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Other Means

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Everything posted by Other Means

  1. I don't know you fella but good luck. I had a 3 day total memory loss after concussion when I was a kid. Apparently I was perfectly normal (OK OK) for the 3 days then it was like I woke up while I was walking with my mum. It's a bit scary. If you can remember your old email address I'd guess Martin (moon) might be able to find your old account. FWIW I remember a discussion of that "flames to the sky on a bridge" issue in CM:BB but I don't know whether it was your image I saw it on. Nevertheless there may be someone who remembers the thread where such things were discussed, or the nickname the issue got so you could find a thread you contributed to. Hope you find something.
  2. Jeremy Clarkson's Father in Law. Apparently Clarkson didn't know he had a VC until after he died.
  3. I think most people tend to sit behind their MG screen rather than going out to meet the enemy. I think this is sub-optimal for as: - you don’t get enough info on the enemies disposition - you tend to get pinned in place and defeated in detail - all you can see of the enemy is what they want you to see (usually guns, unfriendly lot) I split off a portion – like a quarter – of my infantry, those with the most short range and AT weapons, and go forward in a sparse line with them sticking to as much cover as possible. You'll usually lose the ones directly in front of the schwerpunkt but generally people don’t attack along a broad line and the ones missed get to play around in the enemies back yard where there tends to be nice tasty morsels like FOs, COs, mortars, IGs - all the stuff that suits hitting at long range and isn’t as good up close. So either your opponent end up splitting off a big enough security detail to find these guys and be sure of killing them, or you manage to remove a lot of his firepower advantage. What normally happens is they send a few AFVs to try and find your guys. You'll win a few, lose a few and definitely disrupt his time-table. While the forward skirmishers have been disrupting things you’ve got enough info to move men around. Of the remaining line I tend to leave 50% where they are and concentrate the rest where I know the enemy is coming. You want every arm shooting at every arm of the attacker. If you manage that and don’t have swathes of unengaged men then cover advantage should negate numeric advantage enough to hopefully give you the win.
  4. Delete stops them firing. Cover arc sets the area they should fire in - but they will ignore it under certain circumstances.
  5. I doubt the US would have entered the war had the UK sued for peace - which is much more realistic than an actual sea borne invasion - if we'd lost the Battle of the Atlantic.
  6. If the side of the house would be intersected by the loft of the mortar round, they won't fire.
  7. The Battle of the Atlantic. Knock Britain out, you also take Australia, NZ, India and possibly Canada. America would still have fought the Japanese but that would probably be a separate conflict. If Britain had to sue for peace there would have been zero appetite to re-join the war, meaning all the garrisons would have been tiny - even the stupid amount in Norway could have made a difference somewhere. Germany & Russia would have still been a huge war, which I think the Germans would have won - no Western front, no "adventure" in NA and no razing of its cities from the air and probably different timing for Barbarossa. Also no lend-lease to the Soviets. A very different conflict and a very, very different world.
  8. If it's deployed it's ready to fire. Undeploy it and it should move after the 8 mins.
  9. Units will generally break a CA if directly fired upon.
  10. Steam is good, I think. One thing I'm less than pleased with is it seems to be feature-creeping. It now saves saves in the cloud, which I don't see the point of. I'm not going to be playing games on two machines and, for the fraction of the user base that will or will lose their saves, they're inflicting a system and bandwidth overhead on everybody. But you can turn it off. So I have. FWIW, I think the PC resurgence may be more to do with the current console generation being >5 years old.
  11. Most of the involved reflect wistfully on the 100 years war.
  12. Huge open map, medium forces, standard rarity, clear weather.
  13. Extremely odd place. I wonder when - or even if - it's going to crack.
  14. There's a message on the homepage. His server went pop.
  15. Waste? They drank it. I think it was called "Toasting the Admiral."
  16. Yes, and you can hear the radio operator teaching himself French from a book to pass the time. He's getting quite good.
  17. I use Atomic Web - something like 69p and needs no plug in from BFC.
  18. The B53-Y1 was designed to create lasting fallout and there was the relatively clean B52-Y2. I think the critical word here is "relatively".
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