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Peter Panzer

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Everything posted by Peter Panzer

  1. This is not isolated to a particular scenario. I have seen it occur in self-made scenarios whereby teams will not enter a door and circle the structure to enter from the opposite side. I did not encounter this issue in v1.01.
  2. I can confirm this. (WinXP, 32bit). V1.10 giveth and v1.10 taketh away. I wonder why something like this would seemingly be OS related?
  3. I was taking a look at the Allied armor in the Commonwealth Module and it looks like the Sherman I and II may have, at least partially, fallen victim to the low-poly count model issue affecting the MkVIB. Notice the main gun manlet and ball mount on the bow machinegun on the I and II compared to those outfitting the III... Sherman I and II: Sherman III: Perhaps these can be retouched in a patch as well.
  4. Marco: Thank you for creating and sharing these. The plain, colored versions are, in my opinion, the best team and support unit panels available. This variant is the epitome of less is more in design - clear, bright and nothing superfluous. With a little bit of tweaking these can be plugged into Juju's interface panels for a nice, combined effect, which is great because his new HQ icons are too cool not to use.
  5. No offense here Phil - I actually think it's great you are so excited and grateful that you are willing to take such a step! I was just wondering aloud about the potential repercussions of some folks essentially getting paid for their work while others might not. So as not to derail the thread, I'll stop there. Thank you for provoking the interesting discussion point though.
  6. I hate to open this can of worms, especially in a thread aimed at displaying Juju's great effort, but this subject has come up a few times now. That said, I too am wary of the notion of submitting payment to those contributing mods. The idea comes from a very well intentioned desire to express a tangible form of gratitude, but I tend to agree with para, in that it sends a potentially awkward message to the greater modding community and sets a tipsy precedent (no pun intended;)). I could be wrong, but I had been operating on the assumption that those who offer work to the community do so both out of the pleasure of creating it and sharing it for the greater enjoyment of all of us gathered here. If true, I would hate to see that spirit hindered by injecting money into the equation, regardless of how benevolent the sentiment is. Quickly, the notion of offering payment also drives at a few other things. First, that we have some profoundly gifted talent gracing the forum. So much so, that it compels people to devise a greater means of tribute. Second, this community is comprised of some stand-up, kind-hearted guys who earnestly want to transform their appreciation into something concrete. I applaud all of you and obviously each of us can make our independent choices, but let's also be mindful about the bigger message this idea may be inadvertently sending. This probably belongs in a separate thread, but it is an interesting discussion - sorry Juju!
  7. Yep, even a total hack like me can coax out some decent results by using this very simple method. Here's a quick shot of a Waffen SS LMG Team taking up a position... I chopped up some existing mods, combined them with a set of tweaked stock .bmp's and renamed them accordingly. I now have SS Panzer Grenadier squads togging around in all manner of dress... Camouflage upper/M43 lower (seen above) Camouflage lower/M43 upper Full M43 (seen above - I slapped on a few SS insignias to give 'em an extra dash o' Nazi) Full Camouflage Coverless and camouflage cover helmetsI would post a shot of the other combinations, however the bulk of the squad pictured above is presently located in tall grass ducking mortar rounds...
  8. First, a most sincere thank you to all of those contributing mods - your talents and generosity really do change the game experience for many of us. In addition to the work generated by forces of nature like Fuser and Juju, here are a few I would like to see as follow-ons to the Commonwealth Module... Vein: German Uniforms for SS and Luftwaffe Field Divisions. He did a wonderfully understated job on the Heer uniforms, however I am not sure if he is still around. Marco Bergman: Unit/support asset portraits for the UI. Photorealistic and clean in their presentation, I combine these with Juju's UI mod for a great effect. Rambler: In addition to his exemplary small arms mod, he turned out a cracking, weathered rendition of the US uniforms. Perhaps he will take a swing at the British and Canadian uniforms when time permits. Relatedly, Benpark appears to being crafting some attractive helmets for these forces. While I'm at it, I want to throw out a quick thanks to Mord and GeorgeMC(?) for their brilliant voice work. Your mods elevate the sound effects of the game in the same respect as Fuser's terrain and AFV mods take things to a new level visually. Surely it is rewarding to know your filthy potty mouths sear through the speakers of wargame nerds computers all over the world!
  9. Well, for being "rusty" you sure got back up to speed pretty quickly - righteously awesome work, but that's nothing new for you. Subtlety and balance remain as your more notable strengths. Perhaps I'm wrong, but it appears you accentuated some of the weld marks on the hull and shadows on the mantlet rivets. If so, nice effect without going overboard and turning the model into a stenciled stylization. It's always fun to see the the effects of virtual gravity on your drips and smears - I admire that you are not afraid to obscure the decals with digital grime. You continue to bring it all together man, thank you! Note: Steve mentioned the PzII and MkVIB models will be updated in a future patch, so you may not want to spend time on those models anytime soon.
  10. Sorry to pile on, but this was my first impression as well. The roadwheels on the PZII and undercarriage on the Wespe really have an unfinished look about them. Actually, all of the new German AFV's, with the possible exception of the PzJgV, come across as visually lackluster. To be sure, there are many fine aspects to the new module, however the inconsistency of the AFV model/texture quality does jump out. A quick note - there appears to be a misplacement of Luftwaffe Field Division helmets with the crews of SS halftracks on occasion. Perhaps a texture is coded up to appear in the wrong place.
