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Frequently-Asked Questions: Combat Mission: Barbarossa to Berlin: NEWBIES PLEASE READ


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Welcome to the Combat Mission: Barbarossa to Berlin FAQ. We recommend that all new forum members or players read this thread as thoroughly as possible - it should answer a great many of your questions.

If anyone has anything to add to this, please post it here and I'll update this post.

NOTE FOR THE HARD OF THINKING

You only need to read the first post in this thread. Any information further on has been collated into the first post. That's what "update" means. OK?

The Background

Buying the Game

Where can I buy the game from?

If you're in Europe and own a PC, you can buy the game from your local store.

If you're in Europe and own a Mac, you can buy the game over the internet from Battlefront.com.

If you're in Japan and own a PC, you will be able to buy the game through Micromouse, but not through Battlefront.com

If you're anywhere else, you can buy over the internet from Battlefront.com.

Have there been any patches released, and where can I get them from?

Patch v1.01 is available now. If you're a European buyer you need to head to CDV's Combat Mission Website for the English, French and German language versions(68MB). If you're a US buyer, you can download the US patch (25MB) from the Battlefront.com website.

A full list of all updates included in the patch can be found here.

Patch 1.02 has also been released and corrects a number of vehicle models and a few bugs in the game. For a full list of all the updates, download the patch from the URL above.

Patch 1.03 has been released and is the final patch for the game. There will not be any further patches.

To ensure that your game runs correctly, please install all three patches in sequence.

What's the difference between the European and the American version?

The distributor for CM:BB is a German company called CDV. Under German law, it is forbidden to promote Nazi and SS political views or material in media. These include the Nazi emblem or the term SS. In the European version of the game, SS units are renamed WaffenGrenadiere. This does not affect their combat performance.

The European manual is also different to the American one. To make the European one fit into a DVD case, it was trimmed down. The full manual is available on the CD, in PDF format.

The CDV version also has a copy-protection system that can struggle with some anti-virus programs or CD-players.

Please be aware that this only affects the PC version of the game. The Mac version is not being distributed by CDV and is unaffected by the above.

That sucks, man!! I'm in Europe, I have a PC, and I want the American version!!

Then you will need to find a nice, friendly American who will agree to post you a copy. The American version will not be available for purchase in Europe.

A patch is now available which alters the names of the Waffengrenadiere back to SS. This is available thanks to the hard work of Schoerner. It is available in German-language and English-language versions from Tom's Combat Mission HQ.

Battlefront.com have generously agreed to make arrangements so that European buyers who wish to own the full manual can purchase it from the US.

So how do I get the full version of the manual?

See below:

"Due to a recent change in European retail requirements, the printed manual included with the European version of Combat Mission: Barbarossa to Berlin, distributed by CDV, contains fewer pages than the version which ships from the Battlefront.com website. The manual's size is limited by the restriction that it must fit into a DVD box, the new European standard for retail software packaging. The pages which could not fit into the printed manual are included on the CD-ROM in PDF format.

Neither Battlefront nor CDV is happy about this arrangement, but it is required of us by retail locations so they can maximize their shelf space through exclusive use of DVD boxes for all new game releases.

We regret that it must be this way and wish to extend an option for those of you who feel that a full-sized printed manual is a "must have".

Although it is not a perfect solution, we are offering to sell a copy of the full-sized, 266-page English language manual to any CDV customer who wishes it. All we ask in return is that our costs be reimbursed.

DETAILS AND INSTRUCTIONS

You must follow the instructions fully and in the correct order! Failure to do so could delay your manual shipment by several weeks!

1. Place an order online for the Combat Mission: Barbarossa to Berlin Replacement Manual (English Language).

Your credit card will be instantly charged $10 ($3 for the manual plus the shipping and handling charge of $7 for Europe).

2. Tear off the cover page of the CDV Combat Mission: Barbarossa to Berlin Game Manual (any language), and mail it along with your full name and shipping address, to the following address:

ATTN: Scott

Kea/Moran

461 Avenue D

Williston, VT 05495

USA

3. Once we have received the CDV manual cover and verified payment your replacement manual will be shipped out of our warehouse in Ireland.

4. We will only allow ONE Replacement Manual per CDV Cover sent in. For example, If you want to order three Replacement Manuals you will need to send us three CDV Cover Pages.

