BadElvin Posted June 25, 2011 Share Posted June 25, 2011 Do the buildings in CMBN have the ability to catch on fire? The same question for fields and forests. I remember in CMX1 the buildings and fields catching fire. 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted June 25, 2011 Share Posted June 25, 2011 No. Maybe later? 0 Quote Link to comment Share on other sites More sharing options...
BadElvin Posted June 25, 2011 Author Share Posted June 25, 2011 Thank you! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 25, 2011 Share Posted June 25, 2011 I really do hope for terrain fire & smoke effects added to CMN very soon. Otherwise battlefields just do not look like...battlefields. 0 Quote Link to comment Share on other sites More sharing options...
De Savage Posted June 25, 2011 Share Posted June 25, 2011 Flame thrower would be awesome too. But I understand why they left it out. It was used too many times in H2H. But when used rarely in scenarios this would be cool. Burning fields, houses and forest. C00l! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 25, 2011 Share Posted June 25, 2011 I'm pretty sure that FTs and fire are coming, just not quite yet. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted June 25, 2011 Share Posted June 25, 2011 I'd absolutely love to have the ability to place burning buildings and other terrain features in the scenario editor at the very least. I also think the lack of burning terrain makes the missions look too pretty. I don't need to have that fire spread or to start during the mission just yet although the lack of it is gradually growing in importance. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 25, 2011 Share Posted June 25, 2011 I'd absolutely love to have the ability to place burning buildings and other terrain features in the scenario editor at the very least. I also think the lack of burning terrain makes the missions look too pretty. I don't need to have that fire spread or to start during the mission just yet although the lack of it is gradually growing in importance. +1 No need for BFC to go excessive with it. If game performance is of concern, there could be always the added "option" to degrade the visuals, just like in CMX1. With regard to "balance", no FT unit can rule a battlefield alone. Crocodiles are not invincible and small FT teams can die more quickly than any other infantry type unit in frontline combat. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 25, 2011 Share Posted June 25, 2011 This is another one of those topics that comes up constantly. Ambient fire effects aside (I'd like to see some), pretty much any kind of game functionality that allows for arson will be abused. Deliberate fire setting as a historical battle tactic is rare mainly because its effects and timing are highly uncertain even in favourable weather; it takes patience and some freedom of movement to do right and units under fire typically have neither. Burning out diehards implies the game is pretty much already done while any "scorched earth" tactics would be implemented by the defender prior to the battle -- clearing fields of fire being far more useful tactically than having flaming (and smoky) obstacles obscuring LOS. 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted June 25, 2011 Share Posted June 25, 2011 Bunkers can catch on fire in the game. Seen both wooden and concrete ones go up in flames. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 25, 2011 Share Posted June 25, 2011 Of course I have come here. You knew I would. Equally as predictable, I must agitate for FLARES which can ignite conflagrations! Enemy near a haystack? Flare! Strongpoint in a house? Use that flaregun and aim for the curtains! A burning battlefield is a happy battlefield. Ken 0 Quote Link to comment Share on other sites More sharing options...
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