  11. Fuser: Great to see you back at it. I would love to see you try your hand at the new German vehicles if and when you are up to it. The PzII Lynx and Wespe are especially in need of further work. Mord's suggestion is a good one. The straight forward British camo schemes might provide a good opportunity to try your hand at adding patterns to your otherwise masterful textures. We know you enjoy a challenge.
  12. Macisle, my friend, never underestimate the Brits ability to field the wierdest looking sh*t possible. I suspect tankgeezer is right and the additional mass at the muzzle is some sort of counterweight to mitigate the combination of a short barrel, lack of any brake and the stresses produced by firing a "large" caliber round. Perhaps one of our UK friends will drop in and help us out.
  13. These look very promising, thanks for sharing Rambler. I currently use your small arms mod - you have a great eye for subtlety, color and detail.
  14. I posted this way back in mid August 2011 as a joke in your original MKVI mod thread... ...and now, due to your skill and enthusiasm, here we are... Simply amazing. I am running out of superlatives as I think this is the first time anyone has attempted, let alone accomplished, this goal. Toss in the HD terrain mods and not only have you amassed a steadfast following of wargame nerds, but you have also flat-out redefined the game in visual terms. Thank you!
  15. Yeah, I was hoping to get an up close look at the new textures for the SdKfz 251/3, but I don't think they made it to the Repository. I think our friend is taking a break from the scene for awhile - can't say I necessarily blame him to be honest. I reckon there is always this to keep us busy until his return…
  16. I know many folks aren't going to swoon over a C2 vehicle, but as a fan of light armor, that is a fantastic rendition of the 251/3 - here's hoping you get a chance to upload it soon. Something else, I finally had a chance to sit down and play the game this weekend with all of your vehicle and HD terrain mods in place. You really possess a "painter's eye," which is to say there is a discernible visual unity and artistic awareness of how these textures are intended to work together in your mods. That is no small accomplishment, so, once again, bravo.
  17. Man, forget going blind staring at code - upload that sweet 251/3 from page 29! I'm getting all frothy mouthed and what not...
  18. Fuser: It's always interesting to see how much of a person's character seems to filter through on the internet and to that end I must say you have the patience and generosity of a saint. I think a few folks, in their enthusiasm for your benchmark work, may have blurred the line between admiration and imposition. I applaud the dignified way you have conducted yourself on these message boards. I have not seen a trace of ego or false modesty, only a continued willingness to share, what I'm sure we all agree is a first rate set of skills and talent, with the wider community. I'm not inclined to participate in internet drama, but man, you totally crashed the scene here since the late summer of last year and have set the standard not only for technical skill, but also, in my eyes, for integrity. Truly well done sir.
  19. Well Fuser, if producing work of this scale and quality is how you take a break from modding, then I can't wait until you get back into the full swing of things. You have single-handedly changed the way many of us experience the game. If you weren't canonized before, you should be after this one - my great thanks for all you continue to do as it really is a pleasure to behold. Kudos for significant improvements to the ploughed fields, marsh, mud, dirt road and pavement textures. I also like that you added some yellow to the foliage textures, which have the useful effect of breaking up the previously monochromatic "green walls." I know you like to challenge yourself with new textures, however I am curious if you have any plans to circle back to the SdKfz 251/3? Best wishes and thanks for humoring those of us who have become distressingly addicted to your work!
  20. Oh man, it's like watching an elite long distance runner stumble just a few steps from the finish line! Alas, how the SdKfz 251/3 shall languish in its un-Fusered condition! In all seriousness, thank you once again for an incredible effort, the likes of which I doubt we will ever see duplicated. I received as much enjoyment from observing your monumental production rate as I did from the textures themselves. What a fabulous ride! Something else, one of the wonderful by-products of your work has been my increased awareness of the stunning amount of detail BFC has applied to CMBN's models. There were several moments where I noticed previously undiscovered three dimensional nuances because I was checking out your textures! Very best wishes and be sure to treat yourself as well as you have treated all of us!
  21. Yes there were and yes they do. For the life of me I cannot find the explosions mod I carried over from CMSF to CMBN in the repository or on Greenasjade's site. Essentially, the muted textures appear as if Fuser got his hands on Scipio's original explosion textures. That said, I did turn up some work by Paul Gulianelli, whose first rate smoke and tracer mods also function in CMBN. Pro Effects smoke Pro Effects tracer Scipio's explosion'sEdited to add: Ah, it looks like Vein may have solved the mystery before I posted...
  22. Man, Fuser, you sure make it hard not to act like a teenage groupie. Your work hits the spot everytime - I regularly check in on the site just to see if you have posted anything. Here is an updated version of the list Erwin posted a few weeks back... US: 76L/50 gun M4A3(105) Early, Mid, Rhino M2 and M1 mortarsGerman: PAK 38, 40, 36R, 43, 43/41, 36 leIG 18 SdKfz 251/3 StuH 42 Early JPzIV Mid PzVA MidIt's amazing how short the list actually is - what an incredible service you have done for all of us!
  23. I can confirm this one, if I am not mistaken, this bug was introduced in v1.01. I have witnessed this as well. There is also a bug carried forward from CMSF whereby multiple flavor objects are generated on the map by a single click - I notice it the most with the "rocks."
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