CrapGame
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Everything posted by CrapGame
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Examples Of Excellent CM AI behaviour please.
CrapGame replied to a topic in Combat Mission Archive #2 (2000)
I have played a scenario where the AI was attacking a 75mm pillbox of mine, and it proceeded to attack with multiple armored vehicles from multiple angles that it proceeded to move laterally across the field of vision of my pillbox, which caused the AT gun to continually skip from target to target without sticking on one long enough to fire. Frustrating as hell as it was to me, I must give compliments to AI on that one. ------------------ CrapGame -
Extra! Extra! Read all about it!
CrapGame replied to Admiral's topic in Combat Mission Archive #2 (2000)
Gentlemen, Nice work! It's a good read, and I'm not even in the CMMC, so it must be even better for those participating. Keep it up. Very well done, with the related pictures, etc. ------------------ CrapGame -
Hetzer too cheap? (Or "Shermans seem overpriced")
CrapGame replied to Buzzer's topic in Combat Mission Archive #2 (2000)
I think a person's favor or disfavor with the Hetzer has to do a lot with their experience with them in CM. I have been on the receiving and giving end of the Hetzer, and, (very important) if it is well-positioned, a Hetzer is worth 10 times its cost. On the other hand, I have had a Hetzer taken out by a Jeep armed with a .50 browning that snuck behind it. It does have a relatively slow ROF, and its armor is prone to spalling, but I like the Hetzer when it can be positioned well. ------------------ CrapGame -
Jeff Heidman, You said: <BLOCKQUOTE>quote:</font><HR>I say Fionn cleans your clock, unless you can get Mike Ditka on your side.<HR></BLOCKQUOTE> Very Funny! But what if he only has a mini-Ditka? ------------------ CrapGame
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What programs do you use to manipulate screenshots?
CrapGame replied to CrapGame's topic in Combat Mission - Tech Support
Stahl, Thanks for the advice. I got that recommendation from a couple of others via e-mail, and I think I am going to go with Hypersnap. Looks simple enough. ------------------ CrapGame -
Testers for "Hell on Horseshoe Hill"??
CrapGame replied to groundpounder's topic in Combat Mission Archive #4 (2002)
GP - Send it my way. pbunning@frontiernet.net - I'll play it Sunday. Send along any specific instructions you want with it (i.e. play as Americans, don't read instructions, etc.) ------------------ CrapGame -
I have a 32mb GeForce 2 GTS, but I think you can get the most bang for your buck with a version of the GeForce 2 MX, which is apparently a slightly detuned version of the GTS for around $150-175. A lot of people have had success with the 32mb TNT2 boards, but I don't know what they cost. ------------------ CrapGame
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Be wary of Cybermax. Their parent company is in or is nearing Bankruptcy. There are reports in some of the PC magazines of PC's not shipping, etc. I was going to buy one myself (the Enthusiast 2 seemed a good value)until I saw the article. Also, their Athlons (as of 6 weeks ago) are not the Thunderbirds, they are the old style Athlons. ------------------ CrapGame
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my new simple little splash screen
CrapGame replied to russellmz's topic in Combat Mission Archive #2 (2000)
Very nice indeed... ------------------ CrapGame -
Minnesota Joe - Post this question in the tech support forum as well. Make it to the attention of a chap by the monicker of Schrullenhaft. He is often found lurking in there. He's a very knowledgeable computer guy and might be able to answer specific tech questions that you may have. He's helped a ton of CM players already. ------------------ CrapGame
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What programs do you use to manipulate screenshots?
CrapGame replied to CrapGame's topic in Combat Mission - Tech Support
Michlos, Thanks for the reply. Photoshop doesn't have a shareware version does it? I'm not really an artist, and wouldn't really have the use for some thing that powerful. Is there any shareware programs? I used to use a shareware or demo version of something called Lview, but I can't find that anymore. ------------------ CrapGame -
It is the same way with large maps and 5000 pt. quick battles. I thought I read somewhere on the forum that the maps are automatically scaled to a certain size depending on the number of points chosen for the battle - i.e. a "medium" map for a 1500pt quick battle would be smaller than a "medium" map for aa 2500pt quick battle. I noticed this when I played some 5000pt quick battles versus the AI, and the maps seemed huge to defend even with 5000 points to spend! Please correct me if I am wrong. ------------------ CrapGame
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I used to feel the same way. However, if you use a crack or elite sharpshooter, your opinion will change dramatically. They are worth their weight in gold. In one QB, I had an elite sniper and a JPZIV(70) stop an entire British armored assault, where the JPZ ended up with 13 armored vehicle kills. Watching the battle, I would view from the sharpshooter's perspective, and one after another, he would take out the commanders of the tanks and gunners of halftracks, which would then wander up the road while buttoned up, where they met up with an unbuttoned JPZ. Completely changed my opinion of the value of the sharpshooter. ------------------ CrapGame
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Mattias, Great post once again. ------------------ CrapGame
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What prevents this kind of cheating?
