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mirekm61

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Everything posted by mirekm61

  1. The end of the battle 12 minutes no contact with the enemy, I hope that more do not appear. Fusiliers take positions straggler.
  2. I think I can hold positions, Fusiliers have not yet entered the action, MG42 effectively restrain eneny infantry
  3. Brief report of the battle ( after 10 minutes), the first wave of Russians repelled the enemy suffered a heavy loss, on our side of the keel killed and wounded, morale high, kept positions, running out of ammunition. The center of the city under artillery fire, the fire is off target.
  4. I am veteran pbem play ( DB + CM helper) .CM I play since 2001, how can I do to help produce maps if at all it can count on me. Only my english is not too good.
  5. If it is too late, too connection to the game on the side axis
  6. Hi For PBEM game the best option is H2H Helper plus Dropbox, files are automatically sent, copied to the game directory.
  7. Most are size medium (50%), large (25%) and small/tiny (25%) so indicative, but interesting game is a big scenario (at least map). It is best to play against a man on a large map. There are 3 campaigns, media size together several scenarios.
  8. Nothing, a patch is no ready and there is no problem.
  9. First of all do not panic, the best download yourself a complete new installer CMBN (ca 9GB) on the installation there will be no problem.
  10. This is a difficult matter, a few times I wrote about it has always been an explanation that is ok, although the situation was absurd, as here. It's hard not to see the tank on 2-3 m even at night and rain.
  11. It takes to be a simple tool (see how to run it), preferably function in the game.
  12. This should be a detailed battle result. This is needed to play the CMC with CM, if BFC thinks we play only QB, scenario is strongly mistaken. Players have different campaigns ( CMC) and the only difficulty is the detailed counting losses after the battle. I suspect that there is a lot of work with the addition of this feature. After playing the campaign in CM units have calculated loss in detail.
  13. Hi I am ready CMBS or CMRT, map large, Meeting Engagement, scenario or QB, side your decision .Play only with Dropbox.
  14. Hi I started the game CMBN, file sent to dropbox this is QB.
  15. I have, of course, this game just goes PBEM. But such strange situation is more particularly at short distances, do not require that each of them to make the movie. It would be good to BFC verified again spotting.
  16. Continued this same battle as above few turns further I send another video of the night fighting now is even more interesting than the last. In one place you can lead gunfire area 100m a few meters away already at 3 m do not see anything. Come to the conclusion that either the infantry with orders hund has limited ability to observe or the game has a bug. It's hard to explain it differently to notice the tank located about 3 m apart was needed until the 90s. Interestingly tank moved, fired but it did not help to see.
  17. The problem boils down to what you would see at a distance> 100m and what to 20m. For longer distances, then I do not have any objections, otherwise the case looks like we have something under his breath and did not see it. So in this case, the guys barely managed to dodge to the side SU85 appeared on 2sec. After all, at small distances we everything better and faster. I get the feeling that the process of view is identical irrespective of distance which is probably not a good solution.
  18. Problem a spotting with each part of the CMx2 are this is particularly evident at small distances <100m. Here is a small example of what is going on, sometimes it is difficult to play. BFC should look into this problem because the detection of a few seconds later the enemy at a distance of 500m is not the same as not detect it at a distance of 30m. Such peculiar situation is more and this film is made with my current PBEM game.
  19. Yes, more open terrain armored battles at 1000m and more. It looks very interesting off target shot, ricochets, etc.
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