Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sign in to follow this  
david12345

Post your "Decision event" suggestions

Recommended Posts

There are several reasons for decisions events

1939 Standard Scenario

#1 Flavor for history

#2 Game direction option

#3 Strategic Advantage

#4 Perform a function

#3 should usually not be used because the choice is obvious so its either worth it or NOT....unless it is also for flavor and part of history then it is fine to use it. #4 usually deals with AI or to set something special in motion that has a neutral outcome and the only way to do it is through decision events.

I'll list some I use in my mod and some other ideas.

Finnish War: If the soviets fight the Finns they get the 1st bad winter, if they dont then winter is normal. Represents they learned their lesson fighting the Winter War. Not historical but balanced. Realistically they learned a lot from getting their asses kicked so you could base the decision on gaining experienced HQs or units.

Force the Pact of Steel: Its a double edged sword. Italy faces 2 navies but has a chance to steal French colonies and get in early in Egypt.

Italian Frogman: Spend $ damage ships, very random damage, cost efficiency 50/50 more for flavor.

Italian Supplies in East Africa: $ for a delay in port suppression for supply.

Demand French colonies: done after vichy if the Axis have conquered it. Vichy become more allied

Demand French Ships after Vichy: Vichy state becomes more allied or more colonies go free French.

Baltic States: Occupation raises mobilization, not taking it makes Baltic states ally + free corp when conquered after Barb

Allies Reinforce Phillippines, Rabauul, Singapore: - USA entry, costs $

Prewar - Germany builds u-boats not ships: convert all ships to subs

Prewar - Germany builds ships not u-boats: convert all subs for Plan Z

Prewar - Germany backs down in Poland, war doesnt start in Sept 1st 1939: USA entry does tick away though but no one is at war

Prewar - Germany setup vs France 1st and has a holding position vs Poland: Increase USSR mobilization.

Japan leaves China and makes peace: Off the deep end and I cant think how it can impact the game in a balanced fashion

Madagascar occupied by Japan before war with USA: increases USA mobilization.

Extend Maginot to Sea: France gets less men, no tanks. lower USA entry

Thats all I got for now

Share this post


Link to post
Share on other sites

I can't remember, if we do the 1.04 patch my recollection is that 1.03 games in progress will still work, you'll just get a prompt each time you load that you're using an earlier version? Have some good 1.03 games going, would hate to screw them up by downloading 1.04. Thanks. Bob

Share this post


Link to post
Share on other sites

What does it mean when someone sends an Axis turn and it says the original 1939 campaign couldn't be located, or something like that? Does it mean that the opponent has modified the default settings somehow? Thanks. Bob

Share this post


Link to post
Share on other sites

Usually that would be the case but I won't completely discount other factors like a small byte change to the file via email transfers that might also produce this message.

If in doubt, ask your opponent to compress the saved game file (to see if that helps maintain the integrity of the email file), or to send over the campaign file they are using just in case they have changed something on their end that does not match your end.

Share this post


Link to post
Share on other sites

Hubert, I checked on that caution with my opponent, the one that says it was unable to match to the original 1939 campaign, and I think it might be getting triggered in error. He said the same thing has happened when he received the first Axis turn, and Rambo said it's happened to him also. I think the feature would be good to have, but it might need to be tweaked a bit. Bob.

Share this post


Link to post
Share on other sites

Please forgive me if this is OT, but I saw the word suggestion, and not wanting to be the first person to start such a thread, decided to post this one here. I love the game and am eternally grateful the someone has tackled WW2 on the global strategic level. Lord knows I'm probably hated over at another company for trying for 7 years to get them to enhance the scope of one of their games to this level.

Actually a couple things. One suggestion would be to allow players to open up the game while waiting for a move, allowing one to better plan. And the next one would be the ability to save a game mid-turn. I know there are some who consider time as an element of game play. One person actually wanted to use a chess clock. But it would be nice, especially when the game gets very complicated, to be able to take a break and go back to finishing the turn when more time is available.

Share this post


Link to post
Share on other sites

This is a great thread full of interesting ideas for in game decisions and I just wanted to let you all know that a number of them should be in the forthcoming 1939 Storm over Europe campaign that we'll be releasing as free bonus content to the WWI game.

