drrowley Posted October 16, 2011 Share Posted October 16, 2011 The grey line, in part4, is the observers view. I would think the FO sighting would be given some sighting lee-way because of smoke, kicked up dust or even the sound of the explosion. Seems to be some anyway. ‘Lost’ rounds are a problem; but I doubt FDC would continue to shoot the same data over and over again. And the FO wouldn’t call FFE on rounds he couldn’t see. The situation of a FO with mortars to their rear, sometimes only 200 to 300 meters behind and spotting rounds go off to never-never land, I find very idiotic. In a scenario there were 2 bunkers roughly 150 meters apart and I was firing wp to smoke them in. I got FFE on first bunker that was perfect and started on 2nd bunker. It was rather irritating that I had to start over, and it started with a wild short 150m miss; but then it was worked back up to the second bunker. Of course, by this time, the other wp had dissipated. The command for the second bunker should have been just “right 150, repeat”. Another useful command other than ‘repeat’, would be ‘at my command’ fire battery. I find it rather ironic that any unit can fire such perfect shots and then can’t hit the broadside of a barn afterwards. If I have FFE on a target, by definition that target becomes a TRP (battery has firing data to exact location and distance). So, isn’t it a TRP, other than couldn’t be used for ambush? It is very common to fire at target and then use that target, as reference, to fire on another target. Why is infantry’s ‘pop smoke’ so damned in-accurate? Faced a unit towards a road and they threw it 45 degrees to the left. So BFC put so much programming time and money into cmx1’s routines; ‘move to contact’, ‘advance’, ‘sneak’, ‘follow vehicle’, ‘shoot & scoot’, ‘seek hull-down’, ‘click & drag waypoints’, ‘environmental settings’ , ect…. And so, it was decided to keep the artillery/mortar’s smoke ‘or’ he. If battery is allocated 40 rounds he and 10 rounds smoke, it should be 40 rounds he ‘and’ 10 rounds smoke. This smoke ‘or’ he has never made any sense what so ever. Tanks have he/ap ‘and’ smoke (sometimes), why is artillery different? I also bought English version, so why, when playing german, radio traffic is in german. If the above was aborted to make it easier for new player; isn’t this rather confusing to them? 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 17, 2011 Share Posted October 17, 2011 Some advice, would be better if you had all these observations in one thread. As for one it feels like the board is being spammed. Two it's easier to read and follow. Just a new post in a thread thats all is needed. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted October 17, 2011 Share Posted October 17, 2011 FWIW, the fact that 40 rounds is your total allocation, and out of that 40 the maximum smoke you can ask for is 10 rounds has been extensively discussed and justified. You might want to search for that topic. GaJ 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted October 17, 2011 Share Posted October 17, 2011 More advice: shrink the screenshots to 800x600 or some size that formats better on the forum. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 17, 2011 Share Posted October 17, 2011 I also bought English version, so why, when playing german, radio traffic is in german. If the above was aborted to make it easier for new player; isn’t this rather confusing to them? It's been that way since CMX1, and TBH I've never really heard any complaints about it. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 17, 2011 Share Posted October 17, 2011 Alot of these observation and oddities posts just smack of someone who hasn't learnt how to play the game or undertands it. 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 17, 2011 Author Share Posted October 17, 2011 forum would allow only 5 pics per post. LukeFF, of RFB team? In CMx1, FO exchange as well? background chatter i remember. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted October 17, 2011 Share Posted October 17, 2011 forum would allow only 5 pics per post. You can reply to your own post and post more pictures. Just for future reference 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 17, 2011 Author Share Posted October 17, 2011 huh, thanks. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted October 17, 2011 Share Posted October 17, 2011 FWIW, the fact that 40 rounds is your total allocation, and out of that 40 the maximum smoke you can ask for is 10 rounds has been extensively discussed and justified. While that is true, the way it's conveyed to the player is still totally nonsensical. The way that the came counts down remaining rounds is bass-ackwards to how it should be shown if you want any meaningful information to be conveyed to the player. 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 17, 2011 Author Share Posted October 17, 2011 "FWIW,...", don't care, don't see any justification for it. and yes, it has been there since day one of CMx1. and still also find it "nonsensical" and confusing to new players. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 18, 2011 Share Posted October 18, 2011 LukeFF, of RFB team? In CMx1, FO exchange as well? background chatter i remember. Yes, I'm the RFB developer. Now that I think about it more, I don't think there is radio chatter for artillery and air support calls in CMx1. However, all nations in CMSF speak in their native language for FO calls. 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 19, 2011 Author Share Posted October 19, 2011 sure you've heard this a lot; just like to say, always admired your work..... 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 20, 2011 Share Posted October 20, 2011 sure you've heard this a lot; just like to say, always admired your work..... Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 20, 2011 Share Posted October 20, 2011 Yes, I'm the RFB developer. I'm sure that's cool, but please if you will, what is/was "RFB"? Rockin' Free Base? Random Flaming Balls? Michael 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 21, 2011 Share Posted October 21, 2011 I'm sure that's cool, but please if you will, what is/was "RFB"? Rockin' Free Base? Random Flaming Balls? Michael Real Fleet Boat, a realism mod for Silent Hunter 4. 0 Quote Link to comment Share on other sites More sharing options...
