benpark Posted July 4, 2011 Share Posted July 4, 2011 I've been making a fictional urban battle for a while now in order to get used to scripting the AI in the editor. I'm particularly concerned with getting the AI urban combat scripts and opposing force ratios nailed down so that there is a challenge, but it isn't impossible. I have a plan for a a semi-historical series/campaign if I can get a good grasp on the AI scripting. This is a dense map, so 5+ minute load times are to be expected. The map runs fine once loaded for me. I'm uploading it here if anyone cares to have a look and add suggestions/constructive feedback: http://www.filedropper.com/urbanlegend Play as US side (assault). There's no briefing yet, but all AI is scripted for the defense (German). It's a work in progress, so anyone expecting polish probably should wait (but I am finding it playable and somewhat fun even knowing what to expect). I have a working QB map for assault and meeting engagement, but I want to finish the scenario up before returning to the finish those up. Thanks for looking, and I appreciate any help given. Pics of the map: 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 5, 2011 Share Posted July 5, 2011 Looks like a beautiful map! 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted July 5, 2011 Share Posted July 5, 2011 Very attractive map. Looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted July 5, 2011 Share Posted July 5, 2011 Check the file. I'ts only 82kb and when I try to open, a dialog box pops up saying the file is corrupted. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted July 5, 2011 Author Share Posted July 5, 2011 Odd- I just tried downloading and unzipping- I got a .btt file from the zip. I'll try to load it a bit later tonight, but it seems OK. I forgot to add- place file in the "scenarios" folder in the main "Game Files" directory. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted July 5, 2011 Author Share Posted July 5, 2011 Agua, it loaded from the download on my laptop. I'll upload to another site in a bit in case it's that download site. Thanks for trying it out. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted July 5, 2011 Share Posted July 5, 2011 Really nice map Ben. I am absolutely looking forward to playing this and want to avoid peeking at the AI so it is not spoiled. Its gonna be Carentan meets Hue or something like that I hope. My preference personally, never played much on the dusky maps but then again never gave it a chance. But thats easy for each individual to change. Nice building and street arrangements. 528m X 960m good size, gonna need more than an hour the way I play. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted July 5, 2011 Author Share Posted July 5, 2011 Thanks, Nik. I tried doing the dawn lighting to allow a little freedom of movement by the attacker in the initial stages of the battle- it should be light by about 1/2 way through the battle (which should be 1.5 hours- I prefer scenarios that allow lots of time). I'm happy to change anything that doesn't work, too. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 5, 2011 Share Posted July 5, 2011 ...I prefer scenarios that allow lots of time). Me three. Great (or slow?) minds think alike! That is a really, really nice map, Ben. I'm going to give it a shot sometime this week. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted July 5, 2011 Share Posted July 5, 2011 Thanks Ben. I figure it must have been something with my WinRar setup or my OS because I just downloaded it fine here at work, extracted it, and have now sent it along without the compression to the house. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted December 15, 2011 Share Posted December 15, 2011 Was this ever released Ben? Did I miss it? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 15, 2011 Share Posted December 15, 2011 I hope something was done with it as a scenario as the map looks great. I wonder if processing power became a problem as it is very detailed. And once you start to add units... 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted December 15, 2011 Author Share Posted December 15, 2011 I'll dig it back out. I was still fussing over the AI plans. Maybe tomorrow I'll put up a link for testing. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted December 22, 2011 Author Share Posted December 22, 2011 Sorry, I am sidetracked with (hopefully temporary) holiday madness. I'll revisit this and get out a finished, fictional battle and QB map for attack after getting home from family visits. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted December 22, 2011 Share Posted December 22, 2011 Sorry, I am sidetracked with (hopefully temporary) holiday madness. I'll revisit this and get out a finished, fictional battle and QB map for attack after getting home from family visits. Bah Humbug! 0 Quote Link to comment Share on other sites More sharing options...
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