Lots of excellent ideas here in fact! :)

Share this post


Link to post
Share on other sites
Hubert, I checked on that caution with my opponent, the one that says it was unable to match to the original 1939 campaign, and I think it might be getting triggered in error. He said the same thing has happened when he received the first Axis turn, and Rambo said it's happened to him also. I think the feature would be good to have, but it might need to be tweaked a bit. Bob.

I get this message almost every time I play an e-mail game as the Allies, have been ignoring it so far.

Share this post


Link to post
Share on other sites

the katyn massacre stops the usa weapons support for russia>1943

the germans take over the french fleet in toulon>1940

hendaye meeting between hitler and franco let join spain on the axis side>1940

or the axis can use spanish ports>1940

the sen-toku subs let bombing usa and/or canada and/or australia by japs>1944

iran and/or iraq want join the axis side>1941

brazil and/or argentina want join the axis side>1941

the IRA co-operate with the germans against uk>1940

all french colonies become axis allys>1940

iceland become first occupied/seized by germany>1940

india become a "uprising colony" with heavy effects vs. uk>1942

chemical wpns available for japan>1939

biological wpns available for japan>1939

possible availability of biol. and/or chem. wpns for uk, usa, germany, russia>1942

Share this post


Link to post
Share on other sites

I may be a bit premature in making suggestions as I have only recently started with SCGC although I played SC a good few years ago. I have also only been playing Axis High Tide. However, please feel free to tell me if the idea could not work. I hope it is also relevant to all those of you already switched to Gold.

My immediate impression is that the Arctic Convoy System is not very involving for the Allied player when in reality there were life and death decisions to be made. There is also not enough impact or realism as a relatively small number of MPPs get moved and they take a while to produce units and could even be used to make bog standard infantry rather than the tanks or planes or lorries that were typically shipped. Just as an example the destruction of convoy PQ17 resulted in the loss of the equivalent of most of an SC tank group and an SC fighter group as well as a lot of other materiel and ships. Thus an impact in game terms of at least 400 MPPs.

My proposal to address this is that the British and/or US player should be given a monthly decision event that would create a Soviet tank group or motorised infantry loaded on a transport somewhere in the vicinity of Iceland (game mechanics might need a notional Soviet owned port to be available in Iceland). I guess that plane units do not go on transports so unfortunately it could not be one of those.

The player then has the task to form up a genuine convoy escort to try to get this unit or several of them if the player waits for subsequent months either to Archangel/Murmansk or by a very long but maybe safer route to the Persian Gulf or even Vladivostok.

The risks are high for the player to attempt the transit so perhaps the purchase price of the units should be made very attractive e.g. 30 MPPs for a half strength unit. If the player opts to try the unit convoy then the normal convoy route could be suspended (not essential if difficult to implement) and this would help free up MPPs to pay for the unit.

Actual Lend Lease shipments to the Arctic were deployed in the Northern battles for Moscow and Leningrad and those via the Persian Gulf were used heavily at Stalingrad (especially the US trucks to help position the Soviet units that achieved the encirclement). Thus this proposal adds more than one element of extra realism.

I am not sure whether the AI could cope with this event when playing as the Allies but I presume events can be structured so that the AI never selects those that it could not handle.

The addition of real convoys for the Allies would also make a difference to the Axis player as they would need to retain warships and planes in Norway to attempt interdiction.

regards

Mike

Share this post


Link to post
Share on other sites

Hello ^^ ,

I saw Poland, Finland and Baltic States events for USSR but nothing for Romania so here it is:

http://en.wikipedia.org/wiki/Soviet_occupation_of_Bessarabia_and_Northern_Bukovina

DE: Annex Bessarabia to protect Odessa and slavic minorities (28 june 1940)

"With regard to Southeastern Europe attention is called by the Soviet side to its interest in Bessarabia. The German side declares its complete political disinterestedness in these areas."

Molotov-Ribbentrop Pact, Article III, Secret Additional Protocol

Yes: (historical) increased Romania, Hungary and Bulgaria axis leaning, higher USSR war preparedness, annex three romanian squares west of Odessa (93,18 / 94,19 / 95,19) see screen below.

