Isnogud Posted April 6, 2010 Share Posted April 6, 2010 Hi, In my current game me as axis vs. human player I did conquer 4-5 countries in a row wiht Germany and Japan. This resulted in a morale bonus which raises up to 659% for the highest. Is this correct or a game bug? The tactical fighter now kills even 50% of an entrenched (4) unit. With 2 tac's I could kill the full entrenced unit in Moscow quite easy. Greetings, Isnogud. Link to comment Share on other sites More sharing options...
Big Al Posted April 6, 2010 Share Posted April 6, 2010 I think Hubert forgot to mention the "Übermensch" unit. He's a unit of a German soldier with a long flappy cape with a big swastika on his chest. He flies in the air irradicating units with his "uber-beam" vision. Link to comment Share on other sites More sharing options...
Colin I Posted April 7, 2010 Share Posted April 7, 2010 I think we have to conclude you are Terif - only he could build morale like that! Link to comment Share on other sites More sharing options...
PowerGmbH Posted April 7, 2010 Share Posted April 7, 2010 Well i had once around 340%, but unfortunateley this readiness only endured for 2 or 3 turns. it was after i took Moscow AND Chunking in a same turn, quite nice. This effect never stay long time, and flats out in in roughly 5 turns, so act wise and use this "turbo" as long as it lasts .-) Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 7, 2010 Share Posted April 7, 2010 Even though this only lasts a few turns maybe we should cap this at 200% or something similar. Link to comment Share on other sites More sharing options...
xwormwood Posted April 7, 2010 Share Posted April 7, 2010 Sound good, Hubert! Link to comment Share on other sites More sharing options...
Isnogud Posted April 22, 2010 Author Share Posted April 22, 2010 In another game my oppenent has now 1500% morale, which makes any defense against such an attacher pointless. He could easily kill all fully entrenched chinese defenders. I hope this is fixed in the first patch and limited to 150% as you also could only get 15 strenght. Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 22, 2010 Share Posted April 22, 2010 I can confirm that this has been changed and capped at 200% which quickly goes down after a few turns. Link to comment Share on other sites More sharing options...
Amadeus Posted April 23, 2010 Share Posted April 23, 2010 Could this be limited by the Editor? 200% is still very high and you will not need a tactic to destroy any unit. In our German Panzerliga we are a bit angry about that feature. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 23, 2010 Share Posted April 23, 2010 Been getting a lot of questions and at this point I just want to clearify to any newcomers: Panzerliga is not, I repeat NOT, a circle jerk for nazi-necrophiles. They play games. Move along folks. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 23, 2010 Share Posted April 23, 2010 Btw Big Al...is that short Big Alien??? Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 23, 2010 Share Posted April 23, 2010 Could this be limited by the Editor? 200% is still very high and you will not need a tactic to destroy any unit. In our German Panzerliga we are a bit angry about that feature. Unfortunately not at the moment but what I can do then is simply change it to 150% for now, i.e. if 200% is likely to be still too high, and look to make this editable in the future. Link to comment Share on other sites More sharing options...
Amadeus Posted April 23, 2010 Share Posted April 23, 2010 That seems to be fine. We still have to try when Patch is coming what 200% or 150% means in strength losses but watching that issue is the right way. Thank you. Link to comment Share on other sites More sharing options...
Chargin Smith Posted April 23, 2010 Share Posted April 23, 2010 Hubert, Are you sure you want to cap at 200%? Maybe you should just think about the number of turns being the cap? Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 24, 2010 Share Posted April 24, 2010 Unfortunately the way the formulas work this is the easiest solution as the morale values decrease each turn and having a reasonable cap seems to work out well in the tests so far. Link to comment Share on other sites More sharing options...
Chargin Smith Posted April 24, 2010 Share Posted April 24, 2010 Hubert, I guess the cap is more realistic than morale of 600% plus, even for a few turns. As always, we bow to your creativity! Link to comment Share on other sites More sharing options...
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