Cantona66 Posted May 1, 2010 Share Posted May 1, 2010 1938 Calm before the storm v1.0 I have created a campaign for the Global engine, it is quite similar my PDE 1938 Calm .... But the map is new, it is based on the Third reich map, but i have modified it heavily (i am quite satisfied with it). The game has a working Allied AI, the Axis AI has not been my focus so i am not sure about that, there are a lot of Axis decision events but not so many AI scripts supporting them. Some comments on the mod: -I have added Ethiopia and the possibility to fight the second italo-abyssinian war in East africa -More countries available (Luxembourg, Montenegro, South American, African and free countries after surrender) -More decision events (143 now), including some from the original global game that i transfered. -Made Naval upgrades very expensive to simulate old/new battleships -Changed some unit types (corps =divisions, special forces) corps, AT= shore guns/fortress guns or rockets depending on country) -Lowered Combat data for some countries and units (Norwegian cruisers, Swedish BB´s, Ethiopian corps & divisions, Italian units) -Added some territorial/surrendering events that the PDE engine did not allove -More MPPs in the game since ports and minor cities also has some MPPs now -There are some flags missing (i have not found any usable ones, if you have these please give me a notice) and some i have tried to make myself with varied result -US atomic bombs and German atomic bomb development project -Militia, divisions and rockets for Germany and USSR, fortress guns for other nations. Enjoy! PS You need to download the file called Media 1938 Calm also and copy those media files into the games media folder. Link to comment Share on other sites More sharing options...
masterclaude Posted May 1, 2010 Share Posted May 1, 2010 Good! I was looking forward to this one. I did enjoy your PDE Calm before the storm and now i'll check the repository for your new baby. Why a new map btw? Link to comment Share on other sites More sharing options...
Cantona66 Posted May 1, 2010 Author Share Posted May 1, 2010 I guessed that there where less work using a already existing global map (Third Reich) instead of importing my PDE Link to comment Share on other sites More sharing options...
crispy131313 Posted May 1, 2010 Share Posted May 1, 2010 Is this available for download? Link to comment Share on other sites More sharing options...
Cantona66 Posted May 1, 2010 Author Share Posted May 1, 2010 It´s 10 hours since i uploaded it but it still is not visible in the repository, i can remember but i do not believe it used to take this long time. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 1, 2010 Author Share Posted May 1, 2010 Ok, i am right now uploading the files one more time just in case, if it turns out to be double i will delete one of them. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 3, 2010 Author Share Posted May 3, 2010 Now i have upóaded version 1.1, i guess it will take some hours before iut is ready to DL SC-WWII Global 1938 Calm before the storm v1.1 ------------------------------- Ok, here comes one fast update with many small changes. Changes for V1.1 Fixed decisions script for plundering Moscow (wrong position) Changed text in one decision script Added decision script for re-integration of former Romanian territory back to Romania from USSR Adjusted layout of decision scripts Fixed wrong position in decision script Fixed faulty allied Offensive script Changed unit size of a few offensive scripts Changed some target positions for german raiders in strength scripts Fixed some strength scripts positions Changed strength event for Italian army in East Africa Added units script for USSR Changed difficulty levels for some unit scripts to fire Adjusted layout of unit scripts Added pop-up text in unit script Added names on units in unit scripts Changed dates and failsafe dates in unit scripts Removed picture link from one unit script Changed condition positions in unit scripts Added variable conditions in unit scripts Smaller adjustments on pop-up scripts Fixed wrong positions in resource scripts Adjusted some conditions and condition positions in Mobilization scripts Adjusted text in Mobilization 1 scripts Added territory script for re-integration of former Romanian territory back to Romania from USSR Changed trigger percentage for some supply scripts Fixed Flag ID for one supply script Changed trigger in Surrender_2 script Fixed position for Moscow and Sverdlovsk in Victory script Fixed a few weather tiles Added rivers Added roads and rails in USSR Fixed a tile ownership Added some mountains in Germany Changed geography of Germany Changed name of one German Submarine Fixed one faulty 3-d sprite on german tanks Link to comment Share on other sites More sharing options...
crispy131313 Posted May 6, 2010 Share Posted May 6, 2010 The USSR unit scripts don't work. It's August 1941 and the Allied AI in Russia only has 7 ground units in total. And 4 of them are HQ's. Needless to say I'm just walking around collecting cities. Too bad, I was really having fun! Link to comment Share on other sites More sharing options...
