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George MC

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Everything posted by George MC

  1. I came across a couple of video AARs of two of the scenarios from the CMRT battle pack. Might be of interest to players? First SPW Training lesson https://kriegsimulation.blogspot.com/2022/11/combat-mission-red-thunder-battle-pack.html and Ill Met By Moonlight https://kriegsimulation.blogspot.com/2022/12/combat-mission-red-thunder-battle-pack.html#more
  2. Nae worries mate Re mods - I create a Z folder in the 'data' folder in the main game directory (default is C drive) and plonk em in there. Yes the mod changes all crushers to M43 caps. No either or I'm afraid. Cheery!
  3. Excellent The two campaigns are very different and no need to do one prior to other. So aye free for all re campaign order. The Tigers one will be a quicker through and through. Five Days would be a larger time involvement. Cheery!
  4. This may or may not be related but the battlepack requires the Base Game (Game Engine 4) and the Fire and Rubble module (currently only available for Windows). I assume you are trying to get it working on Windows and have the required base game version AND the Fire and Rubble module?
  5. Aye cool - yeah working on a wee thing for next week Re testing. As said defo noticed MG gunners seem better protected at closer ranges than previously. Passengers sit lower (I just ignored their butts melting into the seats. TBH you have to look closely). I seemed to take less passenger casualties from enemy fire. Yeah re passengers firing - they always seem reluctant to do this. I’m not sure but <seems> they only do so when the enemy threat is perceived as less serious. I never saw em use grenades at close range and I managed to drive over several foxholes with cowering enemy soldiers in them.
  6. Aye that’s the one. Tank Battle Problems if I mind. I did a series in CMBB. Aye could make new maps but was thinking of heading to the map chop shop and slice and dicing some new ones! Yeah be easy to do a training campaign. Whole range of possibilities here!
  7. Spot on thanks I've installed and playing through an old save of KG von Schroif EDIT To Add: That does the trick! I mounted up a load of tracks and sent em into the valley of death. overall MG gunners have a greater survivability now and the MG firing tracks are way more of a threat to enemy infantry. I started losing gunners only at close range - like 100m or so. Off we go - like how the passengers are huddled lower. Engaging - note how close to the foxholes this track is and note the Soviet soldiers running off. Gunner was nailed not long after but notcied all the gunners made it a lot closer to an enemy position before I started seeing hits.
  8. Aye good idea. I mind I need a whole series of tank battle problems in the old CMX1 for CMBB taken from a German panzer instruction manual. They're easy to do. Hhmmm...
  9. Aye it’s an interesting read. But aye given the increasingly prevailing strategic and tactical situation of limited application. One if the things I’ve sought to do is give players some pointers on how best to apply RL doctrine and tactics into CM given some game engine limitations and at least have done insight into how best to get the best out of their SPW/combined arms team.
  10. It’s not a daft question - aye download it separately - it’s mods created by others and you can find it on the first post in this thread.
  11. I added a wee Wiking panzer grenadier mod pack - see first post for details.
  12. Hi all I've created this post to make available some resources that may be of use to players. I've attached the Five Days One Summer campaign flowchart - so you can see where you are going, if you wish. If you'd rather not see into the future then best not read it. I've attached the Tigers at Ogledow campaign flowchart - again possible spoilers here so if you'd rather not know, don't look! Also I've attached a SPW Training Missions Tactics and Lessons document. This document provides a deeper overview of the doctrine and tactics taught (and used) by German armored panzer grenadier units equipped with the Sdkfz 251 halftrack and its variants (referred to as a Schützenpanzerwagon or SPW) in the later part of the war, around 1944. Its main intent is to provide additional background to the series of scenarios and missions in the battle pack for Red Thunder, in particular the series of three SPW ‘Lesson’ series scenarios. My thanks to @domfluff who reviewed this and provided tactical insight, oh and it was his idea originally. Five Days One Summer Wiking panzer grenadier mods - I've added a wee package of mods I used for the grenadiers in the Five Days One Summer. I basically assembled others excellent mods to create a look which is in the Wiking Mods GMc Mix . Main changes are grenadiers are in light battle rattle - no extraneous kit, crusher caps are M43s and senior officer has a 'Wiking' cuff band and a M43. My thanks to the talent and good will of Aris, @EZ (WSS Senior Officer and WSS camo uniforms), @Frenchy56 (Crusher and side caps to M43) @kohlenklau (No-gear mod - the campaign is mod tagged 'no gear') @Lucky_Strike (Senior officer peaked caps to M43s). I used Aris' Soviet tank mods, his Soviet faces and VM's summer Soviet uniforms. Five Days Campaign Overview_v1.pdf SPW Training Missions Tactics and Lessons_FINAL.pdf 1831305623_FiveDaysOneSummerMods.rar Tigers at Ogledow Campaign Overview_v1.pdf
  13. Ah I meant to upload that as can’t add it to the BP. It was more just an outline of the campaign structure. I’ve attached it here fir now. Five Days Campaign Overview_v1.pdf
  14. Download the 2.12 patch and activate the battle pack using the activation code for it.
  15. I'm pretty cool about it. The delay did mean being able to catch some later than last minute typos etc. Though totally get why others might be getting antsy.
  16. Thank you And thank you for a couple of excellent challenging games. I really enjoyed them, and the fast turn rate Aye its an Alamo situation for the US player that's for sure!
  17. The campaigns are not playable as the Soviets due to the makeup and strength of the German units at the time. That and creating AI plans for multiple sides. All of the scenarios are playable as Soviets vs Germans. Several are specifically designed to be playable that way.
  18. The JgPzIV really needs to be unbuttoned to spot well. Its low silhouette also poses issues as whilst the unbuttoned commander can see the gunner might not. As noted by GreyFox there are some limitations with the targeting tool. Also in this mission the Soviet tankers are generally pretty higher experience levels than the German AFV crews. In this scenario I suggest trying to hit the Soviet from the flank - you'll have better luck with the JgdPzs that way. Head to head will be a tougher engagement.
  19. Aye spot on. Naismith (I know his great great granddaughter!) with Tranter’s variations, though hugely simplified them!
  20. In mountain walking we use a formula for estimating time based on average speed on the flat plus 1 minute per 10m contour. Eg walking at 4km/h = 1.5 minutes for 100m; if over that 100m you went uphill for 10m you could add another minute so would take 2.5 minutes to walk 100m section that rises for 10 m. Note this is an average. Factors like fitness, pack weight etc would add to the uphill component or subtract. Eg a light pack might only = 30 seconds for 10m contour whilst really heavy pack could double it i.e. to 2 minutes per contour. All this assumes walking. Once you get into very steep terrain, like starting to scramble/climb it becomes a wee bit harder to estimate. And fitness and ability really kick in here!
  21. Aye that's correct. I've completed my part but as the Battlepack has to be incorporated into a patch/new exe for CMRT its in the pipeline whilst (I suspect) other work relating to a patch etc is completed. As the battlepack will available on steam I'd expect that there is most likely also work to do in this regard on Slitherine's side. All of this behind the scenes stuff is beyond my paygrade though
  22. Yeah - TBH I've not had much success with ice climbing in the digital world! I mind played (think it was CoD) and there was a mission where you climbed this icy rock face. I thought "piece of piss" as i shortly fell to my my digital death after a few blows of my ice tools which then promptly ripped out... I then bitched it was not like climbing the real thing...
  23. If the gebirgsjagers get to ski off a mountain straight into action - I’m in!
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