CrapGame
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Everything posted by CrapGame
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Wasting away again in combatmissionville....
CrapGame replied to a topic in Combat Mission Archive #2 (2000)
Spook, I believe that's the one. I think it's an old albatross, and that he has a newer one, but my brother says he's got something special for the old bird. Gasses the thing up, loads up some bait, and flies 20 miles offshore to go fishing off the wings. The good life indeed. ------------------ CrapGame -
Wasting away again in combatmissionville....
CrapGame replied to a topic in Combat Mission Archive #2 (2000)
IIRC, nowadays Jimmy only does shows on Tuesdays, Thursdays and Saturdays. He's alive and well, as my brother regularly does maintenance on his Grumman seaplane at the Easthampton airport when he's at his house in Amagansett. The Good Life indeed. ------------------ CrapGame -
The British and Canadian Armies
CrapGame replied to Rob Deans's topic in Combat Mission Archive #2 (2000)
Beauty. ------------------ CrapGame -
Ah yes, I wondered how long it would take for the Visa/MC vs Amex debate to raise its ugly head. MadMatt is definitely correct. AmEx charges a higher percentage of the total sale to use its card than does Visa/MC. I believe the numbers were roughly something like 1.5% of the total sale for Visa/MC and 3.5% of the sale for AmEx (these might be out of date). This translates into lower profit margins for the Vendor for accepting AmEx versus Visa/MC. ------------------ CrapGame
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Has anyone seen Berlichting-a-ling-ding-dong?
CrapGame replied to CrapGame's topic in Combat Mission Archive #2 (2000)
Berli - Sounds good. I look forward to seeing it in my box tonite! I figured you must have gotten busy at work or something. ------------------ CrapGame -
Sniper, Thanks for the info. Unfortunately, this antique disguised as a PC that I use only has PCI slots. Unfortunately, I have to wait for Santa to get the new PCI with AGP, etc. It also sucks because I can't play the "Large" and "Huge" battles and ops without this thing choking and crashing. Can't wait for the gigahertz machine. ------------------ CrapGame
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Sniper - Thanks for the info. How long did the shipping take? Is it a PCI slot card? Did you have to add/remove any other drivers? ------------------ CrapGame out
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Don't forget the pipe sleeve to make it look like "maybe a 90mm" ------------------ CrapGame out
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Is that before or after you find the Golden C-Ration can that cures all the wounded members of a squad? CrapGame
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Hi, my name's Jeff, I'm a CM addict
CrapGame replied to Juardis's topic in Combat Mission Archive #2 (2000)
My wife says I'm not ready to join this group because I'm still "in denial" about being an addict. ------------------ CrapGame out -
I think people have purchased the game with money orders. E-mail Steve at BTS, although he is on vacation this week I believe, and let him know. It just takes longer for the mail to get there and for the thing to clear the bank. ------------------ CrapGame out
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On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
Thanks Pfalz, Andreas. I was wondering what the differences were, and (hate to admit this) was being forced to rely on remembering my old CC series battles to figure it out. This makes it a lot clearer. More ammo and a little more armor. ------------------ CrapGame out -
Oh Tyson my friend... Welcome to wonderful world of CM. There are quite a number of PBEM players here, of varying ages from teens to our elders, and varying abilities, from average to the elite Beta-Testers. You should start with asking to play a couple of relative rookies here, before you play with the Big Boys. I am one of those PBEM rookies, currently playing my first PBEM against one of the Big Boys, and am currently getting my ass handed to me. I probably should have started by asking to play some other newbie myself. Do you have the Gold demo or the full version of CM? I would bet that most people here will probably not want to play Valley of Trouble or Chance Encounter again if they don't have to. They prefer playing PBEM in double blind matches. I'd play you, but have time constraints as it is (I'm sure my PBEM opponent will verify this). Good Luck ------------------ CrapGame out
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Could the Hetzer's MG be remote controlled? ------------------ CrapGame out
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On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
