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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Documenting uniform model/texture problems

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Do any "uniform grog" scenario files / guides exist?

For example "CW Commonwealth Dealership" scenario file shows me the CW vehicles.

If there was a similar uniform scenario file or series of files it would help the non "uniform grogs" test and select the most stylish habiliments for the struggle and compare uniform mods.

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Airborne uniform issues should be sorted out for the patch. However, if you select Holland for the region, you should see the M43 uniform on at least one of the divisions.

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Okay, like I said, it's really not a big deal.

Is there a way to select which division is placed in the scenario editor? If I just set to Holland, Sept. 44 and place an Airborne battalion, it's M42 uniforms with 82nd insignia. *edit* nevermind, i see it.

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Good to see the US Airborne Uniform issue will be fixed. The way it appears for me...

Date: September 1944

Setting: Holland

Standard - M42 Uniforms with 82nd Airborne insignia

82nd - M42 Uniforms with 82 Airborne insignia

101st - M43 Uniforms with 101st Airborne insignia

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Hi,

some additionals observations:

- the nco-Skins of the germans are still not used

- I think the scope of the karabiner 98k is at the wrong the place

- the mg-gunner of the us-paratroopers (e.g. for the m1919a4) have the wrong skin (this one of the glider-troopers)

- the skins of the ammo-puches from the us-paratroopers are upside-down

greetings, alex

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Hi,

some additionals observations:

- the nco-Skins of the germans are still not used

- I think the scope of the karabiner 98k is at the wrong the place

- the mg-gunner of the us-paratroopers (e.g. for the m1919a4) have the wrong skin (this one of the glider-troopers)

- the skins of the ammo-puches from the us-paratroopers are upside-down

greetings, alex

the Kar98k scope I believe is a 1.5x ZF41 long eye relief scope. That's how it was positioned. There were other scopes for it of course maybe we could see another model in-game to show this variety?

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I googled and you are right, thanks for this information...how is it possible to aim with such a thing????

greetings, alex

I don't think it was intended to be a dedicated snipers telescopic sight. If I remember correctly it was intended to be equipped on a range of weapons, that didn't happen an their sharpshooters were stuck with them.

You can definitely shoot with the thing but not as accurately at far ranges, as you can with Zf 39 or other higher powered scopes. Also I think I remember seeing it on the FG42 and MP/STG 44.

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Something I've noticed that's still present with Fallschirmjäger troops after this latest update: when a soldier is carrying the M38 SMG or the FG42, there are no ammo pouches or bandoliers (common for the FG42) depicted as part of the soldier's equipment.

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Am I the only one not seeing any Splinter pattern helmet covers for the Heer troops since the patch?

Your 3D Texture Quality setting under Options affects the number of alternate textures used. Try increasing the quality and see if some show up.

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Your 3D Texture Quality setting under Options affects the number of alternate textures used. Try increasing the quality and see if some show up.

Wasn't that I removed my Z folder an bam the helmet covers are back. Got to hunt down the culprit I guess. Thanks

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As I was finishing up my Luftwaffe infantry uniforms, I noticed my Company HQ unit had no senior officers, just a radio operator and two privates. Prior to MG, it had two senior officers with peaked hats.

NCOs and junior officers appear in both infantry units and gun crews, but perhaps not in sufficient quantities if one goes by the ranks displayed in the info bar.

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US Army, Airborne Demolition Team:

There are several pieces of equipment that look like they are floating in thin air instead of being attached to the pistol belt, such as the entrenching tool, canteen, and first aid pouch:

CMFortressItaly2013-12-0903-58-49-36_zpsf2e4c821.jpg

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