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Kwazydog

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Everything posted by Kwazydog

  1. These two features should not be lumped together as such, and one did not come at the expense of the other so lets clear that up incorrect assumption. What you are referring too is having a mis-identification system in game where a unit can mistake one type of unit type for another, etc. Its a feature we want in game too and will be in time, I believe Steve has already mentioned this elsewhere, but at this point we have been focusing our development time for the initial WW2 release on features such as the new quick battle system, water, bridges, etc. Dan
  2. Terrain hasnt had a final pass at this point Ali...not sure if it will change but I suspect at least somewhat. Vehicle colouring is pretty much final, uniforms not I believe. Dan
  3. I dont even know what that guy is holding and I probably modelled it
  4. I think your referring to the off map grass there...if so I have requested that it match the on map grass (this requires a code tweak). Remember we are still in beta guys
  5. Guys with regards to firing through walls...keep in mind that walls have an 'armor' value just like anything else, and bullets will pass through them depending on penetration ability, range, etc. Not saying thats what some of you guys have seen here, and of course firing out is different as you cant see the target...just thought Id mention it Dan
  6. Hehe, one would assumed that to be a pretty safe bet Youll have to ask Steve for the unit list, though we are still finalising things so I wouldnt expect one just yet! Dan
  7. Funnily enough I made a very similar error as I recall...I swapped centimetres for metres Ryan if I had the time to do anything I think Id upload a vid of the drivable tree, complete with physics and exhaust (yes, was actually testing something useful at the time)
  8. I made a minor miscalculation and put a 500ft tall Sig 33 in game earlier, does that count?
  9. Guys I suspect you will start to see more frequent updates sooner rather than later...up until recently we had been using a lot of placeholders for artwork which of course makes screen shots more timing consuming to prepare. This is changing quite rapidly now though Dan
  10. The fence style was copied off of pics from Normandy guys...essentially its up to the scenario designers to decide how common is should be. Id say pretty rare.
  11. Great example which Im sure will be conviently ignored Lanzfeld, thatd the usual game plan. GSX knows very well that polite open discussions are welcome here and there are many examples if this. Its rude, trolling and disrespectful personalities that are not welcome and never have been, even since the cmbo days. Dan
  12. GS? Heh yeh it was stated a while back, not going to mention the poster as its not necessary...it did amuse me as I was working on a Jpz-IV at the time. As I say though, I just dont think its worth the effort to bother with these guys which is why I havnt read their stuff in some time. Last time I was there I noted a handful of posters that are purely interested in boosting their own egos and self worth, and I wouldnt except an honest opinion from them even if they played the game daily. The fact that they take every opportunity to trash the game two years after release is a good indicator that there is more to their motives than meets the eye. One would imagine that the healthy thing to do would be to accept that the game wasnt for them and move on, lifes too short... And do note that as Thomm says Im only talking about a small group...the problem is that they are so loud with their opinions that it drowns out any valid input from *either* side. As such I dont think its worth any the time of Mikey to post there as you suggested (though you now say most have tried it anyway?). Dan
  13. To be honest redwolf I don’t think its worth the effort. There are a few out there with an axe to grind whom will trash any future efforts on our part purely because they have overwhelming need to be correct. The fact that they are continuing to put so much effort into trashing a game that was released over 2 yrs ago alone is a pretty good indication of that, hell I don’t even remember what I was playing two years ago. Ive even seen a few state that the Normandy game will never be released. If they truely want to give the game another shot they know where to find it, but I doubt we will get an honest opinion either way. Dan
  14. The man speaks the truth, I didnt even know the origional thread existed and was locked until this one popped up Dan
  15. Jon good point, the list from the 1st June list is probably better described as vehicles available/destined for the invasion front. Dan
