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About Panzerpanic

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    Junior Member
  • Birthday 08/13/1990

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  • Location:
    Quebec, Canada
  1. I missed that completely! Thanks to point it out. Still i cant wait for that AAR!
  2. Wait! Am i dreaming (maybe im exhausted as f*** right now) but does that force selection mean that we will be able to pick different countries in qb???
  3. For me (when it's something that can reliably bounce shell ) its always the damn barrel who goes and then i find myself with a glorified moving mg. Mmmmm, that talk of the 70 make me think of a CM fulda gap...damn that would be good!
  4. Maybe im just unlucky and i fight against and with crew that have a death wish!(ie. Panther who take 15 shot to the front while the crew is tacking a coffee brake (i guess...)) For the atg i can see that the movement seems funny though my problem is more with the set up time of some atg.
  5. One of my main problem is that the crew will stay calm inside the tank even when it is hit repeatedly whereas in the modern setting one they will run for their life a soon as something look at them funny. Even if you have strong armor, you dont know if the next shot will be the good one that will kil you. Also , yes the atg move and set up time are weird , at least for me.
  6. Panzerpanic

    Naughty or nice... here's some bones!

    Amen to that brother !
  7. Panzerpanic

    New features curiosity

    I should have been more specific! I meant being able to choose 3 or 4 h for the quick battle time limit.
  8. Panzerpanic

    New features curiosity

    The ability to choose reinforcement in quick battle. I would want to do some quick battle where i receive reinforcement but for now its not possible. Also more choice in the time section.
  9. Panzerpanic

    New features curiosity

    Shoot&scoot order. In a world where your AT/inf have to be at very close/suicidal distance or where tanks have aps/era/lwr and react quickly to treats, my guys should be able to get out of there as soon as they fire. Damn there is a systeme that have a f&f system that let me go as soon as it is fires, i should not guess how many tine it will take the guy to spot/shoot it before he run away! Oh! A command similar to hunt where the unit will engace on contact and continue at the lost of contact. If its possible, it could be modable so that we choose what the unit do when under fire/see a contact.
  10. Panzerpanic

    Lend-Lease stuff coming soon?

    For cmsf2, will it have the quick battle like the others title where we will be able to choose the force who will fight? Regardless, this is a good new and i am thrilled for cmsf2 and the others!
  11. Panzerpanic

    BF, please give us shoot-and-scoop command.

    That move need to be a thing in the future. It would help at team and tank a lot. Seeing private Potato who just missed the tiger with its bazooka looking at the tiger turning its turret and after that becoming private mashed potatoes can be frustating some time! A move after hunt would be welcome also but i will create a topic for that!
  12. Panzerpanic

    Shoot and Scoot

    +1 for me too. That move order would help the survabolity of my at crew and also make the one in cmbs something else than a one use kamikae team!
  13. Panzerpanic

    Bridge bug

    Thank you! I'll try it!
  14. Panzerpanic

    Bridge bug

    Hi, I was playing the mission of the campaingn Courage and fortitude where you need to take the bridge and while my attack didnt went well i still had the advantage with my tank until an unseen and insidious ennemy appear....the famous bridge bug. Seeing one of my 2 last shermans rubber banding on the bridge was frustrating......until i order it to back up and in a maddening moment it explode on an unseen mine at the beggining of the bridge. Shaken by that event but with an iron resolve to take that damn bridge and the rest of the objectifs who already cost a lot of my men, i send the last dherman capable of moving and in an heart-shattering moment i sse that hateful, odious, abominable, heinous bug pointing its ugly nose again. Not only it block my tank on the bridge, it cost me the mission and in the end the campaign. My point is, i know that its hard to get rid of bugs but is there i way to work around that bug or maybe doing something with waypoint that will help? Thank you, Panzerpanic
  15. I should start my topic on how the t64bv and bulat are more blind than a t-34 who have a drunken crew!