crispy131313 Posted May 6, 2010 Share Posted May 6, 2010 Actually I played another turn and it seems some fired off when I purposely moved units infront of Moscow and Stalingarad to see if they would fire. Also the Kaukas scripts fired as I moved to the Oil fields below Rostov. Still the USSR seemed to weak for Barbossa, and I'm not sure if they are going to be able to hold on for long. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 6, 2010 Author Share Posted May 6, 2010 Ok, maybe i need to beef up USSR then, many of the unit scripts are activate when enemy units comes close to the actual city, Mocow and Stalingrad has big unit script. Link to comment Share on other sites More sharing options...
crispy131313 Posted May 6, 2010 Share Posted May 6, 2010 Here's where I am at now. It's April of 1942. Stalingrad and Moscow both fell in 1941 just before the soviet winter striked. Russia has been holding steady at about 25-30 ground units since that point, although with the spring thaw my experienced troops will most likely dice them up. According to the losses chart Russia has lost 83 units, which would seem like alot, but I marching forward with alot of units also. I have 3 main attack groups now 2 of which could probaly reach Sverdovsk before year end. Egypt has just fell to Italy, and Sudan to Italian East Africa. Spain is 85% Axis, so I am still waiting to see what happens when Franco joins. There seems to be a problem with the Fall of France, or the Plunder Paris script, as I had to replay the turn after the game crashed twice. I don't know which script caused it because it crashed, but the game played through on the third try, and I have not had any issues since. For reference plunder Paris script and the surrender of France did not happen at the same time on my sucessful turn. Operational movement costs alot it seems, especially during the summer months when MPP are very limited. I like this feature, as I have been forced to march my troops more than beaming them through space, however the AI definitley over uses it. As a result they waste much more MPP's than they should. I find this is the biggest problem in Russia, as the AI zaps units around the country contiously because of the constant change in my troops positions. Because of this Russia rarely reforms any of their lost army's. Russia only reformed 4 units over the 1941-42 winter when MPP's are most abundent. My best guess at a solution would be to just start the AI with level 5 infastructure, to limit the cost of the MPP's they waste. Also there are many USSR unit scripts that did not work. Examples: USSR activates Leningrad troops USSR activates Kiev Troops USSR activates Odessa Troops There are many scritps named similar (with different city names) and to my memory only one of these scripts fired off during 1941. I do not remember which city it was. The only exception were the Moscow, Stalingrad and Kaukas scripts. Which worked when I had fog of war off..... hmm. There are also AI only units scripts that say for example USSR (Army - 1939 - Sverdovsk - Allied AI) that I do not think worked as they are still viewable on the Advanced Options - Scripts page. I hope this helps. This is an amazing mod by the way! Link to comment Share on other sites More sharing options...
Cantona66 Posted May 7, 2010 Author Share Posted May 7, 2010 Hello Crispy thanks for the detailed feedback, it really helps! Strange about the crash after Frnace fel since i have not had that problem, i have had crashes at other times and Hubert has helped me a few times to clean away those faults. In my upcoming v1.2 i have beefed up USSr in their production queue and unit scripts. I do not know why the scripts not work all the time, but it could be that the fire when you are for example 1-3 tiles away from the city and maybe you are 4 tiles and then you move directly in and occypy it and the script do not have time to fire. I have now changed some of the scripts to fire at 4 tiles distance. Another factor is that many of the scripts have triggers that not is 100% so sometimes the do not fire! And thanks again! Link to comment Share on other sites More sharing options...
crispy131313 Posted May 7, 2010 Share Posted May 7, 2010 Sverdovsk eventually fell on my last turn, which was July 3, 1942. I'm glad to hear your beefing up Russia, I'm packing it in and waiting for the new version. Looking forward to it alot. Link to comment Share on other sites More sharing options...
rogo727 Posted May 7, 2010 Share Posted May 7, 2010 I enjoy your mod, congrats. Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 8, 2010 Share Posted May 8, 2010 Crispy if you ever encounter this type of error please send me the saved game file that causes the crash as I will be happy to correct the issue. If you still have it send it to support@furysoftware.com Thanks! Hubert Link to comment Share on other sites More sharing options...