5. You MUST send us the front cover of the original CDV version game manual along with your full name and mailing address. Failure to do so will result in a lengthy delay or cancellation of the order.

The whole process should take about 2 weeks."

I don't see why I should pay for a manual. I already paid for the game, why should I line the pockets of BFC again?

Read what it says above. You are being charged $3 for the manual, and $7 for shipping. BFC are providing the manual at cost. If you have a problem, that problem lies with the distributor, CDV, not with the software house that has gone out of its way to help you. Talk to CDV.

I'm in the US, and I have just been to a shop and bought Combat Mission 2 in a DVD case. I don't understand, I didn't think it was available in the shops in the US.

CM:BB is now available in the shops, but be careful which version you buy. Some shops may still be selling incorrectly imported European versions.

I've played CMBO since Day 1 by sneaking into Charles' house nightly and finding the daily builds. I used to love taking down those arrogant big cats with my Super Pershings. How do I need to change my tactics when fighting for Comrade Stalin, the Motherland, and the right to not be invaded by the Wehrmacht?

If you mostly played the Americans, you may find yourself missing the ubiquitious flexible machineguns, rifle grenades, and bazookas. As the Soviets, you'll need to work much harder if you've got infantry against armor, because you may have no more "special" weapons than a Molotov... and you may pay a far higher price for neglecting AA guns. Not only will you have, in general, fewer flexibles to provide basic AA defense, but aircraft may be more robust and their armaments can be quite impressive in CMBB.

The anti-tank rifles, on the other hand, are new to CMBB. These teams are very difficult for the opponent to spot and identify, and fire tungsten rounds that have a pretty decent chance to score a penetration. However, they are rather small rounds, so against genuine medium tanks you can count yourself rather lucky if they get an immobilization, let alone a kill.

In addition, with the larger maps in CMBB, long-range engagements are a bit more likely. Combine this with the optics modelling and the often significantly lower muzzle velocity of the Russian tank guns (Compare the T-34/76's "F-34" 76.2mm/L41.5 gun with the long-barreled PzIV "KwK 40" 75mm/L48. The former gets 662m/s w/ BR-350A AP ammo, with 71mm penetration of 90-degree armor at 500m; the latter, 790m/s with a faster, heavier PzGr39 AP round that penetrates 114mm at the same range and slope, according to Achtung Panzer's PzIV page.), and you may find yourself at a significant accuracy and penetration disadvantage. Plus, there's no bocage to narrow the ranges and constrict only the enemy's movements... This game, don't overlook tank destroyers like the SU-100 w/ its "D-10" 100mm/L54 gun, or long-barreled AT guns... or at least, don't pretend you have heavily-armored, very well-armed Super Pershings ruling the battlefield.

Another adjustment is that your artillery delays are much longer than for the Americans in CMBO. The Soviet artillery system was not especially responsive, and some of your spotters may be hampered further by needing to contact higher-level artillery assets that are not specifically assigned to your unit. In addition, your spotters using wire instead of radio will be slower at getting into position for spotting. Learn to love the preparatory barrage, especially with high-level artillery in heavier calibers.

Any chance of some screenshots before I make my mind up?

This thread contains screenshots of the Quick Battle generator, the unit rosters for different periods, and a couple of views of the maps.

Pre-battle

Where is Barbarossa?

It's not really 'where', but 'what' ('Operation Barbarossa' being the code name for the German invasion of Russia, starting June 22, 1941 or 'who' (the operation having been named for Emperor Frederick 'Red-beard' Barbarossa, b. 1152 d. 1190). Barbarossa to Berlin, then, implies that it covers from the beginning of this attack to the final days of the Red Army's assault on Berlin.

Where are the Americans / the British?

They're outside the scope of CM:BB, having mostly left this area to the Red Army. If you insist on playing them, try the previous game, "Combat Mission: Beyond Overlord".

There are't any horses or motorcycles included in the game? I know that they were there by the thousand, so why aren't they included?

Horses and motorcycles were both debated during the development of the beta code. The consensus was they were both of limited tactical value once shooting starts.

A second problem would be HOW you'd use them. with this game engine you can't sub-sub divide combat teams down to individuals to place them onto horses. So would one horse 'represent' three horses? Ditto for cycles.