Animal_Mother Posted October 21, 2011 Share Posted October 21, 2011 OP--I used to be in FDC as well, so I can sympathize. The artillery system could stand a little additional work. My recommendation would be having repeat FFE within maybe 100-200 meters of the original target (of course there should be some random variation on where this actually falls, one factor being the experience of the FO) with the tradeoff being that each arty type has a standard firing pattern and deviating from this will result in longer fire mission times. Maybe not all that is needed but I think it would improve things. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 21, 2011 Share Posted October 21, 2011 I agree that the arty count system is not just counter-intuitive, but just wrong. My current 105 battery shows "105mm HE...70", "105mm Smoke...10". Now, if the first ammo line showed "105mm shells...70", that would be more correct. If - and it's been far too long since I tested this and proved it to myself - IF the game counts rounds as if the top line (HE) is total and smoke can be either smoke or HE, well, it's wrong. If it's labeled "HE", well, it should only be HE. Ditto for smoke. FWIW. Ken 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 21, 2011 Author Share Posted October 21, 2011 AM- agreed.... but for game purpose, simplicity, the 'standard firing pattern' be just a circle. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 21, 2011 Share Posted October 21, 2011 LukeFF: Re "RFB": As a fan of the Silent Hunter series, where can one get that mod? Actually where is a good place to get the best of the SH mods? 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 22, 2011 Share Posted October 22, 2011 LukeFF: Re "RFB": As a fan of the Silent Hunter series, where can one get that mod? Actually where is a good place to get the best of the SH mods? You can find all the mods you'd ever want for the Silent Hunter games at Subsim.com. 0 Quote Link to comment Share on other sites More sharing options...
Animal_Mother Posted October 22, 2011 Share Posted October 22, 2011 AM- agreed.... but for game purpose, simplicity, the 'standard firing pattern' be just a circle. Yes that's what I meant. But maybe the circle should be different sizes depending on the firing unit. A battery of 105s using a bigger standard circle than, say, 60mm mortars would. Also if you are going to repeat FFE you should have to do it immediately following the original mission, at least with higher level assets. A battalion level asset might wait a little longer for you to decide if you want to repeat before going on to something else while brigade level might not, ect. At present my favorite trick when trying to take out a single target like an AT gun is point target, harassing fire, max. mission length. This way I can continue fire until the target is destroyed without having to restart the fire mission from scratch, but once it is destroyed I can cease fire without wasting too many rounds. It doesn't work too badly but imo is a little gamey and is not what a unit would do irl. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 22, 2011 Share Posted October 22, 2011 Thanks Luke. Just took a look. I had no idea there was so much stuff available. And I didn't even know there was a SH5! 0 Quote Link to comment Share on other sites More sharing options...
drrowley Posted October 23, 2011 Author Share Posted October 23, 2011 AM- again, totally agree. "At present my...."; i do this as well, as they say, great minds.... Started a conversation in 'General Discussion Forum'..... erwin- sh4 with RFB is completely "new" game than generic sh4, highly recommended. 0 Quote Link to comment Share on other sites More sharing options...
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