Pfalz, No worries, mate. I wasn't sure if anyone was going to answer my question is all. While I have you on the topic of the mortar 1/2 tracks, what is the difference between the two german ones (I think one is 250/7? and the other is a 251/7?) Do they carry different weapons, or ammo loads? I'm at work, so I can't look them up here. Also, in the battle I used the cheaper of the 2, and it didn't seem to have an MG. Is that right? Thanks, ------------------ CrapGame out -
I've used the "All-Powerful Puppchen" in a number of quick battles, and in my experience, my Puppchen Crews (regular experience, not green) couldn't hit the side of a barn from the inside. I bought 6 in a defensive battle, and by the end of the battle, there were 5 crews running around, 1 crew dead, and no casualties caused by any of them. They had at least 8 armored targets to shoot at, which started out 300m away with nice lines of site - NO KILLS. Lucky for me, it was just an experiment to their effectiveness, and the 2 jpz/70's took out the allied armor(5 shermans, 2 hellcats and an unidentified SPG). Somedays, sh*t happens. ------------------ CrapGame out
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On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
MadMatt, Thanks for the input. If it's added down, the road, that'd be nice, but if not, we'll get by with some of the other ideas that have been presented. I definitely feel this should just be an item to put on "the list", and certainly should not be a priority item among the stuff already on "the list" ------------------ CrapGame out -
On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
Michael, Thanks for the reply. I noticed that there was no "in command" line from the company commander to the vehicle, but thought that it just didn't show for vehicles. I specifically picked out the mortar carriers instead of the individual teams, because I thought they would have a higher ammo loadout than the teams. However, not being able to use them indirectly made me expose them to enemy fire to use them, and they died rather quickly. Andreas, that's a good idea. I'll file that one away for later use. ------------------ CrapGame out -
Battle Report- Surrendered
CrapGame replied to sniperscope's topic in Combat Mission Archive #2 (2000)
fd ski - What is WB? A flight sim? Unfortunately, no I don't. My current PC is not nearly fast enough to play a decent flight sim anymore. What little free time I have at my PC is usually absorbed by this damn game. Jarmo, So their goal was to capture the VL's? How is the 10% advantage calculated? I mean, Assault gets double the defender, right, so thats 800 X 2 = 1600, plus 10% of the 1600? or 10% of the original 800? Anyway, were the scenarios e-mailed to you? Sounds like good fun. Keep the reports coming. ------------------ CrapGame out -
PBEM IS A BLAST! Right now my 2nd SS Girl Scouts are losing their PBEM cherries to a rogue by the name of Berlichtingen-whama-lama-ding-dong, and I must say that having your ass handed to you on a plate happens even quicker versus a human than the AI. Good Fun! And, its not bad doing a turn or two a day when I get home from work, thinking strategy during the day makes the work go quicker! ------------------ CrapGame out
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Battle Report- Surrendered
CrapGame replied to sniperscope's topic in Combat Mission Archive #2 (2000)
It sounds as if all of you have been facing assaults plus additional major advantages to the allies in manpower? If the manpower and equipment advantages are so numerically superior for the allies, are at least the quality of the men superior for the Germans, at least to make the gameplay a little more balanced? ------------------ CrapGame out -
On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
Pfalz, The reason I asked about indirect fire from Mortar Vehicles is that I could not get them to fire when they were in the command radius of a Company commander with outstanding views of the battlefield, they had not moved from their initial setup points, and they would not fire. I have used the search before, and no one has discussed the vehicles before. So I ask anyone in the know, can mortars on vehicles fire indirectly, or are they treated differently as they are vehicles? Thanks CrapGame ------------------ CrapGame out -
Battle Report- Surrendered
CrapGame replied to sniperscope's topic in Combat Mission Archive #2 (2000)
Sniper - 400 men versus 120? Geez!, what advantage did the AI have, plus 250% ??? It would have been a miracle to get a draw! ------------------ CrapGame out -
On Board Mortar Indirect Fire???
CrapGame replied to kverdon's topic in Combat Mission Archive #2 (2000)
Speaking of indirect mortar fire, can I use the mortars in the German half tracks indirectly, or are they direct fire only? I could only get them to fire directly the other day. ------------------ CrapGame out