And thirdly, the amount of labor it would've taken to write them into the program and construct useable polygons would've been much too high in proportion to their value to the game.

That's wierd. I can't find the M3 Grant, the T-28 or the T-35. There were lots of these tanks, and the game is a stickler for accuracy, so why on earth aren't they included?

All these three tanks are 'multi-turreted'. The T-35, for example, had five turrets, and T-28 three. The existing game engine can't handle multi-turret firing from tanks, so much to the disappointment of everyone, including the game designers, they were left out. There's a tank that looks as though it's multi-turreted in the game but both turrets fire as one.

I'm looking at the vehicle menu, and they're all greyed out?

If you're in Platoon mode, try switching to Individual. Tanks generally are available in platoons, but non-tanks may not be.

In Combat

How do I capture vehicles?

You can't. You can purchase captured vehicles for a Quick Battle, or receive them from a scenario designer, but you cannot capture (and use) a vehicle during battle.

My tanks shouldn't die like that! I saw in this film, right, where Tigers were invincible, and my Tiger was taken out! BTS please fix!! or do somfink!!

Armoured vehicles are not invulnerable. Tanks have weak spots. A good example of this is the early Panther. Whilst it had excellent armour protection, the armour was shaped in such a way that shells could be deflected through the thin top armour. Look for the words 'shot trap' in the unit details. You should also remember that tanks are vulnerable to infantry, and that rushing a tank forward without protecting it with infantry is a surefire way to have it destroyed.

Note also, that it is possible for high-explosive shells to knock out or kill tank crews, even without penetrating the armour.

I'm struggling with some of these tanks - the SU-76, Marder, and Nashorn. They die really, really quickly. Are they crap, or is it me?

It's you.

Seriously, you need to remember that the lightly-armoured units listed above were not the best vehicles ever fielded, but they were a way to get large numbers of mobile anti-tank guns onto the battlefield without building new tanks. They aren't as good as a tank would be, but they are alot cheaper to build and buy in the game.

The best way to keep them alive is to treat them as though they are a mobile AT gun, and nothing more. Your Nashorns should not be trading shot for shot at 1,500m with IS-2s - that's a way to run out of Nashorns really fast. They should fire one, perhaps two shots from a hidden position, then speed off to another location from which they can fire without too much risk of attack.

What is Zimmerit?

Zimmerit was an anti-magnetic paste developed by the CW Zimmer company of Berlin that the Germans applied to most of the vertical areas of their tanks during WWII- at least from 1943 to Sept of 1944. Its intent was to defeat magnetic anti-tank mines by preventing them from sticking to the steel hull. Check these links for more info:

Zimmerit Link

Photos of the real thing

An interesting note is that the Germans did this in light of their own development of magnetic mines. As a precaution one might say. In fact, the Soviet scale of use of such mines did not warrant Zimmerit in the first place.

OY! This vehicle doesn't look like it should.

To ensure that the game would actually fit onto a CD, BFC had to release the game with some vehicles sharing textures. This is the case for a number of vehicles. BFC have released three patches for the game, which will correct some minor errors and will include up-to-date textures for certain vehicles. Their primary aim is to update the 'minor nation' vehicles - Hungarians, Romanians, Italians etc. Many of these vehicles are now correctly modelled in the game. The second patch sees further updated armour models. A few of the vehicles (such as the early war French tanks) share models but this doesn't affect a great many units.

HEY! I bought twenty tanks in a QB and I only got sixteen! What's going on??

This is a thing called 'casualties'. You can see a box where you can set the number of casualties before the battle starts. It's in the manual, which you should probably have read.

My radio-less tank was out of command due to being buttoned, but when I unbuttoned him, he was still out of command? What gives?

While buttoning/unbuttoning is instantaneous, you need to wait until the turn replay to see the command status change. It's also necessary for both tanks (commander and follower) to be unbuttoned.

What's all this stuff about a "Death Clock"? Should I care?

In the dark, wintry days of CM:BO, men were real men, women were real women, tanks were real tanks, but not quite. As soon as you had killed an enemy tank, you knew about it, even if the tank hadn't exploded or moved. In real, authentic tank combat, the tank crew would, after they had fired the shot they thought had knocked out the enemy tank, put a few more rounds into it just to make sure.

