LukeFF Posted April 3, 2009 Share Posted April 3, 2009 Noticed an odd thing last night in the USMC campaign mission "Milk Run" : one of my M240 teams would not deploy the M240's tripod when ordered. Thinking that there was not enough space for the MG to set up (it was inside a building and on a floor with other units) I moved it to another floor and tried again; again, the team would not deploy the weapon as ordered. The team was at full strength, not suppressed, and within site of its command unit. Bug, or something I wasn't doing right? My other M240 teams on the map were deploying their M240 tripods just fine. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted April 3, 2009 Share Posted April 3, 2009 Mg teams inside buildings can take about 5 minutes to set up. If it said "deploying" under the troopers actions on the left side of the screen then all is well. Just give them more time. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 3, 2009 Share Posted April 3, 2009 Why do they take so long? 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted April 3, 2009 Share Posted April 3, 2009 Setting up in buildings is a concession from BFC at the cost of extra deploy time while the troops build up a suitable nest. Knocking out bricks, arranging a furniture platform, raiding the fridge for beer, etc etc 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 3, 2009 Share Posted April 3, 2009 Another question would be: Is it worth it? Is there a measurable benefit? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 3, 2009 Share Posted April 3, 2009 Setting up in buildings is a concession from BFC at the cost of extra deploy time while the troops build up a suitable nest. Knocking out bricks, arranging a furniture platform, raiding the fridge for beer, etc etc That's what I'm saying, knocking out a few windows and deploying a bipod doesn't take 5 minutes. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 3, 2009 Share Posted April 3, 2009 Ah, but the bipod is NOT the same as deploying. That involves (in CMSF) setting it up on a STABLE tripod. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 3, 2009 Share Posted April 3, 2009 That's what I'm saying, knocking out a few windows and deploying a bipod doesn't take 5 minutes. MGs fire off their bipods by default. You do not need to deploy an MG to use the bipod. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted April 3, 2009 Share Posted April 3, 2009 Another question would be: Is it worth it? No. I've done extensive testing with deploying MGs and I can say that there's no point to deploying them in buildings. It takes an absurdly long time to do and as far as I can tell doesn't increase any facet of performance measurably. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 4, 2009 Share Posted April 4, 2009 Ah, but the bipod is NOT the same as deploying. That involves (in CMSF) setting it up on a STABLE tripod. Okay, that changes the equation. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 5, 2009 Author Share Posted April 5, 2009 Mg teams inside buildings can take about 5 minutes to set up. If it said "deploying" under the troopers actions on the left side of the screen then all is well. Just give them more time. Thanks. I'll be sure to watch for this next time. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 5, 2009 Author Share Posted April 5, 2009 MGs fire off their bipods by default. You do not need to deploy an MG to use the bipod. Ah, but that brings up an issue, then, with the gunner's animation. With the M240 "undeployed" the gunner will fire it from the shoulder like it's an assault rifle. Bug? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 5, 2009 Share Posted April 5, 2009 Ah, but that brings up an issue, then, with the gunner's animation. With the M240 "undeployed" the gunner will fire it from the shoulder like it's an assault rifle. Bug? A bug in the sense that rifles are substituted for pistols and men walk up and over walls. I don't think BFC considers it worth the time to animate. I'm pretty sure undeployed machinegunners just use the standard rifle animations when standing and kneeling. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 8, 2009 Author Share Posted April 8, 2009 A bug in the sense that rifles are substituted for pistols and men walk up and over walls. I don't think BFC considers it worth the time to animate. I'm pretty sure undeployed machinegunners just use the standard rifle animations when standing and kneeling. Got it. While I understand why they did this for CMSF, I hope the same isn't true for Normandy. It would look really odd seeing an MG42 gunner firing his bipod-equipped weapon from the shoulder the entire time. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted April 8, 2009 Share Posted April 8, 2009 Shouldn't you get more efficiency out of the gun when it is tripod mounted.....I don;t see it in-game. 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted April 8, 2009 Share Posted April 8, 2009 You see the M240 on its bipod when the gunner is firing from a prone position, undeployed. I suspect that it just uses the normal firing anim when the soldier is standing, such as pausing for a shot on the move. To have them using the bipod from in a building or behind a low wall would require another specific anim for that, which is a relatively large use of development time for a pretty minor issue. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.