crispy131313 Posted May 8, 2010 Share Posted May 8, 2010 I do have this turn Hubert. I will send it to you with instructions on how to duplicate it. Link to comment Share on other sites More sharing options...
crispy131313 Posted May 8, 2010 Share Posted May 8, 2010 Cantona, do the corps in your MOD purposely have all the attributes of Special forces (30% Demorilization, 2-Detrechment) or is that an oversight? With the high number of Corps available and their special attributes, also including cheaper upgrades, and higher movement range I found them more useful than armies. I would actually suggest giving Corps the same movement range of Armies (motorization 2 is available afterall and more affordable for Corps than Armies) and lessening their demorilization to 0 and detrechment to 1. This would effectively space out the effectiveness of Army vs Corps vs Division. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 8, 2010 Author Share Posted May 8, 2010 Hello Crispy, yes that was a oversight, i will change that, thanks! Link to comment Share on other sites More sharing options...
Cantona66 Posted May 8, 2010 Author Share Posted May 8, 2010 SC-WWII Global 1938 Calm before the storm v1.2 ------------------------------- Now i have just uploaded V1.2 Changes for V1.2 Chnaged infrastructure research for UK, France, USA, USSR to level 5, if you play as Allies against Axis AI, please change this back using the editor Gave USSR level1 in tank research Added industrial centers to USA Changed USSR minor cities to cities Changed UK and French cities to minor cities Fixed a fault at the map Added roads & rails in USA & Canada Added units to USA production queue Added units to USSR production queue to arrive 1941 july-October Small changes in US build data Changed Corps demorilization to 0% and detrechment to 1, also changed action points to 2 Changed divisions action points to 1 Fixed activation positions in amphibious scripts Fixed variable conditions in amphibious_minor scripts changed text in annexation script Fixed condition position in decision script Added 3 decisions scripts (Form Repubblica Sociale Italiana, Vlasov forms ROA, form Luftwaffe Feld) Added decision script link to unit script for Luftwaffe Feld Changed text in decision script Changed friendly position in Operation Ikarus Fixed variable conditions in garrison script Fixed spelling in garrison script Adjusted trigger percentage in Mobilization_1 scripts Adjusted mobilization percentage in Mobilization_3 scripts Added one Mobilization_3 script Fixed tactical position i offensive script Increased size of UK offensive script towards Tobruk Changed text in pop-up script Fixed positions in pop-up script Fixed tactical position in purchase script Fixed condition position in resource scripts Fixed condition position in surrender_2 script Fixed activate position in transport_minor script Changed text in territory script Fixed condition position in many unit scripts Layout changes in unit scripts Changed text in unit script Changed picture to one unit script Added units to USSR unit scripts Added unit script Vlasov army group for Germany Added unit scripts RSI for Germany Added unit script for Montgomery army group Changed unit scripts trigger, dates, failsafe dates & conditions positions Link to comment Share on other sites More sharing options...
CSS Posted May 8, 2010 Share Posted May 8, 2010 Very Nice and refreshing Mod, I played Allies +50% and +2 expiriance and beat the axis Oct 42. With som AI manipulations this will be Fantastish! Link to comment Share on other sites More sharing options...
Cantona66 Posted May 15, 2010 Author Share Posted May 15, 2010 SC-WWII Global 1938 Calm before the storm v1.3 ------------------------------- I have just uploaded v1.3, expect it to become official in a few hours Changes for V1.3 Added 3 German corps to production queue, arriving 10th of june 1941 Fixed a picture Added two pictures Removed 1 army from Germany, UK and Italy build limits and 2 divisions from Germany, UK and British Africa, 1 corps from British Africa and Bulgaria Changed Axis parent for Croatia to Germany Added more oil wells & industrial centers for Iran, Iraq, USA and USSR Changed position in resource script for one Iran oil well Added town Ghardaia to Algeria Added rivers Added name Nicosia to unnamed Cyprus city Added more roads & rail Removed 1 militia from the map for Yugoslavia Lowered strength of Greek units Added Greek HQ to the map Changed Swedish and Norwegian map & borders Lowered Uk & France mobilization with 7% each Fixed spelling in some bitmap messages Removed one war entry script (for Italy Dow Greece) Reduced trigger from 100 to 80% for Italy to DOw Greece in another war entry script Fixed position in pop-up script Added three pop-up scripts Added condition position for one decision script Added variable condition in decision script Added decision script for Operation Frühlingserwachen and supporting unit & strength scripts Changed AI triggers in decision scripts Fixed spelling in name and text of decision script Added one offensive script for Germany to attack Turkey Added belligerence scripts for Italy to be at war with surrendered nations France, Belgium, Netherlands, Luxembourg and Norway. Changed partisan flag för Ethiopian partisans Added free unit script for Croatian units to become German after surrender Changed layout of supply scripts Adjusted some strength scripts Added unit script for AI to support decision script Added units to German AI unit scripts Added experience to units in German AI unit scripts Added pop-ups to unit scripts Added some level 4 unit scripts Added tank to USSR unit script, changed that script to only Allied AI also Changed some unit scripts from level 0 to level 4 Changed one French unit script from militia to army and corps Changed dates on a few unit scripts Changed names on German paratroopers in unit scripts Changed unit script for 1st Indian to be a division (instead of army) Changed level on some unit scripts (from 0 to 4) Changed trigger in unit scripts Fixed layout in unit scripts Named unit in British unit script (SAS) Removed one army from UK unit script in Kenya Switched division and militia with corps in USSR unit script Link to comment Share on other sites More sharing options...