The death clock is a way to model this. Once a tank is 'knocked out', there is a random time until it appears as 'knocked out'. During that time, it's still an active target, and units can still fire on it.

There's, like, nine million different commands for getting from one place to the next. What do they all mean and why are some better than others?

A place for everything and everything in its place. There's more to the morale effects of movement orders than you think, for example. It seems that each movement order is assumed to be used only in certain situations, and those situations put the troops in certain mental states. I call it "attitude". This attitude isn't a morale bonus or penalty, but troops with a given attitude react to the same battlefield events differently from others with different attitudes. You'll see what I mean below.

Also, not all the new moves are available to all troops. So sometimes you have to use MOVE when you'd rather use ADVANCE.

MOVE

What it Means: Troops route-marching, just diddybopping along.

Use: Moving troops not expected to be shot at this turn in a way that conserves energy and maintains noise discipline. Example: moving from LOD to the phaseline where you expect to start taking fire.

Advantages: Relatively fast (faster than ADVANCE, for instance) but still nonfatiguing and relatively quiet.

Disadvantages: Troops have a "we're safe right now" attitude, so incoming fire is something of a shock to them. They quickly run for cover even if they never show up as "panicked" or worse. But then again, you're not supposed to use this when troops will probably get shot at.

FAST

What it means: Troops running full speed, ignoring all other considerations.

Use: Quickly shifting troops you don't expect to get shot at this turn. Example: moving a reserve platoon to head-off a flanking move you spotted earlier than your opponent intended.

Advantages: Fastest infantry move available.

Disadvantages: Extremely vulnerable to fire due to total avoidance of cover (you can't run fast if you go through all the bushes). Extremely reduced spotting ability. Rather fatiguing but less so than ASSAULT. Can cause loss of some ammo for heavy weapons teams.

ADVANCE

What it Means: Troops advancing by leapfrogging rushes of small sub-groups of the unit. For squads, it would be fireteam/section rushes, with one shooting while the other moves. Troops make use of available subtile-scale cover.

Uses: Closing with the enemy from the point of taking fire up to within about 20m or so. Also for crossing open areas further away that are under enemy observation and possible interdiction by MGs or HE.

Advantages: While there is no morale bonus per se, troops have a "here we go" attitude so incoming fire is not a shock to them, at least in reasonable doses. So instead of running for cover they keep on going up to a point. Troops take fewer casualties from the same fire than MOVING troops.

Disadvantages: Slower than MOVE and causes fatigue relatively early, about the same as using FAST. Can't be used by conscripts, heavy weapons, or green troops out of C&C.

ASSAULT

What it Means: Troops advancing by individual rushes, "I'm up, he sees me, I'm down" stuff, while the rest of the unit fires.

Use: Getting across those last 20m or so into bayonet range.

Advantages: Actual morale bonus instead of just attitude, more fire put out while moving than any other order, troops use subtile-scale cover very well.

Disadvantages: Extremely fatiguing (moreso than FAST) and very slow. Can't be used by conscripts, heavy weapons, green troops out of C&C, tired units, or units that have already freaked and rallied. Because of the last 2, it's hard to ADVANCE across long distances and then ASSAULT.

HUMAN WAVE

What it Means: Troops walk (MOVE) and then run (FAST) towards the objective, totally ignoring cover and not doing much shooting, but yelling loudly.

Use: Conscript version of ADVANCE and ASSAULT combined. Can be used by other troops but shouldn't be due to severe disadvantages.

Advantages: Only way to get conscripts to move under fire. Small morale bonus.

Disadvantages: Lack of significant suppressive fire on the move combined with all the vulnerabilities of MOVE and FAST, so troops die a lot and the morale bonus isn't enough to make up the difference. Often results in the complete disorganization of entire force committed to attack as squads freak at different points along the advance and run for cover in different directions, removing themselves from C&C. Because game engine converts player's single waypoint into 2 waypoints, the panicked troops that recover often have a FAST waypoint remaining, so utterly exhaust themselves trying to run several hundred meters. Can't be used by non-Russians, heavy weapons, units not in C&C, and exhausted units.

