James Crowley Posted October 27, 2011 Share Posted October 27, 2011 "Another big change is the improved AI scripting. While the AI of the base game is potent, the scripting allows the scenario designer to add more variety and layers to the AI behavior. It allows the scenario design to prepare a counter attack at specific locations at specific times. It allows for reinforcements to be drop fed to the AI at key points allowing the scenario designer to better control the flow of the battle. Triggers in the map related to player or AI actions can cause other events to kick off like additional waves of troops. Basically anything the scenario editor can think of. Some scenarios have some very surprising twists to them with the new reinforcement function." This from the upcoming DLC for Matrix/Slitherine Panzer Corps. One can dream. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 27, 2011 Share Posted October 27, 2011 I want triggers that obey FoW!! As in: Nothing gets triggered when there is nobody to report an event or communications are broken. Say no to Borg Triggers ! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted October 27, 2011 Share Posted October 27, 2011 I want triggers that obey FoW!! As in: Nothing gets triggered when there is nobody to report an event or communications are broken. Say no to Borg Triggers ! Best regards, Thomm YES!!!! or to be precise: I say NO to Borg Triggers 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted October 27, 2011 Share Posted October 27, 2011 Using triggers is a slippery slope. I was very turned off at the triggers that Theater of War uses, i.e. X units die and then reinforcements arrive. I am for triggers that allow the AI to shift it's forces if it can see that it's being flanked. So I agree, no Borg trigggers. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted October 28, 2011 Share Posted October 28, 2011 i say yes to triggers of any kind! so the scenario designer could decide which triggers he/she will use. be it if more than two tanks are spottet in area x by unit y then "ai group 1" will move to area z or if casualities of "A2" are > then 50% then "R2" will spawn. .... the game's tac ai uses triggers all the time why not make them accessible via the editor!? 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted October 28, 2011 Share Posted October 28, 2011 I can't see any down-side to AI triggers :confused:. However, it will make designing good AI plans just that bit more intimidating to new designers. 0 Quote Link to comment Share on other sites More sharing options...
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