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Other Means

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Everything posted by Other Means

  1. Un-zip the files, create a "z" folder in your "data" folder and put them in there
  2. I'd say no. The WWII field is flat while running to the right, with a slight dip towards the camera, while the modern is a low wave: high-low-high. The right hand side is actually higher than it looks but the grass grown on it hides it a bit but the back of the shot is overall below the height of the main field – you can't see the bottom of the trees or bushes. Also in the WWII shot the tree line in a lot closer, more so than can be accounted for with a lens.
  3. I think wargamers are conditioned to think the terrain a unit is in is all important as it grants cover and concealment bonuses. However this is not the case in BN as the path from the shooter to the shot matters much more. Also, it matters whether the unit is in front or behind the tree you can see etc. So really you're much better using what you can see.
  4. Try the alternative hotkeys. Rename "hotkeys.txt" to "hotkeysOLD.txt" or whatever, rename "alternative hotkeys.txt" to "hotkeys.txt". I think you'll love em.
  5. There's a wonderful mod in the repository by Marco Bergman that shows the armour & penetration values on the interface via colours. It can't do everything but it's a great help. I'm sure it's one of the things BFC would love to have but as usual, there's too much work and not enough time.
  6. Because you never know when another country will invade and ruthlessly try to topple your telephone poles, the Japanese military invented a sport called Bo-Taoshi. The rules are simple: There are 150 men on each team. Seventy-five men defend their team’s pole, while the other 75 try to pull down the opponents pole. This is done by any means necessary.
  7. Did his base turn yellow? My base would turn yellow.
  8. If you were going to do that it would be important to also model the morale effects, so a 5 minute pause with the "brew" command enabled would knock the morale up from normal to fanatic.
  9. Maybe if you had a screenshot of what you're doing and where it's gone wrong we can see why you're having issues. I've had none, and I'm the laziest player in the world so put down the fewest possible waypoints.
  10. Ya reckon? http://img7.imageshack.us/img7/6163/62200960.jpg (908 KB (930,109 bytes)) http://img197.imageshack.us/img197/4978/ss1be.png (453 KB (464,575 bytes)) Both saved 100% quality.
  11. You do know there's "hit text" already? Hit decals would be good though. I know Steve wants them as well so they'll make it in one day.
  12. I'm just glad there's two wargames on the market. I bought PCK and didn’t enjoy it at all but if some do, all power to them. At least we have a choice now.
  13. You can change the camera controls in the hotkeys file. In fact, the alternative hotkeys.txt has different ones to the default. 0 - 9 & mouse clicks and movement is hard-coded however.
  14. PBEMH actually faked screen clicks, so it would open and click through the menus same as you. I'd prefer a built-in one, certainly more than WEGO TCP/IP, but not as much as multi-core support. Not going to happen in this engine though I'm sure, so if there's some bright spark out there..?
  15. A PNG is as compact, generally, as a JPG. JPG has some copyright attached to it blah blah, boring browser/open source/proprietary software debate.
  16. Well there's a couple of things. You can look at what terrain they're in - that helps. But really the main point is that in traditional wargames you'd fire on a unit and the type of terrain they were in would affect how much firepower they were subjected to. In BN, as every bullet is ballistically tracked so the *path* from the firer to the target defines whether the bullet reaches them or not, to the extent that soldier A may be safe behind a tree, while soldier B is exposed to the firer and may be hit - and all soldiers would suffer suppression or not based on how many bullets were hitting near them. So - look where they are. And it matters less than it did.
  17. There's a gridded terrain mod around somewhere.
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