So why use MOVE? Well, if you don't need to move under fire, there's no need to accept the fatigue you get from ADVANCE. Plus you cover ground faster. Besides, how else do you get heavy weapons around the map?

Why use HUMAN WAVE? If you have a choice, I have no idea. Units committed to HUMAN WAVES are almost always done for the game. Even if they don't get slaughtered, they will usually be so disorganized that it'll take you the rest of the game to sort them out again.

General Stuff

IF I POST ALL MY TOPICS TITLES IN CAPITALS, WILL THAT MAKE PEOPLE READ MY POSTS MORE?

No. The caps lock key is on the left of the keyboard. You can spot it because it has the words 'CAPS LOCK' written on it. Make sure that you type in lower case. Your post does not become more important because it's in capitals, and it will also irritate people.

I think I've spotted a bug in the game. Who do I contact?

The first thing you should check is whether it's a 'bug', or simply that your perception of how combat should be is wrong. If, for example, you're expecting the Russian IS-2 tank to be invincible, think again. The lowly StuG can take it to pieces - and this isn't a bug.

The second thing is to use the search engine on the forum's boards to see whether the 'bug' has been discussed before. Often (although not always) it has, and there has been some consensus about what to do about it.

A good example of this was one of the demo scenarios. A number of players objected to the destruction of their T-34s by German 37mm AT guns, and provided documentary evidence to indicate that due to manufacturing flaws, the German 37mm AP round wasn't up to much. As a result, in the full game the 37mm's AP round has had its effectiveness reduced.

The critical thing, if you've found a bug, is to provide convincing documentary evidence. If you do this, then people will take your statements seriously - although you can expect a harsh grilling from some of the grogs here. smile.gif

Please remember, though, that you shouldn't feel discouraged about asking questions. Everyone starts somewhere.

I've had a look through the FAQ but I am also looking for some good advice on sharpening up my tactics. Where can I get that?

Don't post in this forum. Your post will disappear very quickly and you're unlikely to get the answers you want. This thread, through the hard work of Markshot, formatted by RussellMz, has hundreds of links to useful Combat Mission tactics articles. It's a superb resource.

If, after reading through, you don't find what you're looking for, try posting in the 'Tips and Tricks' forum.

Battlefront.com also sell a CM:BB strategy guide which can improve your tactics. Check the Battlefront website for details about where to buy this.

I'm having trouble with a scenario and want some advice. Who do I go to?

Again, don't post in this forum. You should head for the 'Tips and Tricks' forum where all your questions will be answered. If you are posting about a particular scenario, it is best to add at the top of your post the word "SPOILER" and to leave a gap of several lines, so that people who might want to play the scenario know that you're including some information about it.

Where can I chat online with other players?

If you wish to chat online with other players you can do so via two methods offered by CMHQ.

1.Internet browser. Just click this link and you will be taken to it.

2. Internet Relay Chat, or commonly known as IRC. Connect to the server www.combatmission.com port 7000 and join #lobby

The Internet chat takes a million years to load, where can I get this IRC thing?

IRC clients and accessories are available Here.

Where can I find some CM:BB websites?

Try:

Combat Mission HQ (The original, and the home of CMMOS - see below)

GrossDeutschland for Combat Mission

Mark Gallear's Mod Corner (Includes the program written by Schoerner to remove CDV censorship, and a number of historically accurate flag mods)

Mark Gallear's MOD School (Some tips on how to start modding)

I've got some mods downloaded, but they overwrite and it's a real mess. I need something to keep track of all my mods. What do I do?

Fear not, for help is at hand! Gordon Molek has written a piece of software called CMMOS - Combat Mission Mod Option Selector - which auto-loads and unloads the mods that you want to use for a particular game. The latest version - 4.02 - supports both CM:BO and CM:BB mods.

You can get hold of CMMOS from Combat Mission HQ.

What are the downsides?

For a mod to be CMMOS-compatible, it needs to be associated with a 'ruleset'

(a

tab within the CMMOS user interface) and have one or more 'rules' written

for it

(the icons within a CMMOS tab/rule-set that actually allows selection of the

mod).

