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Apocal

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Everything posted by Apocal

  1. Unfortunately, most their real life interaction is outside the scope of the game.
  2. I love the way a large chunk of the "Tropic Lightning" division is stationed in Alaska. Another thing is the way they use the term Stryker Brigade Combat Team, referring to their equipment specifically like no other BCT does. Avoiding the term 'Motorized' perhaps?
  3. LAV-AD. It even says so in the vid description:
  4. It's actually a little bit more than that. He's arguing for an MG team and rocket team in each squad, on top of the company commander's weapons platoon, for a total of fifteen GPMGs, eleven SMAWs and six tubes of 60mm per rifle company. That is an absurd amount of firepower for one company of troops. With that much at their disposal, it's hard to imagine what kind of an opponent would be able to face, let alone overmatch, their firepower. Although I believe he used the point about handheld 60s just to illustrate their range. With a tube on hand, it takes quite an active imagination to come up with a form of direct fire they couldn't respond to.
  5. Check out this guy's proposal for a reorganization of the Marine rifle platoon into an infantry platoon built around crew-served weapons. http://www.marinecorpsgazette-digital.com/marinecorpsgazette/200704/?pg=67 All of it on top of what the company commander already has in his goodie bag to inflence his fight. Wow.
  6. This is why I rarely play battles above the company level. Too much stuff happening and you can't give lower-level fights the attention they deserve. At least not RT, which I play.
  7. I thought that was how many shells were in the air at that moment, so I never really paid attention to it and it's never seemed to have an effect on how fast my arty call gets forwarded. ??? WTFO.
  8. Near as I've figured it, each support asset has a baseline time-to-call. A green mark means no time is added. A yellow mark means 1 minute added, a small red mark is 2 minutes and a big red mark is 3 or 4 minutes on top of the baseline. I guess to simulate relaying it up the chain and through the FO.
  9. Gunny I've heard that the Mk11 and Mk12 are replacing the M40 and DMR, respectively. You know anything about that?
  10. I've recently gotten into scenario making, anything up to around company (or two) in terms of scale.
  11. It's been quite awhile since we've found workable anti-aircraft missiles in muj hands. A better example would be Kosovo where the primary method of "verifying" a hidden target would be to send a UAV over. If it returned, it's a decoy. If it got shot down, you got something important.
  12. I got this idea talking to a buddy of mine. He mentioned the reason that the Marines kept their 240s in a company weapons platoon was so the company commander could mass fires without "performing surgery" on his platoons. So I gave it whirl in a homebrewed scenario designed to test it. Entering a city, about 350 meters of no cover whatsoever, but a nice draw where I emplaced all six of my MMGs. The first run they were unable to stop the enemy from firing their RPGs and tearing my assualting platoon a new *******, but I wised up and the second run have four of them area targets in suspect locations. One poorly aimed RPG got off, the fire lifted, and my assaulting platoon kicked down doors and shot cowering bad guys in the face.
  13. Glad to hear they got those issues sorted out. Waiting a half hour for "fast" movers had to seem like BS. As far as I can tell, helos always come in with the "standard" mix of Hellfires/TOWs, rockets and gun ammo. A-10s bring rather large bombs (I want to say 500lbs), a few Mavericks and of course Mr. GAU-8. Hornets the same loadout as the A-10 minus the GAU-8. Anyone else had any different experiences? I don't believe CBUs are authorized for CAS any longer. You're essentially mining the area you bombed because of the dud rate. That would be cool.
  14. If anything, response times for aircraft are too fast. When I was on cruise the average time from initial call to ordnance on target was something around 25-30 minutes. And they shouldn't really say, "I'm winchester" or "all ordnance expended" unless they've actually expended all ordnance. Something like "run's done, I'm off to the south-west" would be more realistic. Although I am very impressed that you actually hear the initial dry run flown overhead. Along with "shot/splash", you guys really got a lot of details most games miss.
  15. Or better yet, not have to embark in order to get stuff out. Especially painful when you're trying to pull some more 5.56 out of the Humvee with your 13 man squad.
  16. Ah ok, that makes a bit more sense. Not a situation I've yet seen in the game, since I tend to co-locate sniper teams with MG teams.
  17. Takes a few seconds for the turbine to spin up, but nothing as slow as diesel. As I understand it, they don't like turning off the engine because the battery for the onboard electrical systems only lasts an hour. After that, you're stuck cranking the turret by hand, which I'm reliably informed is right next to punching yourself in the testicles in terms of desireability.
  18. Do you really think a unit would even notice a sniper picking them compared to all the metal flying at them from mortars, grenades, rockets and machine guns?
  19. The very first mission, the one where you are taking over a Special Forces barracks, if you drive off-road near the entrance, you stand a very good chance of getting bogged down and immobilized.
  20. It brings up an interesting gap in orders. We should be able to stack an "acquire" command to any supply vehicle, just like mount or dismount. As well as having more vics with a supply capability, like maybe a LAV-Log for a bit more IED/small-arms/mortar protection than a MTVR. Or a Fallujah style M1 Abrams with 11,000 rounds of 7.62 in the bin, 6,000 rounds of .50BMG in the TC's gun, around the sides and in the bustle, and another 20,000 rounds of 5.56 in the bustle for infantrymen to take on a "as-needed" basis. How's that for a hard supply vehicle?
  21. Any reasoning on why there aren't going to be operations? It's funny, I was around during the pre-demo days of original CM and when the format of Operations was announced people were bitching about not having Campaigns. I guess the grass really is always greener on the other side.
  22. Agreed. We should be seeing gunners cutting "Z"-patterns, unless the target is less than 150 meters or so.
  23. Agreed. Even if it was simply a function of expanding the squad rosters and deleting individuals soldiers. Can't say I agree here. When you carry an M-14, you are carrying it for a very specific reason. Same with an M249. Especially nowadays, since neither is fantastic for going room-to-room. More likely your designated marksman/AR would carry an M4/M16 instead of their DMR or SAW than the other way around.
  24. Where do you get the CC3 sounds from? Ive tried going into the sounds directory but all there is one file, that isn't a zip file. ------------------ "Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter." Sir Winston Churchill
  25. I guess I'm going to have to get used to mistaking a full-on assault rifle for an SMG (in case you guys haven't noticed, there isn't much difference between MP40 and MP44 ). ------------------ "Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter." Sir Winston Churchill
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