Pinetree Posted December 23, 2010 Share Posted December 23, 2010 Terrain mesh detailed down to 1 x 1 Meter (horizontal) by 1 Meter (vertical). Combat and movement resolved to partial metersDoes this mean a terrain tile is now 1 square metre as opposed to 8m? 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted December 23, 2010 Share Posted December 23, 2010 Yeah, that was eye opening. Not sure what it will mean in terms of game play, or computing power. And this with maps up to 16 by 16km???!!!:eek: 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 23, 2010 Share Posted December 23, 2010 Terrain tiles and the terrain mesh are two different things. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 23, 2010 Share Posted December 23, 2010 The mesh has always been 1x1 for Cmx2. Open the editor and move a flavor object around. It will move in 1m increments. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted December 23, 2010 Author Share Posted December 23, 2010 The mesh has always been 1x1 for Cmx2. Open the editor and move a flavor object around. It will move in 1m increments. Ahh, gotcha.Thanks. For a bit there, I was imagining building roads like we do motorways in CMSF.. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 23, 2010 Share Posted December 23, 2010 I can't even imagine how few of us would have the hardware to play CM with 1x1m Action Spots. Well, with maps larger than 100x100m that is Steve 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted December 23, 2010 Share Posted December 23, 2010 And this with maps up to 16 by 16km???!!!:eek: No. Map can be 16 square km. (4km X 4km) 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted December 23, 2010 Share Posted December 23, 2010 No. Map can be 16 square km. (4km X 4km) On a "good day" (i.e. that's highly dependent on a player's machine, how cluttered the map is, how many units are on it, how many concurrent LOS / LOF checks, etc.). 0 Quote Link to comment Share on other sites More sharing options...
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