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George MC

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Everything posted by George MC

  1. Excellent - that's was i was aiming for Aye these guys were in battalions the size of companies and thus defending 1km frontages with around 150 men. They were steamrollered or by-passed... Not many of them survived the next 24-36 hours.
  2. Well one Soviet AT attack plan done (Alpha version). This version is the bare bones attack framework. it does not take into account what the enemy (German) player may do. The Alpha version is mainly to check co-ordniation and timings. I always seek to attempt to get the AI plan to 'beat' the other side but running through it but not giving the other side any orders. If my AI plan can rinse the static player its a good indication the human player will have to 'do stuff' to prevent being beat. Now thats not always the case (depends...) but its a useful indicator to the AI plan effectiveness. This shows the infantry echelon going into the attack. The assault group is somewhere up ahead... The assault group dying their thing. The German grunt's eye view of impending doom... I'm now playing against my own AI plan to check how it copes with the other side throwing a spanner in the works. This will give me some insight into how I'll need to either adapt the Alpha AI plan to take into account likely COAs by the enemy player and/or provide suitable encounters - which mat mean tweaks to the overall framework. The constraint in this scenario given its a historical one (and one I have a lot of granular detail about) is making the scenario work but remaining true as much as i can - usual caveats apply - to the actual course of events. In truth it'll always be a compromise as the actual fighting and the Soviet attacks lasted a day. I'm focussed on an initial 2 hour slice. Now me attempting to screw up my own AI plan. Yes, well nothing to see here. Must be hot in the tank... Right lets try sneaking up on them. “Over!” That's better! On a roll now! The above attack I'm using as its basis the actual initial German countermoves. Which saw a swift armoured counterattack by Wiking Panthers which KO'd 12 Soviet tanks and KIA a lot of attacking infantry in the vicinity of Hill 107n just outside Jasienica. In RL this was a very short lived success.
  3. I'm liking the new avatar. Cover of God Save the Queen '45' by the Sex Pistols. I've got an original Virgin copy in my vinyl stash, but unfortunately not the A&M version.
  4. You might want to double check the BFC end user agreement. CMX2 has this. I’m pretty sure CMX1 had same or similar. “You shall not, in any way, modify, enhance, decode, or reverse engineer the Software. User- created scenarios and other materials like graphics or other mods may be distributed free of charge, but shall not be sold, licensed, or included as part of any package or product that is sold or licensed, without the prior written consent of Battlefront.com, Inc. You may not rent or lease the Software or related materials.”
  5. Ah crap... Sorry mate I'm running out of suggestions. Might be time to lodge a tech support ticket? https://battlefront.mojohelpdesk.com/
  6. Grand, couple of other suggestions... CM uses OpenGL - does changing 'OpenGL rendering GPU' to ensure uses your GPU (RTX3060) make any difference? Could you confirm you've defo got 'Anti-aliasing FXAA' turned off?
  7. Ah cool - latest drivers, grand. Given what you say re running the game does sound like issue is to do with your graphics settings. So could you confimr: Are you using the NVidia Control Panel to tweak the settings? Are you assigning a profile to your CM exe within the NVidia Control Panel to ensure you override any other settings? If not have you tried doing this? Cheery!
  8. Had wee break due to family stuff. Back to creating AI plan for the Soviets. Some screens (I'm playing Germans against my AI plan). SPW move up to support the Panthers. Männer gegen Panzer The Soviet AI plan certainly has mass behind it!
  9. Other option - download the Geforce/NVIDIA experience and control panel. Update your driver and check your GPU settings using the Geforce control panel. https://www.nvidia.com/Download/index.aspx?lang=en-us
  10. Might be worth adding which Windows you using - eg windows 10 or 11. Meanwhile this might help?
  11. As per the above screen shots, II. BtL./Germania's two other companies, (the 5. and 6), were nearly overrun southwest of Tluszcz near Jasienica by Soviet tanks and infantry that had broken through Jadwinin before a counterattack launched by SS-Hauptsturmführer Hans Flügel II. Abt./SS-Pz.Rgt. 5, supported by a Schutzenpanzerwagen company from Ill Btl./Germania, drove them off after destroying 12 Soviet tanks. Following screenshots show this attack going in. “All Bussard Stations, net call, over!” “Bussard 1 to Bussard Commander send over!” “Bussard 1 go into overwatch 200m at your 1 O’Clock, Over!” “Bussard 1, acknowledged, Out!” “All Bussard Stations this is Bussard 1! 11 O’Clock, enemy tank, 600m!” “Load AP!” “AP, up, safety on!” “1 O’Clock – AP – 20 mils - 600! – panzer – Shoot!” “Achtung!” “Over!” “1 O’Clock – AP – 20 mils - 550! – panzer – Shoot!” “Hit!” “Move forward half right, 50m” “Perner leader to Perner 4!” “Perner 4 to Perner Leader, send over!” “1 O’clock, 300m, slight rise, move out, over!” “Perner 4 to Perner leader, yes! out!”
