Wiggum Posted May 14, 2011 Share Posted May 14, 2011 Thomm said that he made a official report but the best would maybe to open a new thread (there are ne ones for everythin anyway at the moment) ! 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted May 14, 2011 Share Posted May 14, 2011 Yeah, will do. EDIT: Missed Thomm's post. Oh well, can't hurt to post it again. 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted May 14, 2011 Share Posted May 14, 2011 Judging by the posts, I must have the slowest rig on here. Don't play a lot of games these days with two boys in hockey ;-) Been playing the demo and haven't noticed any slowdown yet on 1680x1050\Best\AA on: Athlon 4000+ GF 8800GTS 320MB 2GB RAM Win XP SP3 SB Live Xtreme (?) card 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted May 14, 2011 Share Posted May 14, 2011 Originally Posted by PondScum View Post Nice - thanks for doing the experiments! Have you compared CM:BN's antialiasing with that done by the ATI card? If the quality is comparable, that might be another way to eke out a few more fps. Hmm...no I didn't - but I will tomorrow morning. I'll report the results here. Tested CCC based AA - not only does it look worse but FPS went down. Advice for ATI users - set AA in game to On and set CCC AA to the lowest setting = Multi-sample 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 14, 2011 Share Posted May 14, 2011 Go to the Scenario Editor and just make a map full of trees of different kind. Gee, do you mean if you purposefully try to break the game you get slowdowns? Wow. A revelation. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted May 14, 2011 Share Posted May 14, 2011 Gee, do you mean if you purposefully try to break the game you get slowdowns? Wow. A revelation. No... It not because of the trees (you can have the hole map full of them without lag) it only about the combination of wind+trees that gives you massiv lag ! Most likely a bug that can be fixed. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted May 14, 2011 Share Posted May 14, 2011 Gee, do you mean if you purposefully try to break the game you get slowdowns? Wow. A revelation. That's not the point and I'm really a bit surprised by your post, considering you're a beta tester. Same with Sergei's posts. Trees are not the problem, moving trees due to wind obviously are. And you don't need a map full of trees, this is just to show the problem. The massive FPS drop occurs in normal scenarios, such as the "Closing the Gap" scenario from the demo. 0 Quote Link to comment Share on other sites More sharing options...
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