After 18 years of playing in CM I have some thoughts too.
The best games is QB human vs human, or a well-balanced scenario. The game versus AI is only in a well-prepared scenario.
Playing QB is a waste of time, this is due to the AI plans that each map has assigned. Mostly AI forces are divided into 2-5 groups, it's definitely not enough. As we give orders ourselves, they are detailed. After all, no one gives one order to the whole company platoon of tanks. AI forces can also be divided into small groups, and detailed orders (each vehicle, section, team should be separate group). Playing QB very often happens that the forces of AI are idiotically arranged, eg: a tank behind the building, etc.To prepare a scenario, map is needed and here would be useful for a separate map creator, with the possibility of transferring maps between games, with ctrl + C and ctrl + V it would greatly speed up the creation of a new map.
Another thing is the ability to divide AI forces into groups, there are only 16 of them. It's a little bit max AI strength is 2 companies and several vehicles, then we have the possibility to issue detailed AI orders. Which, of course, will translate into the quality of the scenario.
Someone will say, but he's smart, and he has not done anything yet. For years I have been creating maps and scenarios that I play with friends who are happy with my ideas. Although none of these things have been published, it will change soon.
I am currently working on a campaign for CMFI, I already have a few scenarios and I need a tester what I came up with. Are the scenarios not for difficult, boring, etc. Because working on a campaign for one person is a lot, especially testing is time-consuming.
If someone is willing to help, please contact especially those who play QB with the computer.