Samichlaus Posted May 15, 2010 Share Posted May 15, 2010 Hi Mats Testing your V1.2 calm before the storm mod, I encountered some problems/bugs. 1. Right on the first turn (Axis) there is a popup that says a) that the japanese lost the war and that therefore the US increases their production. 2. The program crashes when trying to install Vichy France. Perhaps this has already been fixed in V1.3. Otherwise keep up the good work! Samichlaus Link to comment Share on other sites More sharing options...
Samichlaus Posted May 15, 2010 Share Posted May 15, 2010 Hi Mats The program crashes when trying to install Vichy France. Just tried to recreate the crash. Went back to the autosave and captured Paris again. As with the first try I install Vichy France. When I answer "yes" another decision screen pops up, completely blank (no text in it), which also happened the first time, and I answer "no" (first time "yes") although I have no idea to what I am saying no...this time the game doesn't crash and I am able to go on (strange thing in Africa btw, where first a french colony declares neutrality but then is taken over by Vichy anyway). Until now, I tried a slightely ahistorical approach to the war. 1. I never occupied or remilitarized something (like Rhineland, Saarland) 2. I didn't occupy Tchechoslovakia. 3. I did the "Anschluss" of Austria though. 4. I committed the italians in Eritrea/Ethiopia (which seems to be a bad thing, since the british kick my ass there, they even took Tobruk btw). 5. I never attacked Poland so far. 6. I didn't use the "Altmark-Incident". 7. I didn't sign the Ribbentrop-Molotov pact. All in all I did little to annoy England, France or the US. The decisions led to the following situation: 1. France declares war sometime at the end of '39 (don't know why, because I never attacked France, their colonies or even Poland). 2. Decided to invade France through Switzerland then, without attacking Belgium, Luxembourg or Netherlands. 3. I captured Paris in August '40 without ever being at war with Benelux. 4. Russia always reminded me, that I didn't "maintain order" in Poland (although I am not at war with Poland) and then soon declared war on Axis. 5. Long before the fall of Paris the British declared war on Axis. I hope these observations help you in improving your good mod! Samichlaus Link to comment Share on other sites More sharing options...
Cantona66 Posted May 15, 2010 Author Share Posted May 15, 2010 Hello Samichlaus, US increase of production is solved in v1.3 thanks to Hubert The crash after France surrendering is new to me The empty decision event is plundering Paris option=+250MPP extra, i am not sure why the text does not apply because there is text in that pop-up The other things i need to think about, but many thanks for the comments, it will definetly help! Link to comment Share on other sites More sharing options...
Cantona66 Posted May 15, 2010 Author Share Posted May 15, 2010 France declares war sometime at the end of '39 (don't know why, because I never attacked France, their colonies or even Poland). In V1.4 i will add variable condition to require Poland to be surrendered if France shall enter War, but i will also add 10% war entry trigegr for UK and France anyway Russia always reminded me, that I didn't "maintain order" in Poland (although I am not at war with Poland) and then soon declared war on Axis. In V1.4 i will add variable condition to require Poland to be surrendered if USSR mobilization script shall fire Thanks for the feedback! Link to comment Share on other sites More sharing options...
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