tyrspawn Posted November 4, 2010 Author Share Posted November 4, 2010 mission 4 part 1: 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 4, 2010 Author Share Posted November 4, 2010 There is no part 2 for this mission, about 2 minutes into recording part 2 the Syrians surrendered after I panzerfaust-killed a syrian special forces platoon leader. AAR screen: http://www.krauselabs.net/dump/minakhaar.jpg 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 5, 2010 Author Share Posted November 5, 2010 Mission 5: 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted November 5, 2010 Share Posted November 5, 2010 Thanks for posting these, they are great to watch. The Airfield assault was like watching a real engagement. The sounds, the sights, the tension. Great stuff. Cheers, Gpig 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 6, 2010 Author Share Posted November 6, 2010 Mission 6: 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 7, 2010 Author Share Posted November 7, 2010 Working on Mission 7 now - jeez! Is this the Foy of the German campaign? I feel like i'm going to lose half of my company by the time its over. I think RPG-29 rounds from Syrian special forces has accounted for 75% of my casualties during the campaign. This actually happened today: 1. See RPG-29 team in a building after it shot at one of my leops 2. Suppressed building/no response 3. Leveled building with PZH 2000 to rubble. 4. Continued to suppress rubble 5. RPG team somehow survives and squeezes off a round at my section in a building 250 meters away, killing 3 guys and wounding 3 others. Arghhh! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 7, 2010 Share Posted November 7, 2010 Working on Mission 7 now - jeez! Is this the Foy of the German campaign? I feel like i'm going to lose half of my company by the time its over. I think RPG-29 rounds from Syrian special forces has accounted for 75% of my casualties during the campaign. This actually happened today: 1. See RPG-29 team in a building after it shot at one of my leops 2. Suppressed building/no response 3. Leveled building with PZH 2000 to rubble. 4. Continued to suppress rubble 5. RPG team somehow survives and squeezes off a round at my section in a building 250 meters away, killing 3 guys and wounding 3 others. Arghhh! ***SPOILER*** I scripted the AI to retreat and reposition at regular intervals. He probably jetted before the arty leveled the building. ETA: I think I misunderstood your post, and now believe you said that the RPG team was in the same spot. 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted November 7, 2010 Share Posted November 7, 2010 Great walkthroughs as always. It's interesting to whatch them after I play the mission and see how you did it differently. I've noticed the AI are noticeably tougher, more shifting positions and not opening fire till I'm pretty close. Although sometimes the scripted large scale falling back just gives away all their positions to my overwatch and I hit em with bombs and arty. Triggers would certainly be nice. Combined with tougher ROE, it's certainly a challenge. The MG3s are a great way to soften up a town and get the enemy (tac AI) to fall back. If you can get set up on the flank of a town, you can use the MG3s to try to flush out some of the bad guys without leveling the buildings. Hose down each position for a bit a see if anyone panics and runs out the back when you cease fire. Then when they fall back you can hopefully hit em from the flanking positions. I've actually been opening the hatches a lot on my Leo 2's and using the 2xMG3 per tank as a more architecturally considerate means of laying waste to everything (8x MG3s is quite a bit of suppression). Evidently redecorating every building with 500 bullet holes doesn't count as damage. Nothing that can't be fixed with a few gallons of plaster..... 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 7, 2010 Author Share Posted November 7, 2010 I was speaking to how badass the Syrian special forces seem to be in Nato, it seems very difficult to suppress them and their combat discipline is absurd. Even when I perform textbook cordon and assaults of buildings, they always seem to squeeze off some accurate fire and kill or incap. one of my troopers. And the RPG-29s are a nightmare. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 7, 2010 Share Posted November 7, 2010 I was speaking to how badass the Syrian special forces seem to be in Nato, it seems very difficult to suppress them and their combat discipline is absurd. Even when I perform textbook cordon and assaults of buildings, they always seem to squeeze off some accurate fire and kill or incap. one of my troopers. And the RPG-29s are a nightmare. *** spoiler again *** In this particular scenario, the SF are Fanatic. They will fight to the last. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted November 7, 2010 Share Posted November 7, 2010 let me guess, factory mission? jajaja 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 8, 2010 Author Share Posted November 8, 2010 Yes, I finished it just now - 5 blufor KIA/WIA, 175 opfor KIA, ~40 MIA, ~40 WIA. Thought my casualties would be much higher. Still really feeling the attrition rate. I'll upload the walkthrough before I go to bed. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted November 8, 2010 Share Posted November 8, 2010 These are great, and you seem to be going at the same pace as I am. It's fun to see how someone else did it- and yes, the factory is tough. My favorite scenario of CMSF, I think (along with the "Breaking the Bank" one). What sound mod are you using? It sounds more visceral than the stock sounds. I am now guilty of a "What...mod is that?", it only took me 10 years. 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 8, 2010 Author Share Posted November 8, 2010 AKD sound mod. 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 8, 2010 Author Share Posted November 8, 2010 Mission 7 part 1: 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 8, 2010 Share Posted November 8, 2010 Mission 7 part 1: Thanks for the video. It was pretty awesome watching someone play a map in detail that I had worked so much on. You made a comment on why the compound was so important to attack. It is directly adjacent to a major highway leading east out of Aleppo. It would be impossible to isolate the city without clearing it. Of course, a squadron of B-52s would suffice, but that wouldn't be any fun. 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted November 9, 2010 Share Posted November 9, 2010 Really enjoying these videos. Audio balance/timing much better now. Good luck with the final assault! 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 10, 2010 Author Share Posted November 10, 2010 Mission 7 part 2: 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 10, 2010 Author Share Posted November 10, 2010 Mission 8: 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 17, 2010 Author Share Posted November 17, 2010 Have two more videos ready to go but youtube's advanced upload appears broken >_< 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 19, 2010 Author Share Posted November 19, 2010 Mission 9: 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted November 20, 2010 Share Posted November 20, 2010 Very difficult scenario. This demonstrates how many hazards exist in assaulting an urban area. I'm not even a baby tactician, so feel free to disagree. I wonder if rather than a central attack, exposing units to fire from both flanks, if you'd cleared one or other flank then advanced to enter the built up areas in strength from one direction, you would have had the Marders in closer support of your dismounts. I guess I need to try it myself!! Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 20, 2010 Author Share Posted November 20, 2010 Very difficult scenario. This demonstrates how many hazards exist in assaulting an urban area. I'm not even a baby tactician, so feel free to disagree. I wonder if rather than a central attack, exposing units to fire from both flanks, if you'd cleared one or other flank then advanced to enter the built up areas in strength from one direction, you would have had the Marders in closer support of your dismounts. I guess I need to try it myself!! Keep up the good work! It's not possible to have the marders close for support, because around every corner is a tank or BMP. Also there's the matter of moving them across the open, where ATGMs are in ambush. It's basically a repeat of The Factory, except with tanks in the urban centers, and no pioneers to blow through/avoid obvious kill zones. 0 Quote Link to comment Share on other sites More sharing options...
pazuzusmiles Posted November 20, 2010 Share Posted November 20, 2010 Fantastic! I m actually watching all your other "combat training" films now as well. Good useful tactical advise, especially using overwatch which might be old hat to proffessionals and students of but the average layman may not know...just awesome. Please keep these coming! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 20, 2010 Share Posted November 20, 2010 Yes, your videos are fascinating and I wish it were easier to have discussions on why you did certain things, your thinking process etc, and (with input from experienced players/BFC testers) if you had a replay what you would have done differently. One idea: Can you provide a list of all your links one one page when you're done. I think other clubs might find them fascinating. 0 Quote Link to comment Share on other sites More sharing options...
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