CrapGame replied to Toad's topic in Combat Mission Archive #2 (2000)
I believe the words are pride and honor. ------------------ CrapGame -
I have recently enjoyed the Glenmorangie Port Finish (I think 12 yrs old - have to look at the bottle again), and that caused the purchase of the Glenmorangie 18 yrd old, which is good. Smooth, but not nearly as much character as the lagavulin or talisker. ------------------ CrapGame
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Fernando, do you have the newest version of this one where the reinforcements don't appear in the midst of the American lines? I think the designer of this one has posted it, and it makes the game much more winnable from the German side when your reinforcements live longer than 32 seconds (which is how long mine lived the first time I played this one in the one on the disk). ------------------ CrapGame
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Lane, You are correct. It could have been the AI dropping smoke. It might have been the Tactical AI dropping smoke for your own forces to defend a unit. Shermans have a habit of doing this when facing German armor. ------------------ CrapGame
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LGMB: No harm done. Just didn't want you to start off on the wrong foot in the eyes of many of the forum veterans. They don't take kindly to that type of post. Anyway, your response was funny and very creative. Stick around, there's much the people here have to share. ------------------ CrapGame
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I had the same system, but with 80mb of RAM. The game is much slower than the demo. I believe the texture sizes are larger, straining the video subsystem, and the much larger number of units present in a full version battle made mine choke. Processing some turns took over 3-5 minutes for the AI, and then a similar amount of time to calculate the results. Told the missus I had to have a new PC, and now I have a PIII 933. Whew. Worth working the OT to pay for it. ------------------ CrapGame
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Ryan, Inside the little dell box (the one with all the manuals and cd's in it and velcro tab) is a small piece of yellow paper, which is the upgrade coupon. I still haven't decided if I want to do that yet, as knowing Microsoft, there will be many bugs in the first release. I'm going to call tech support tonite, and get my name on that list. ------------------ CrapGame
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Ryan, Who'd you call - the sales person you ordered it from or the tech support line? Let me know. Thanx. ------------------ CrapGame
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When to fight, when to run?
CrapGame replied to spcwrnglr's topic in Combat Mission Archive #2 (2000)
Listen to Kenny Rogers "Greatest Hits" Track #11. You'll know when to walk away, and know when to run..... Damn - hit the post button too fast. I have this problem myself. From my experience, having some of my teams crawl away usually makes cannon fodder of the remaining teams, even with support from mortars. I hate that. ------------------ CrapGame [This message has been edited by CrapGame (edited 08-23-2000).] -
<BLOCKQUOTE>quote:</font><HR>Crapgame. What the HELL kinda name is that! I hate smoke....should only be unsed in the MOST DESPRATE times. once those German scum used an 80mm spotter to smoke my boys. didn,t work to well and I was soon I was all over him. Mabye if he'd used real BULLETS.....<HR></BLOCKQUOTE> Private MB: The fact that you don't recognize the origin of my name or its presence on this board speaks volumes about your age. Due to this fact, as well as that you are a newbie(junior member), and the youthful exuberance of your post means I will refrain from a harshly-worded inflammatory response. I have been around these fora a long time, and have been playing the game since the Beta Demo became available to the public. I have read enough AAR's, played enough battles, and had enough conversations with players whose CM skills lay far above my level to learn a few things about CM. One of those little gems is that in CM, smoke is an essential element in carrying out a successful assault. Assaults carried out without smoke, except in cases of incredible firepower superiority which results in total suppression of the enemy, are doomed to failure, or at least cost extremely high casualties. You would know this if you have played very much. And perhaps your "German scum" need to be commanded by the right leader (not the AI), and then see how quickly they die.... You are dismissed. ------------------ CrapGame