Without these rules and rule-sets, you can't use the mods with CMMOS. Some

mod

designers write rulesets to go with their mods, some don't. For those that

don't,

the CMMOS Cabal (a group of volunteer CMMOS developers/testers) is writing

rulesets

for them. Documentation on how to 'port' existing mods to CMMOS format is

also

provided with CMMOS and 'Old Dog' has created a 'Step-by-step' guide to

creating

CMMOS mods that's available on the CM Mods Database web-site.

Keeping hundreds of mods also hoovers up your hard disk space, so be warned.

I want to use CMMOS but I have a Mac, not a PC. What do I do?

Fairly solid rumour has it that a Mac-compatible version of CMMOS will be released in the not-too-distant future, but there's no definitive timetable.

How annoying! I have a dozen Play-by-Email games on the go but I keep losing track of who I'm playing and whether I've sent a turn. Can anyone help me?

Fuerte has written a PBEM helper which can be found here. It will let you keep track of all your PBEM turns with little effort. Full instructions for installation are at the website.

I want to have a go at modding, but I don't know which BMP files are which. This link should tell you which BMPs are associated with which vehicles.

I want to take screenshots to relive those great moments again and again. How do I do it?

Press the 'Print Screen' on your keyboard. Then switch out of Combat Mission, go to your graphics editor (if you're on a PC with Windows the Microsoft Photo Editor will do fine) and 'paste' the image. It's that easy.

I really want to learn more about the Eastern Front. Can you recommend any good books which might help me?

Biedermann, Gottlob - In Deadly Combat

Carell, Paul - Hitler Moves East 1941-43

Carell, Paul - Scorched Earth 1943-44

Grossman, Vasily - Life and Fate

Heinrich, Willi - Cross of Iron

Heinrich, Willi - Crack of Doom

Kershaw, R - A War without Garlands

Malaparte, Curzio - The Volga Rises in Europe

Nash, Douglas E - Hell's Gate

Nipe, George M - Last Victory in Russia

Nipe, George M - Decision in the Ukraine

Nipe, George M - Platz der Liebstandarte

Sajer, Guy - The Forgotten Soldier

Spezzano, Remy - God, Honour, Fatherland

Zhukov, Georgi - Marshal Zhukov's Greatest Battles

You may also find some suggestions for sites on the link below:

MotorBooks Website - Military History

(Books listed have come from a discussion on the Forum and are not recommended for any particular reason other than that their names cropped up. I haven't read any of them.)

All about this forum

The Combat Mission forums can be a bewildering place for a new player. There are lots of 'in phrases' and references to stuff you just can't know about. I've compiled a short list to explain what's what.

What is all this nonsense about Peng?

The Peng threads are where the dregs of the forum hang out. Peng has existed here for longer than I've been around and, sadly, shows no sign of expiring, but we can hope.

If you're new to the game or the forum, go in there and talk to the denizens or challenge them nicely to a game. They will be very annoyed and tell you to sod off - and you will make a bunch of old whining curmudgeons very happy.

What is MasterGoodale's thread of cheery waffle?

MasterGoodale is one of our more enthusiastic posters - creating between 2 and 5 new topics a day, mostly along the lines of "This game is great!"

Whilst such joy is gratifying, it is pushing much more important posts (like this one) off the front page. MasterGoodale has therefore been consigned to a single thread from where he must post everything he wants to say. It's a kindness really. Pop in and say hi to him otherwise he'll think he's been forgotten about.

What is this "cool, and by cool I mean totally sweet" nonsense?

It's from this comedy website about ninjas. I don't know why it's taken off. It's just a forum thing.

What is the "Night of the Refreshing Monkeys"?

Way back in the days of yore, the CMBO demo was due to be released (yes, this is a long time ago). There were a fair number (hundreds, rather than the thousands there are now) of people waiting for this demo, which was due to be released at midnight.

So, from 11:30pm onwards, several hundred people kept 'refreshing' the downloads page so that they could start downloading the demo.

After 4 gazillion refreshes, the server exploded. This also killed off a large number of registered users, which was not at all a bad thing.

What is all this stuff about pissing someone off so they would growl and show their teeth?

It's all thanks to Rommel22, a poster who has now joined the USAF but pops back from time to time. This thread, which entered the realms of lunacy at post 2 and never veered away from it, is the cause of the wierd catchphrase.

This place is a bit civilised! What's up with you lot?

