Other Means
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Everything posted by Other Means
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There were 2 types. One designed to generate a lot of fallout and one not. Scary to think back to those times.
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I'm surprised they no longer train for surveying. I'd have thought it wouldn’t need much kit and would keep the troops occupied – which I think is half of what an Army does.
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Questions about Targeting
Other Means replied to joethejet's topic in Combat Mission Battle for Normandy
"Where have you been Heisenberg?" "Nowhere sir." "Harumph." Good point URC. -
There's very few things better than xkcd.
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Backspace clears movement, delete clears target.
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iDied .
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US shortcommings and how did they win.
Other Means replied to Georgie's topic in Combat Mission Battle for Normandy
They didn't. The allies did. -
CMBN games seem to be more imbalanced...
Other Means replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Sorry – late to the discussion. Lack of cover yes – but also it feels to me like there’s a lack of concealment. Spotting seems too quick to go from sound to visual contact. And then, once you are spotted fire seems too deadly. Especially against buildings. I don’t think they’re far off, but I do think they may still need tweaking. Maybe when more games have been completed while patched we’ll get a better feel for it. -
It can be on-map, as in mortars, accurate and instant if he has direct LOS. Otherwise a 6 minute delay and can be called from an officer with a radio. A bit of planning on his behalf and he's golden. If you can get some long sight-lines the best defence is HMGs out of reach of the Garand. But if it's a very dense map it sounds like you're going to need infantry. A good thing about German infantry is that the firepower doesn't decline in a linear fashion with the manpower, as it roughly does for the US. As long as you keep your guys in place so they can recover the LMG they're pretty hard to root out. I love the 105mm StuH's, and the StuG continues to be a bargain. German players generally lean on armour and so should you. Using them keyholed where you can either force his armour forward to cover and so be exposed or just hit him with a load of HE. If it were me, I'd go for a forward defence, going forward from your deployment area with a 1/3rd of your infantry, hitting the US and stopping the infantry advance, possibly trying to pick off some armour with the StuGs, then falling back to the next line before he brings down his arty. No more than 4 minutes in any one place, like a bank job. You need to find the holes in the bocage (turning shadows on to see where the gaps are helps) and have your guys by them to rush forward, hit his guys and run back, with a second line behind the bocage covering them. The other great thing about an approach like that is it stops the watch-movie-click-go borefest some defences can become.
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We're not so old after all
Other Means replied to Cymru's topic in Combat Mission Battle for Normandy
Oh head at least. {edit} I'm 45 BTW. Doesn't feel old from this side. -
How to take a screenshot, edit it and post it
Other Means replied to Sergei's topic in Combat Mission Battle for Normandy
I've had some luck getting the shot I want, alt-tabbing out of CM, going back in, then taking the shot. I don't think the screenshot buffer updates until you've minimised the window. -
How are suppression effects now? I remember thinking they were under-modelled to have much effect in RO1. Apart from arty, which was a blast.
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Swap the Grayhounds for Stuarts and give some HTs full of infantry would do it I reckon.
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Even if the German player were to sit at the back of the bridges with him Panthers it would be very difficult for the US player to advance. I'm getting hammered in my game - but I've played it very badly.
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I think what would be a good balancer is giving the US a significant recon edge with more Stuarts and some infantry. That way they could push forward and have the Germans advancing into reconned terrain. Then the US could actually gain local superiority because they'd know more.
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I like music.
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Definitely for the covered arcs. For the setup zones though, you can have several different ones and troops may only be able to use one out of them, hence the colour.
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Help picking troops for QB
Other Means replied to Hull down's topic in Combat Mission Battle for Normandy
Infantry is only used to spot. Get 105s and mortars with a screen of infantry in front and blast your way through. Don't try to be stealthy, go loud and kill everything in front of you. Shell suspected enemy concentrations before you get there. It's useful to think to yourself "where will I be in 6 minutes" and call arty on where you will be fired upon from. Infantry finds the enemy, engages and sits where it is, bring in the 105s and hit anywhere you see contact. Fun. -
I've had some joy with alt-tabbing, going back into the game, alt-tabbing out and back in again and prt-scrn. It's like the screen buffer doesn't get rewritten until you tab out.
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Glad to be back
Other Means replied to Hessian deserter's topic in Combat Mission Battle for Normandy
I think, were he one of mine, I'd be too busy trying to pry his fingers from my neck. -
New Scenario: Assault at Huberderie
Other Means replied to Fuser's topic in Combat Mission Battle for Normandy
Looks very good, cheers. -
Advancing in open ground...
Other Means replied to Dellinger327's topic in Combat Mission Battle for Normandy
On smoke, don't drop it where you're crossing but where the enemy is. OR behind the front line of the enemy to isolate them. Otherwise when your men come out the other side they meet unsuppressed defenders while they're isolated from their own support. Not pretty. -
Panzer V against any US tank
Other Means replied to SpecRecce's topic in Combat Mission Battle for Normandy
OK, thanks. -
Panzer V against any US tank
Other Means replied to SpecRecce's topic in Combat Mission Battle for Normandy
Any info on how they got on in Korea? -
Tips on managing units and views?
Other Means replied to Javaslinger's topic in Combat Mission Battle for Normandy
I control the view direction by holding down the right mouse button and rotating the view. Panning can be done by holding down the left mouse button and moving the mouse but I don't do that, I ctrl-click on the map or hit a unit and tab. Works OK.