No: lower Romania axis leaning, lower USSR war preparedness

view.php?img=17030104bessarabia2.jpg

Hope it'll be good :) .

Share this post


Link to post
Share on other sites

Hello :) ,

- I don't think many players buy italian HQs, except perhaps (sometimes) the one in East Africa coming by event. They're all lvl 4 so it's not very tempting.

- So I thought about adding a similar event with a better HQ along historical lines with general Messe, considered as the best italian commander of the war (lvl 6).

http://en.wikipedia.org/wiki/Giovanni_Messe

- This event would represent the cost of sending decent italian troops in Russia, thus penalizing its Med effort.

DE: Would you like to send an italian expeditionary corps in Russia ?(22 june 1941/Barbarossa)

(at the cost of 50 MPPs per turn for 4-5 turns)

Yes: add a Messe HQ lvl 6

No: nothing happens

Of course you can also just add a Messe HQ lvl 6 to italian unit list ^^ .

Share this post


Link to post
Share on other sites

Hello again :) ,

I saw River Kwai was marked on the map so I came up with some Burma railway events:

thumbs_Kwai.jpg

River Kwai bridge event 1 (axis Japan)

(historical: 22 june 1942 / game trigger: conquest of Burma)

http://en.wikipedia.org/wiki/Burma_Railway

DE: We are currently supplying our armies advancing in Burma by sea but our convoys are vulnerable to ally naval raids from India. Would you like to secure supply for our troops by building a railroad between Ban Pong and Thanbyuzayat to link Rangoon and Bangkok ? It would take 16 turns to achieve and will cost us 50 MPPs to bring construction materials from Malaya and DEI.

Yes: triggers event 2a, 2b, 3, 4 and 5

No: nothing happens

River Kwai bridge event 2a (axis Japan)

(historical: railway finished 17 october 1943 after 16 monthes)

DE: We're using ally POWs as workers to build the Rangoon-Bangkok railroad, it doesn't cost us anything but acts of sabotage are delaying our project and it won't be completed before twelve turns. Would you like to use japanese engineers instead ? It would speed up construction time but will cost us 120 MPPs at 15 MPPs for 8 turns.

Yes: create railroad path between Thailand and Burma (adds railroads on tiles 144,31 and 145,31 thus connecting tiles 146,32 and 143,30) after 8 turns

No: create railroad path between Thailand and Burma (adds railroads on tiles 144,31 and 145,31 thus connecting tiles 146,32 and 143,30) after 16 turns

River Kwai bridge event 2b (ally UK)

(fictional/alternate)

DE: Japan is building a railroad between Rangoon and Bangkok to supply a land offensive towards India from Thailand. Would you like to send a commando to attack bridge 277 over River Kwai to disrupt their efforts ? It would cost us 50 MPPs.

Yes: building of Rangoon-Bangkok railroad delayed by 4 turns

No: nothing happens

River Kwai bridge event 3 (ally UK)

(historical aerial raid: 13 february 1945)

DE: Japan is using the Rangoon-Bangkok railroad to feed its offensive against India. Would you like to bomb the bridges along the railway to cut japanese supply in Burma ? It would cost us 50 MPPs.

Yes: supply in Rangoon falls to 1

No: nothing happens

River Kwai bridge event 4 (ally US)

(historical aerial raid: 3 april 1945)

DE: Japan is using the Rangoon-Bangkok railroad to feed its offensive against India. Would you like to bomb the bridges along the railway to cut japanese supply in Burma ? It would cost us 50 MPPs.

Yes: supply in Rangoon falls to 1

No: nothing happens

River Kwai bridge event 5 (ally UK)

(historical aerial raid: 22 june 1945)

DE: Japan is using POWs to rebuild the railway between Rangoon and Bangkok after each aerial raid. Would you like to launch an aerial offensive all along the railway to put it out of commission for the rest of the war ? It would cost us 50 MPPs.

Yes: railroads on tiles 144,31 and 145,31 are destroyed/removed, supply in Rangoon falls to 1

No: nothing happens

Hope you'll find it interesting :P .

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×