SlapHappy Posted July 11, 2009 Share Posted July 11, 2009 I was experimenting with map elements yesterday trying to create some defensive positions using terrain and flavor items. In one instance, I placed a single medium crater and surrounded it with "sacks" in an attempt to mimic a "fighting hole" for a couple of soldiers to defend. Unfortunately, every time I would start the game, the "sacks" would constantly shift from the placement I had given them on the map. And every time I restarted the game, the shift would be different, and seemingly, random. Are there some terrain items and/or types which cause this to happen? What gives? 0 Quote Link to comment Share on other sites More sharing options...
SD Smack Posted July 11, 2009 Share Posted July 11, 2009 Saw this with a scenario I designed awhile back. Basically I had a crater placed near a road and then put a destroyed AAV next to it. Then noticed that everytime I opened the battle it would move. I think the craters are randomly created in the 8x8 square for every battle. Just a guess though. Steve 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted July 11, 2009 Share Posted July 11, 2009 It's funny how people start posting about these things before the release of a major new patch. It's the shell holes that move around and not the flavour objects. I'll leave it for somebody 'official' to say more about it... 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted July 11, 2009 Author Share Posted July 11, 2009 Yep, they move around and they change type too, as I just discovered. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 11, 2009 Share Posted July 11, 2009 The sandbags do not offer protection either, IIRC. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 11, 2009 Share Posted July 11, 2009 Yep, they move around and they change type too, as I just discovered. Hi SlapHappy: BFC is aware so no need to make further test or bug reports on this one. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted July 13, 2009 Author Share Posted July 13, 2009 The sandbags do not offer protection either, IIRC. Best regards, Thomm Really? Is that confirmed? I thought they simply did not block LOS? 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted July 13, 2009 Share Posted July 13, 2009 I just tested this out actually and from a few runs I determined that sandbags will not block LOS. On the other hand they do provide cover and troops will line up along a line of sandbags and actively seek defense behind them. They do not provide as much protection as a trench but of course they can be combined with one to make excellent protection from small arms. After 5 minutes of fire from a PKM from 150m the syrian engineer squad in the open was wiped out, the one behind sandbags took 3/5 casualties, the one in a trench took 1/5 casualties and the one in a trench + sandbags no casualties and actually killed a PKM gunner by mistake! The engineers where fanatic to make sure they didn't rout. I might start to use sandbags more often Edit: It turns out that trenches seem to reduce the spotting abilities of the units inside them. I started testing with an engineer squad in a trench vs one behind sandbags at 100m and the sandbags engineers would spot the opponent first, establish fire superiority and wipe out the enemy 4 times in a row. They even nearly beat 2 squads in trenches! Just a little fact I didn't know before today 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 13, 2009 Share Posted July 13, 2009 hcrof, excellent test! I wonder if OTHER flavor items have unexpected characteristics as well? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted July 13, 2009 Share Posted July 13, 2009 hcrof, excellent test! I wonder if OTHER flavor items have unexpected characteristics as well? Thanks, Ken I don't think this is unexpected; I'm pretty sure this is how flavor objects are supposed to work: they provide cover but not concealment. Which, agreed, sounds weird, but when you think about lamp-posts and such, it makes sense. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 13, 2009 Share Posted July 13, 2009 Hmmm, admittedly I have not read the manual recently, but I was under the (mis-)impression that flavor objects had NO effect on gameplay. If I'm wrong, cool. If they provide cover based on their size/shape/material, that's another feather in BF.C's cap. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
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