Other Means
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Everything posted by Other Means
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Actually, this as a sub-set of full API/documentation is not bad idea.
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Will infantry animations be fixed in 1.05?
Other Means replied to skelley's topic in Combat Mission Shock Force 1
Fine by me -
Will infantry animations be fixed in 1.05?
Other Means replied to skelley's topic in Combat Mission Shock Force 1
What does that mean? [/QB]</font> -
Can I jump up and shout "Look at me!" for a second again? It might look OK if after a certain amount of time, due to experience and terrain etc, the infantry started to "sink" into the terrain a little with a concomitant decrease in chance to hit, to show they're taking cover? Have them sink in various degrees to show the distribution of cover within the tile and it might get the point over quite well, IMHO.
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One neat detail I noticed regarding casualties
Other Means replied to DaveDash's topic in Combat Mission Shock Force 1
Has anyone ever noticed any prisoners being taken? -
One neat detail I noticed regarding casualties
Other Means replied to DaveDash's topic in Combat Mission Shock Force 1
Has anyone ever noticed any prisoners being taken? -
One neat detail I noticed regarding casualties
Other Means replied to DaveDash's topic in Combat Mission Shock Force 1
Has anyone ever noticed any prisoners being taken? -
Will infantry animations be fixed in 1.05?
Other Means replied to skelley's topic in Combat Mission Shock Force 1
I wonder what it would look like if the soldiers "sank" a little into the ground when lying down, to show that they've found cover you can't see. Might look crap, might get the point over. I agree though that accuracy feels high to me, especially when someone's shooting back. -
I'd guess an API for CM is (a) unworkable and ( undesirable from BFC's viewpoint. You could lobby for greater scripting control, even external script files for certain triggers, but an API - I can't see it.
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I saw "Tank restoration" about an M18 - damn it was fast, even for today it's fast. Looked damn fun.
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Assault on Taleban stronghold underway
Other Means replied to Cpl Steiner's topic in Combat Mission Shock Force 1
I imagine the arty would give it away. -
Round go bang. Round go into slit go bang in bunker. Bang in bunker bad for business.
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A book that some might appreciate, free online
Other Means replied to MeatGrinder's topic in Combat Mission Shock Force 1
It's pretty good though. I d/l it to my laptop and read it in snatches when I was on a long train journey. I'd bet it's required reading in certain barracks. -
I'll echo the welcome. What I've found most important in urban battles is there is usually one building that's on a slight angle to the street, so you can dominate the crossroads from it. Two of them plus the high ground and you can divide up into sectors, define them with MG's and move the bulk of your force as a sweep. Support weapons in enfilade and firepower firepower firepower. Now I understand those youtube vids of Iraq where buildings are completely saturated with fire.
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Pish and tosh. You don't have to use tracer, you could push your flak into a copse of trees and use timed ammo. Sure there's very little gap twixt shutter and wall but that's what the high ROF is for.
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Artillery missions clarification
Other Means replied to Battlefront.com's topic in Combat Mission Shock Force 1
I do. -
WEGO, RT and the blue bar that gets no lovin'...
Other Means replied to ParaBellum's topic in Combat Mission Shock Force 1
But the PBEM files are not impossibly big, are they? I think it is more that the last-in-first-out nature of the necessary buffer is difficult to program! Best regards, Thomm </font> -
Yes this is the best tip. However, some have suggested in the past that a light gun might be a little too good at this task to the point of cheating. </font>
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WEGO, RT and the blue bar that gets no lovin'...
Other Means replied to ParaBellum's topic in Combat Mission Shock Force 1
But the PBEM files are not impossibly big, are they? I think it is more that the last-in-first-out nature of the necessary buffer is difficult to program! Best regards, Thomm </font> -
WEGO, RT and the blue bar that gets no lovin'...
Other Means replied to ParaBellum's topic in Combat Mission Shock Force 1
I think it could be done reasonably easily if you were OK with it being a massive RAM hog. -
WEGO, RT and the blue bar that gets no lovin'...
Other Means replied to ParaBellum's topic in Combat Mission Shock Force 1
How about TC until contact? -
I think you should be able to Q2 with "pause" and "dismount" orders on the waypoint. I'm guessing that the Stryker wouldn't try to drive off with half the squad not out.
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Light flak guns are good for taking them out, as they can get a lot of slit penetrations due to high ROF and can't be spotted in return.