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Marco Bergman

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Everything posted by Marco Bergman

  1. Do you mean this? http://www.battlefront.com/community/showthread.php?t=96567
  2. We have no control over this. It's hard coded. You could make the entire font table a different colour, but it would pop up in all sorts of unexpected places, and only give you one colour anyway.
  3. They are still bar graphs. I just added a line along the top for several reasons: 1) so that it was obvious that they were not the same as the armour boxes. 2) so that it was a bit easier to see what the colour was for the smaller amounts. 3) I tried for something a little more stylish than a plain box. The hook effect trying to convey range, you know... damn, if I have to explain it, then it didn't work. 4) it helps tie the penetration section together. 4 boxes with mostly black looks disjointed and messy. No, both colour and partial transparency are hard coded unfortunately.
  4. Correct. You can mix-and-match to your heart's delight, as long as you have ONE zmb-silhouette-xxxx.brz and ONE zmb-weapons-xxxx.brz. More than one, and the game's order of loading mods kicks in.
  5. You should have in the z directory at a minimum: zmb-silhouettes.brz zmb-weapons-cal.brz make sure you unzipped zmb-weapons-cal.zip into zmb-weapons-cal.brz If you still can't get it to work, send me a private message through this forum telling me what bits you're wanting and I'll send you a custom pack.
  6. CMSF is a far more complicated beast to provide info for, first because of all the different types of munitions, armour etc, and secondly because things like penetration and armour info fall into the estimate-and-guess category. I supose if I were to make one it would look a bit like this: But nobody is interested in CMSF at the moment anyway, and even if it did exist it might not be quite ready.
  7. Wounded is yellow (as per the BFC convention with their silhouettes). Killed, the box disappears.
  8. I put it where it is to avoid having it covered by the various "Commander", "Gunner", "Driver" etc labels. It's like a jigsaw puzzle, trying to miss everything.
  9. I see that Moon has enabled the CMBN repository, so I will post these tonight after some final checking.
  10. The JonS Special Edition. Wounded units composited in for completeness. (Rank icons by Bil Hardenberger.)
  11. I'm at work, Jon. Got a slight lack of game to refer to...
  12. Too cluttered for my tastes. But what the hell, it can be another option.
  13. Now there's an optional version of the silhouette mod with effective ranges. (As per CMBN manual.)
  14. Well I got to texture all the US tanks. Does that count? Don't assume we didn't ask (& ask & ask &...) but there's just too many features in the wishlist and not enough Charles. I have hopes it will happen eventually.
  15. Fully agree. The lighting is too harsh, and the shadows are too hard (and can look nasty). The problem I guess is that it relies on one programmer getting around to tweaking/adjusting/rewriting the good-enough code while there's a pile of other more urgent things to do. So all the texture artists can do is try to make the textures look as good as the current engine can display, which hopefully we are doing. With luck, one day a patch will suddenly change the rendering for the better; I can't see it changing for the initial release. Would love to be wrong.
  16. Go easy, dude. He might have had a bad day, but he's probably not joking. People will have a better idea of how clean or dirty the vehicles are once they have the game in hand. They might be surprised. No, we work with the man, not for him. We ain't on the payroll. It makes a difference.
  17. The QB I just opened to check this offered up the following approx numbers: Rarity pts (RP) total: 3000 M4A3 75(W) early Standard 0 RP M4A3 75(W) mid Common 200 RP M4A1 (mid) Uncommon 500 RP M4A1 76(W) early Limited 1000 RP M10 (late) Rare 1500 RP Standard items cost 0 RP.
  18. Always wanted to do the ZSU-23-4. But am in over my head with Shermans and stuff, so no time right now I'm afraid.
  19. Mods are loaded in alphabetical order. If a conflict like this occurs, rename the one you want to load last to something later in the alphabet than the clashing mod. So in this case, rename my mod "zmb-defence.brz" and you should be fine.
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