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Marco Bergman

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Everything posted by Marco Bergman

  1. Dammit! That's the second time I've done that. Sorry dude. :o:o Testing credit to Vencini
  2. Replaces silhouettes and weapons with various alternate options. 21x vehicle silhouette options 15x weapons options Weapons options include range, and range+calibre, with choice of 1st aid symbol or yellow for wounded. Silhouette options include effective range, full sets of numeric data, and bar graphs. Red-green colourblind people fully supported. Tested by Vincere ONLY ON GAJ's SITE FOR NOW. Why? Since none of my other testers reported back, this might contain errors. I'm not doing the slow repository upload thing until I know this is all working. So it's almost like an open beta test. Please let me know immediately if you find anything and I'll fix it.
  3. Very close. Been chasing minor errors and omissions among the 5800-odd files this mod encompasses. Now doing last-minute testing.
  4. Only a day or two away from posting now. Avant style (RG, Old similar): XC style (XW similar): Range style:
  5. CMBN mod: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1084 CW update: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1885
  6. Oops, my mistake - i sent it to a "vincere" whoever that is. Resent now.
  7. Vencini, please check your forum Private Messages in the top right corner of the page. Testing has started.
  8. Xian, check your Private Messages at the top of this window. You volunteered to QC the mod, since Vin can't.
  9. I'll hopefully be sending Vin the revised strings file tonight, so you should see it around the weekend.
  10. The current camo is based on the official Operation Husky scheme, specifically for the invasion of Sicily. For the landings in Italy, the scheme changed to OD with black (or dark brown) stripes. So you will see this new camo scheme in a later module.
  11. It's underway, but I'm busy being sick at the moment. Give me about a week.
  12. Small arms effective ranges: (CMBN itens) M1A1 Bazooka..........125m M9A1 Bazooka..........250m M1A1 carbine...........200m M1A1 Thompson........50m M1 Garand...............400m +rifle grenade...........175m M1911A1..................50m M3A1 greasegun........50m M1903A4 sniper.........800m M1918A2 BAR............500m M1919A4 .30 MG........500m M1917A1 tripod.........1000m M2 .50 MG................1000m Panzerschreck...........150m Panzerfaust 30..........30m Panzerfaust 60..........60m Gewehr43-zf4...........800m Gewehr43.................500m Kar98k.....................500m + rifle grenade..........140m Kar98k-zf4...............800m MG34 bipod..............500m MG34 Tripod............1000m MG42 bipod..............500m MG42 tripod .............1000m MP40......................100m Stg44 .....................300m P38........................50m
  13. Here's the historical data for the units in CMBN. I don't know how well CM:T conforms, or what units are included, but this should help.
  14. Only the armour penetration of the weapons (grenade launchers & AT). Some people like the red-cross icon for wounded. However I went to yellow-background for my mods because there just isn't enough room for the red cross icon as well as all the other stuff. I'm not sure that anybody will ever use the yellow-background plain version, but it came for free, as it were, as a consequence of how I made the textures so I thought I might as well include it. I'm picking that most people will go for range or range+cal versions.
  15. The files linked to are the only ones I could find on the repository, so that's what I linked. I suggest you drop my files into the z directory and see what happens. I'm picking it'll work fine. The main requirement is some form of Scipio's included UI bits installed. I have 186 replacement vehicle silhouettes and 250 replacement weapons silhouettes, but haven't bothered with support, air support, UI general stuff, etc. The mod will run perfectly without *anything* of Scipio's installed, but will look rather mismatched to the console area.
  16. -rg versions are for red-green colourblind people, and all the bars are shades of blue. You need the zmb-vehicle one.
