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Ammo Cache ?


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hi i have designed a few battles eventhough i have not published any yet but one problem i have is a lack of Ammo storage, what i mean is in cmsf a section in a big fire fight can use its ammo up in a few turns, and has to resupply from a vehicle as at present it is the only place a unit can aquire ammo from. So i find myself having to put immobalised vehicles in a situation where i really just need a Ammo Cache. Sorry if this has been raises before but have not been keeping up on the forum lately.

I know we will not get it in cmsf, but will Ammo cache's be in Afganistan or Normandy ?

thanks paul

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  • 3 weeks later...

I have to agree with this point. Ammo resupply for light infantry especially is a real problem (unless i've missed something already in the game). It would be useful if they could access a landrover or similar vehicle to get supplies. I had a fight yesterday where my light infantry could not access a landrover full of 5.56mm ammo because it belonged to the attached sniper pairs?!?! Resupply of troops in contact is an important part of any fight especially for the light infantry who don't have access to armoured vehicles. It would be very useful to simulate this aspect.:( Still love the game though. :)

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It was a full Uk infantry section. i tried to get it in but it would not fit. usually light infantry does not have access to heavy vehicles. Landrovers/light trucks are usually it at best. In this senario there was only one landrover. The rest were all dismounted. While the landrover was not part of the section and they would not fit in it, it would have be very useful to be able to access the ammo in the Landrover. In reality you'd just send two guys into the back and get it! It would be good if the simulation allowed a section next to a vehicle to have the "access" button available which would allow it to access the ammo in the vehicle no matter what it's size.

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I brought up ammo caching for the Syrians way back when...thinking it would be nice, especially for Uncons, to have stashes you could place in buildings where they could resupply when depleted...thought it would make for some excellent tactical situations as well, having to fight to keep their ammo supply from being captured....would've also made for some good scenarios where capturing enemy supplies could be factored into the mission. But Steve said it was out of the game's scope if memory serves.

But anyway, It sounds like you guys are talking more about US/UK forces than Syrians.

Mord.

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Kiwi101

One solution to accessing that ammo with a full infantry section is to create an AT-team from the section. That usually results in a 2-man team being created from the section/squad and they can get in, acquire the ammo, exit and reform. Ta da! Not a perfect solution I admit.

And welcome to the boards as well. ;)

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Paper Tiger, thanks of the great idea. You're right, it should work for those units who can form AT/assault teams. I'll give it a go. It's not ideal but much better then what I thought.

Mord,

Thanks, I've been playing and reading the forums for a while now. I used to use Kiwi100 (not many posts though) but forgot my password and changed email address so it seemed to hard to figure out what to do so I just joined again.

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Simple solution for redfor would be to add a standard selection of ammo to the bunkers, and allow infantry to acquire this ammo just like any other vehicle (CMSF treats bunkers as vehicles). The unarmed bunker in particular would be easy to setup as a protected ammo dump (just shield the observation slit from damage). For bluefor, I suppose you could just add the same bunkers, although I feel these are barely passable as Syrian fortifications and definitely don't fit blue. Maybe some sort of FOB hesco/sangar type fortification would be better.

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Yip. That would be a great idea for a prepared defensive position. Probably not feasible for an attacking light infantry force. Generally you'd send someone to an ammo collection point which has been brought forward as far as possible by vehicle. The rest is man- handled to the forward positions. The idea of sending part or all of a section to fetch and carry ammo from a land rover/ truck like vehicle is probably more realistic. It would be good if that section could drop ammo off to the forward sections as you would expect under the platoon sergeant/ company sergeant major. That way you could keep your forward sections in the fight longer. As Paper Tiger suggested earlier, I guess in the context of this game sending part of the section back to get into a vehicle will have to do.

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Wonder if they'll put some aboard the Syrian truck too, as they did with the MTVR?

Reloads for RPG rockets are higher on my list than small arms ammo, since Red infantry don't tend to last long enough in combat to deplete their ammo loads. But when playing Red I frequently do get the situation where I empty my RPGs and the gunners are still alive.

Be neat for both sides to be able to replenish hand grenades as well, but I guess we can add that to the pie in the sky list....

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