The Battlefront Forums are a bit different to your typical newsgroup. Firstly, they are private forums - run by Battlefront - and the moderators wrote the game.

Secondly, during a poll on here some months ago to find out how old everyone was, it turned out that the average age was about 35. There are younger players, but since Wargames tend not to attract as young an audience, they are comparatively scarce. Older gamers are calmer than their younger brethren, and tend (although not always) to think before they type - hence the low number of flame wars. You may have to repeat yourself and speak up a bit for the really old ones, though.

That's why you won't get any L33T 5p33K and stuff here. Swearing is frowned upon unless it's contextual and humourous, abuse of other players is not tolerated and will lead to banishment.

A final word of warning. Everyone knows that piracy is rife in the computer games industry. If you downloaded a freebie copy and start asking questions which show that you haven't read the manual, expect very little slack. The forum posters here are proud of their community, and very protective of Battlefront.com. Every time you download CM:BB or CM:BO for free, you cheat these people out of their lunch money, and you slow down the progress of future games. Piracy doesn't affect the big software houses in the way that it affects a tiny publisher like BFC. Do them a favour and us a favour - if you like the game, spend the money. It's worth every penny, cent, dime, groat, guinea, euro, kroner, or pango-pango nut you pay for it.

Updated and corrected 15/10/02 - thanks Pascal di Folco!

Updated and corrected 15/10/02 - thanks russellmz!

Updated 15/10/02 - thanks Mud!

Updated 16/10/02 - thanks Cameroon!

Updated 16/10/02 - thanks Mud! (he's a busy boy)

Updated 19/10/02

Updated 03/11/02 - thanks Shadow 1st Hussars!

Updated 03/11/02 - thanks Bullethead!

Updated 04/11/02 - thanks russellmz!

Updated 14/11/02 - thanks Brian Rock!

Updated 19/11/02

Updated 20/11/02

Updated 01/12/02 - thanks Krazy Kanuck!

Updated 01/12/02

Updated 05/12/02 - thanks Andreas and MikeyD

Reposted 25/12/02 - thanks to all my bumpers for their help!

Updated 25/12/02 - thanks Michael Dorosh!

Updated 30/12/02 - thanks Mark Gallear!

Updated 30/12/02 - thanks Wolfe!

Updated 05/01/03 - thanks Krazy Kanuck!

Updated 05/01/03 - thanks MadMatt! :eek:

Updated 13/01/03 - thanks Gordon Molek!

Updated 27/01/03 - thanks Fuerte!

Updated 28/02/03 - thanks wwb_99!

Updated 07/03/03 - thanks Markshot!

Updated 11/03/03 - thanks Dressler and Dandelion!

Updated 03/04/03

Updated 30/06/03

[ September 20, 2006, 08:29 AM: Message edited by: Soddball ]

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You can tell it's a holiday - not a damn sign of the yanks. Anyone would think they were snowed in! ;)

Edited to add:

I think it might be beneficial to include a brief summary of the war on the Eastern Front, and a brief summary of some of the armoured vehicles involved on all the sides. Anyone who would be prepared to write bits and pieces of that would be loved forever. smile.gif

[ December 26, 2002, 03:40 PM: Message edited by: Soddball ]

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Wow!!

Usually at Christmas everything gets full and bloated..(well I know I do :( Sigh!!) all that is except the new slimline CM:BB Faq..which seems to have shed a few pounds..now it's a **lot** easier to bump up to the top.....Thanks Soddball..You Da Man!!!!

Regards

[ December 27, 2002, 03:14 PM: Message edited by: MG-42 ]

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My mod sites are listed below - one has mods for correcting problems created by CDV and censorship issues. The other is a newby guide to mods and mod making.

You may find some useful mods here - Mod Corner and a beginners Mod tutorial here Mod School

Dam my signuture didn't work - have I been knobbled? :eek:

[ December 29, 2002, 07:59 AM: Message edited by: Mark Gallear ]

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New year's bumb to all the bumbers of this great FAQ ! Victories to your troops and molten TNT chucked to the scrotum of your enemies for next year !

Bought Stalinin urut (Stalin's organ) amongst other new year's bang. Hopes are still up, though I know it'll not be the real thing smile.gif

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