  12. My view, FWIW, I don't think it does. It's very factual - view based on primary sources and puts the combat performance of the IV SS-Pz Korps into some sort of perspective. That's not to diminish the effectiveness of the Soviet attacks they successfully fended off or failed to - but it does illustrate the concept of an elastic defence being deployed and all that needs to happen at the corps level for this to succeed, or not... Also some interesting insight into personality clashes with senior commanders. I suspect given it describes the combat performance of an WSS corps in an objective light then I can see how it will be labelled such. It does focus on combat operations but as i said if you want to find out more about the culture permeating the German war machine then read Phil Blood's Birds of Prey. It's not easy reading though. Paul 'Woody' Woodadge WWTV YouTube channel has two interviews with Doug re his trilogy and also two interviews with Phil Blood - all are well worth watching IMO. Both together will provide context as both focus on very distinct but complementary aspect of how German armed forces - including the WWS - operated. Cheery!
  13. It’s an interesting trilogy and breaks down how a German corps staff works. It’s mainly from the German side but Soviet angle covered also just not in same detail. But the intent was to cover how a German staff corps works during major combat ops. So it is very focussed on German characters and actions. Re bias - well guess readers have to read it and make their own minds up. If interested in what was going on in this area by the Germans prior to the Soviet attacks we’ll worth checking out Philip Blood’s Birds of Prey.
  14. They attacked in echelons so recreating that and coordinating it within the AI plan is the key challenge. I’m doing it in layers to begin. Lot of plotting AI orders and running it to ensure timings are correct. Getting the first echelon timings correct is crucial for the follow on ones. Cheery!
  15. Wee update. Testing AI Plan (timings with attacking units and arty support - taking some fettling!) and the context. "At 0900Hrs the Soviets opened a formidable barrage on all the lines of the IV.SS-Pz.Korps, in particularly against the left flank of the Totenkopf and against the entire area of responsibility of the Wiking This shelling, so intense that it was impossible to distinguish the explosions from one another, like a continuous roar of thunder, was followed by ceaseless attacks on the part of the Russian air force on the positions of the artillery. The Totenkopf and the Wiking had to face the offensive of two Soviet rifle corps, supported by a whole mechanized body, between Grabie Stare and Sulejow. Out of the six divisions of riflemen who attacked, four pressed in front of the Wiking!" Ref Trang Images show elements from the assault group from 59 Guards Tank Brigade - 289th Tank Battalion with tankodesantniki from their SMG battalion plus elements from 301 SU Rgt, No4 battery attack into elements from the 'Wiking' II/"Germania" at Hill 107 behind advancing infantry from 76th Guards Rifle Division.. 'Germania's the 5. and 6 companies, were nearly overrun southwest of Tluszcz near Jasienica by Soviet tanks and infantry that had broken through Jadwinin. Ref nash.
  16. Best bet is check out the demos. Eg Battle for Normandy https://www.battlefront.com/battle-for-normandy/cmbn-base-game/?tab=demo
  17. Its on my 'to wathc' list. i saw his first one - well worth watching. Woody (the presenter) is an alright guy and tends to let the expert do their thing.
  18. Just checking in - as have possible campaign script glitch. Has anyone had any issues progressing beyond the third mission i.e. getting to the resupply mission, despite winning (minor victory plus) all the previous missions? Thanks!
  19. I’ve a historical OOB but given the weight of stuff that was rammed into this area by the Soviets the AI will have all the help it needs!! re smoke screens. The Soviets have a TONNE of artillery modules. I’ve 8 AI fire support targets including three smoke missions. All come on at around 30s+ The AI will tend to drop stuff in a smaller impact zone than you paint. What I’m fiddling with is getting the AI smoke rounds to land on three distinct impact zones but link up the drifting smoke into one continuous screen. I’ve no real tricks I use re AI turn 1 arty apart from above. The AI will ignore plotted AI plan fire support targets and not commit reinforcement arty modules to these fire plans. In this case best bet is copious TRPs, high quality FOs and equivalent quality arty etc batteries. I’ve found can get some pretty effective AI controlled hip pocket fire support then. Cheery!
  20. He! Appreciate the sentiment - I think - but my missus and wee one might object!
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