  16. Yup, interesting figures which is why I thought it somewhat important for comparison purposes. Of the IVs it seems that almost all were H and J models, though a few Gs were still around (and we will be including). Of the Panthers is seems that most were As and early Gs, though probably some later Ds around. There were very few IIIs left on the western front by the invasions. Of the handful that were available most were actually older models being used for training, etc (same as most of the french stuff). And yup, keep in mind that these numbers were units which engaged US troops before Failse. Total numbers of panzers available on the day of the invasion are listed below...according to the sources i referenced. Panzers Available in Normandy (1st June) Pz-IV - 680 Panther - 304 Stug - 243 Tiger - 68 H-35 Assault gun - 67 Lorraine Assault gun - 48 (105mm and 75mm AT versions) Jpz-IV - 40 (should be 60 in total, 20 missing?) Somuas S-35 - 26 Tiger II - 24 Sdkfz 7/1 - 23 Pz-III - 18 JagdPanther - 12 Flakpanzer 38t - 12 Sdkfz 10/4 - 15 Befehlspanzer III - 6 Renault B-1 - 5 Dan
  17. Hey guys. Just for comparison I did some research on this myself based on a couple of sources, primarily the book Panzers in Normandy. Below is a summary of the info, though of course accuracy of these numbers is debatable. Pz-IV - 422 Panther - 374 Stug - 205 Jpz-IV - 30 H-35 Assault gun - 24 Sdkfz 7/1 - 14 Flakpanzer 38t - 12 Pz-III - 12 Renault B-1 - 5 Lorraine Assault Gun - 3 (AT variety) Tiger - 3 Befehlspanzer III - 3 Somuas S-35 - 3 Sdkfz 10/4 - 2 Tiger II - 0 JagdPanther - 0 These numbers represent the vehicles in Panzer units contacted by the US before they reached Failse.
  18. Interesting vid of a tank grave yard in Iraq... http://www.youtube.com/watch?v=k7Sht-9mudc
  19. Very little has changed with regards to spotting redwolf and as such a lot of the fuss we have seen about it have been from people imagination based on a small amount of sample data from a game or two of the demo. Overall the reception to the patch has been fine, to say that it is very, very cold indicates a rather bias point of view.. Are people letting off fireworks over 1.2, I dont think so, but this is also not something we expected. People get excited about new features, new visuals, etc whereas 1.2 was primarily about solidifying the core features engine in preperation for moving forward to Normandy. With regards to the Brit module it has delivered what we always suggested it would. People can decide whether that is of interest to them or otherwise. Dan
  20. Hev, without a save or even a screen shot there are so many factors that could account for what you are seeing that its impossible to comment on your issue with any accuracy. Variables such as lighting condition, night vision equiment, range, experience, C3 quality, etc can all make a difference as to how long a unit will take to spot another. As such without a save we dont even know if the units even have clear LOS to the units you wish them to spot, so as suggested above grab a save of your issue so it can be reviewed to see what, if any, problem there may be. Dan
  21. Yup, probably a good point Adam. Whilst it doesnt particually change the issue at hand Im guessing this is something we will look into if it does indeed become an issue. Dan
  22. Guys you can digitally purchase 3D models and development software these days costing hundreds of dollars and depending on the site you purchase from you are lucky to get a month to download the product, often its a week! The first thing I do when downloading that stuff is to back it up and Im surprised that many people dont consider this important step. Personally if I buy something and I lose it I consider it my problem, not someone else's. Id be interested in hearing how so? Does a movie or computer game lose value when purchased over the internet vs in a store? Do you consider paying a mechanic for his labour cost less valuable than the parts he put into you car as the labour is not a tangible object? Yes digital downloading is a somewhat new and probably somewhat scary concept to some people, but the bottom line is that its just another product that you purchase after which you are free to do with it as you wish. Dan
  23. To be honest Im cant say that Ive looked but I would guess so...the bottom line is pretty much anything can and usually will be cracked. As an example 3D Max which is worth thousands of dollars and requires direct registration with the developer usually has a cracked version out without hours of a new version being release. I doubt that there will even be a solution to the problem unfortuantely. Dan
  24. Adam as there are cracks for most games out there to be found something like this would make it far easier for people to obtain an illegal copy as they will have easy access to the entire game. Dan
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