stikkypixie Posted January 17, 2011 Share Posted January 17, 2011 If possible, put in a camera movement that is slower than moving the mouse to the edge of screen but that doesn't accelerate. It feels very clumsy to go level 1 view and trying to get to right position. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 17, 2011 Share Posted January 17, 2011 Um, do you really want to post this here? 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted January 17, 2011 Share Posted January 17, 2011 Where else is he going to post it? In the MG Bug thread? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted January 17, 2011 Share Posted January 17, 2011 Where else is he going to post it? Never you mind. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted January 17, 2011 Share Posted January 17, 2011 Another one of those reckless beta buggers .... Its starting to become an epidemic 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted January 17, 2011 Share Posted January 17, 2011 I've always felt the camera movement for CMx1 and now CMx2 to be clunky.(although better in CMSF) It's not a broken deal breaker though. But your average RTS game has much better smoother camera controls. Though BF doesn't have the manpower of those big studio's. Two words come to mind, "good enough", but having said that, there is certainly room for improvement though. FYI: use the WASD movement keys for small finer adjustments and the mouse over screen edges for the bigger sweeping movements. Also the tab key locks to your highlighted units position. 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted January 17, 2011 Share Posted January 17, 2011 The only times when I miss really smooth movement is when I zoom in real close and try to take screenshots of my pixeltruppen. WASD movement up close is reasonably good, but could be improved a bit. 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted January 17, 2011 Share Posted January 17, 2011 OR . . . if you hold down the RIGHT mouse button and then move the mouse, the camera pivots in place (as slow or fast as you move the mouse). If you hold down the LEFT mouse button and then move the mouse, the camera tracks/pans along your last fixed axis (as slow or fast as you move the mouse). These are really nice functions for fine or large camera movements. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted January 17, 2011 Author Share Posted January 17, 2011 OR . . . if you hold down the RIGHT mouse button and then move the mouse, the camera pivots in place (as slow or fast as you move the mouse). If you hold down the LEFT mouse button and then move the mouse, the camera tracks/pans along your last fixed axis (as slow or fast as you move the mouse). These are really nice functions for fine or large camera movements. Yes, but it still accelerates. Anyway, it's not crucial, but it's been bothering me of late. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted January 17, 2011 Share Posted January 17, 2011 Yes, but it still accelerates. Mine doesn't :confused: You have to be pretty precise with your mousing, but I use the mouse + L or R click all the time to zoom about the place. Moving the mouse big distances causes big and fast movements, but fine detail and slow movement can definately be done with careful mousing. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 17, 2011 Share Posted January 17, 2011 I do admit it takes a fine touch sometimes. We used to get complaints about the camera shooting unexpectedly out into space but it turned out to just be players not paying attention to where their cursor is on the screen. Inadvertantly bash it into an edge and Zoom! The closer you right-click-move your cursor to the center of the screen the slower and more fluid the movements are. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted January 18, 2011 Share Posted January 18, 2011 I seem to remember in CMx1 that TAB would put you in a unit's perspective, but in CMx2 it puts you a little behind the unit. You lose a little of the "you are there" feeling. I also seem to remember complaining about this when CMSF came out. 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted January 18, 2011 Share Posted January 18, 2011 Well, you got the nice nifty binocular function, is it Z and X? I found that really immersive. 0 Quote Link to comment Share on other sites More sharing options...
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