  17. From memory only the Challengers have it. I suppose I could redo them to keep you happy. for 2., refresh the page.
  18. This is an open beta test for a CMSF vehicle and weapon silhouettes mod. It covers all modules, and a lot of CMA. To save reinventing the wheel, this mod is based on Scipio's most excellent coloured units and weapons mods. I have deliberately chosen to only include changed items, so you must install Scipio's mods first. Scipio's Full Coloured Weapon Icons v1.30a Scipio's Full Colour Unit v1.30b Scipio has released these mods under a CreativeCommons By-Nc-Sa License, so this must apply to this mod as well. Vehicles are available in coloured or red-green colourblind versions. Weapons are available in Scipio compatible, yellow for wounded, range, and range+calibre versions - all in either coloured or red-green colourblind versions. Test files are here: vehicle silhouettes weapon silhouettes You need to unzip these files and put ONE of the vehicle .brz and ONE of the weapon .brz into your z folder. If you try another version, make sure you remove the other .brz. This is a test, so please comment here about any errors or problems or questions. The info in this mod is very much an informed best-guess set of data, compiled from a large set of reference material, especially my numerous copies of Jane's. Hopefully I haven't made too many mistakes. But I'm open to revising data IF the argument is backed up with real data and sources. I'm not interested in changing data based on feelings and favorites, ok? This mod has languished for nearly a year due to CMBN commitments, so I thought I'd better finish it. However I don't have CMA so I can't generate some of the required vehicle silhouettes, and will need some help.
  19. I think, Mord, you missed one of his points a little. He wants Juju's modification of my silhouettes with my bars, and Juju's weapons with my text. Anyway, the simple answer is, it isn't possible without redrawing them all yourself. I personally have no interest in spending 20+ hours making my mod look like someone else's derivation, sorry. If you really want to do it yourself, email me and I'll send you the .psd files and you can easily paste Juju's files in as another layer and resave the merged files... all 180-odd of them.
  20. Otter MkII Light Reconnaissance Car: 45 mph (72kmh) GMC 6 cylinder petrol, 106 bhp 11000lb (4.9t) crew 3 turret 8/20 . 8/20 . 8/20 upper hull 12/30 . 8/20 . 10/30 lower hull 12/15 . 8/20 . 10/5 top 12 Bren LMG Humber MkIII Light Reconnaissance Car: 50 mph (80kmh) Humber 6 cylinder petrol, 87 bhp 8140lb (3.6t) crew 3 turret 6/20 . 6/20 . 6/20 upper hull 10/23 . 7/22 . 7/30 lower hull 10/15 . 7/17 . 7/30 top 7 Bren LMG Loyd Carrier: 30 mph (48kmh) Ford 8 cylinder petrol, 85 bhp 8960lb (4.0t) crew 1+9 (Max.) turret -/- . -/- . -/- upper hull 6/30 . 2/0 . -/- lower hull 2/10 . 2/0 . 2/0 top - Bedford QL TT: 38 mph (61kmh) Vauxhall 6 cylinder petrol, 72 bhp 6920lb (3.0t) 14650lb (6.6t) laden crew 1+29 Marder I (Sdkfz 135): 34kmh DeLaHaye 6 cylinder petrol, 70 bhp 8t crew 5 Superstructure 10/33 . 9/20 . 7/28 upper hull 9/35 . 9/25 . 9/35 lower hull 12/round . 9/0 . 9/36 top 6 75mm Pak 40
  21. The Besa will only show up when a tank fires its mg. The Besa icon is definitely used. The 3" mortar icons have been in the beta builds right through (unused), but mysteriously disappeared for the release. I left the icons in since I'd already done them, on the off-chance that they reappear in a patch.
  22. Yes. I put it on CMMODS as well because it took 3 days to show up here. Anyway, I've just updated it to the corrected version v1.1, with the viewpoint brz included and the extra, previous readme removed.
  23. you could try reading the stylishly labeled "Vehicle and Weapon Silhouettes Mod for CMBN Commonwealth Module.doc"
  24. Drat. Looks like the CMBN readme is there instead. http://www.captskidd.com/cmn/zmb-viewpoint4cw.zip The file on my site is now updated, GAJ one done too. Not sure how quickly I can fix the repository, since it ain't up yet.
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