei! It all boils down to patience....or sometimes my lack of it. I need to take a step back and suppress more before I "finish" them. I need to act more "realistic" as if I were those troops. Not just run into the meat grinder. As far as nades? My guys never really seem to use them when I want them to. WE REALLY NEED A GRENADE BUTTON MUCH LIKE A SMOKE BUTTON.
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Not worth the programing time IMHO. It just does not add to the game above view level 1 and there were so few of them. Spreading fire would be a much better program time sink!
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AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
PanzerMike, Two AI plans for the Russians, correct? -
What is it about Combat Mission games?
Lanzfeld replied to Trooper117's topic in Combat Mission Fortress Italy
What is it about CM? All the chics, man. CM players are chic magnets. -
AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
Holy Crap! Without giving the details because: 1. Don't want to be a spoiler. 2. Not my thread. 3. RepsolCBR is doing an amazing job at telling his DAR. I have to say that this has become the most INTENSE battle of my CM life and that is saying quite a bit (see my signature). I do not have the poetic ability to describe the 13 or so little "stories" that are happening on my battlefield with 25 minutes left to go. I have watched single replays upwards of 50 times to catch it all. I will say that there are many spots that are as spectacular as the first 20 minutes of SPR. Once again PanzerMike, great work. -
AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
Oh yeah no worries. I follow it now. -
AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
PanzerMike, Outstanding work. I will have to check how many AI plans you have in there as I want to play each one. This battle gives me an overwhelming sense of dread. Few fights with the AI do that. Man I wish I had a fresh platoon to attack with. Everyone is shell shocked!!! p.s. My Hurtzer was a play on words...get it? -
AAR "Fester Platz Polozk" RepsolCBR Vs Russian AI
Lanzfeld replied to Glubokii Boy's topic in CM Red Thunder Maps and Mods
Great AAR. I tune in because I am playing the same battle right now but I am about 20 minutes further into it. I had to give up the center VL's (both the Square and the Inn) and pull back to defend around the cemetery VL. My right side is pretty secure after a big fight there. Right now I have the points victory but this is far from over. The Russians come like the tide. Just a tip: After your mortars are empty (or even before they are empty) get them over that bridge to be your new reserve. It will add about 9 MP-40's to the fight and that can make a big difference. Probably realistic as this is the east front and EVERYONE has to fight! Good luck! You are doing slightly better than I did at this point. My first Hurtzer (sp) is dead. Second one just arrived though! -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
Well if your friendly troops can't spot their leader then they are not in C2 (assume no radio). No C2 generally means no information is passed and a hit to morale ("Is our leader even still alive???") -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
Even as a beta tester, I am not above making mistakes. However I specifically tested this function and brought it up back after CMSF. Steve confirmed it. Slight chance it was changed but I don't think it was. AI has a hard enough time as is. Burden of proof? Meh. Not a court. -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
It didn't mean that they have c2 when out of sight completely. I may not have been as detailed as I should have been. What I meant is that the los check for the AI is not nearly as harsh as it is for the human. They do not have to "spot" their own troops like the human players troops do while playing iron. -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
Maybe let a turn or two run before you cease. Keep trying. This is how iron mode has worked for the AI side since CMSF. The AI does not suffer the same penalty as a human. Confirmed by Steve. -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
It is easy to check yourself. Just start a game on iron mode and ceasefire right away. Now you can go through all the enemy units and see their C2 status. You will see that units that some units that are not even in sight with each other still have the long range C2 indicator active (still in C2). I brought this up with Steve a long time ago and it was then revealed that the AI DOES NOT have the same C2 constraints as the player. -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
Yes. Was proven long ago. -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
But on iron mode the AI does not do the friendly spotting check that the player does. This is a bit more forgiving for the AI -
Skill levels effects, and is it the same for the AI ?
Lanzfeld replied to ColSaid's topic in Combat Mission Red Thunder
Not true. At iron level the AI does not have the same spotting /C2 challenges that the player does. -
Where can you find these models?
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CMRT Scenario Retaking of Koshtovnist AAR 005
Lanzfeld replied to Johnsy's topic in Combat Mission Red Thunder
must have mor -
"Red Hordes"-results and impressions to the game(play)
Lanzfeld replied to Kauz's topic in Combat Mission Red Thunder
"Setting fire arcs/areas in hope your machine gun is concentrating his spotting ability on this area does not help either. The fire arcs seem only to prevent that he fires enemies outside this area" As a beta, I would just like to chime in to say that target arcs have never, themselves, improved the spotting of a unit. The spotting benefit you get is that your unit is facing the center of the arc and has its best detection to the front. Some of the other points I do agree with (those bailed out killers with pistols!) and I have seen this simulation get better and better over time. It may not be instant but we are improving this title bit by bit. Enjoy it and look forward to future updates! Thanks for the feedback as well. -
I have brought this up on the beta boards a few times now trying to sell it to Steve as a "force multiplier" for the scenarios that come with the game. I think people would replay the single battles many more times if they KNEW that it would be different each time (Select AI plan 1,2, 3, etc....) So far no go but we will see for the future. There are a few beta guys that like this idea.
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CMBN LOS mechanics testing my patience
Lanzfeld replied to Lt Bull's topic in Combat Mission Battle for Normandy
That would be ideal but it is almost never the reality. -
I want to go to there