stoex Posted February 3, 2009 Share Posted February 3, 2009 Well after the Mk19 and the .50, I'm going to have to report my US 120mm mortars have just fired a shotgun burst as well. 8 rounds all in one go. Since the shotgun burst for the other weapons has been reported fixed by Steve in a related thread, I hope that fix will cover this behaviour for any weapon where it shows up. Just thought I'd report it in any case. Happened in RT play, TF Narwick Battle 3 (Airport), right after reloading from a savegame (yeah, yeah, I know). Within a second of unpausing the game after loading the 8 rounds came down on the area target at once. Normal ROF resumed after that. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 3, 2009 Share Posted February 3, 2009 Ahh, it's good to see that BF.C has finally implemented the TOT artillery request feature! That IS what happened, right? Ken 0 Quote Link to comment Share on other sites More sharing options...
Israelistyle Posted February 3, 2009 Share Posted February 3, 2009 Today I was playing a Quick Battle when my 50 cal Stryker aswell as my 40mm Stryker both shot an 4 round shotgun burst....it was quite devastating 0 Quote Link to comment Share on other sites More sharing options...
MrSpkr Posted February 3, 2009 Share Posted February 3, 2009 Depending upon the scenario, one could view this as a feature rather than a bug . . . Steve. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted February 3, 2009 Share Posted February 3, 2009 Well after the Mk19 and the .50, I'm going to have to report my US 120mm mortars have just fired a shotgun burst as well. 8 rounds all in one go. And you're COMPLAINING?! Ahh, it's good to see that BF.C has finally implemented the TOT artillery request feature! That IS what happened, right? Ken Minor nitpick, time-on-target corresponds to multiple firing units, each having their first round impact at the same time. Multiple rounds-simultaneous impact (MRSI, pronounced "mercy") is what you get when one firing unit lands all it's rounds at the same place and time. Either way, it's knocks cocks stiff. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 3, 2009 Share Posted February 3, 2009 I believe BFC is aware of this issue 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 3, 2009 Share Posted February 3, 2009 Today I was playing a Quick Battle ... The "Repository" has a new QB Maps update. You can find them under CMSF/Base Game/Maps/"New and Revised QBMaps" 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted February 4, 2009 Author Share Posted February 4, 2009 And you're COMPLAINING?! I don't really remember complaining anywhere in my post. Like I said, I was reporting...reporting with a BIG smile on my face . Obviously, this episode looked and sounded absolutely devastating, and no enemy activity was noted in the vicinity thereafter..... Unfortunately, I seem to have unintentionally overwritten the savegame or I would have posted a very sweet screenshot here right now . I think I'm going to miss the shotgun burst after v1.2 *sniff*. Even though it's unrealistic, it's just so gratifying. 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted September 14, 2009 Author Share Posted September 14, 2009 For the record: The artillery shotgun burst is still around in version 1.20. Just had one in the Highland Games campaign. Don't know if it's been posted already, so I'm using this old thread in which I originally mentioned this. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted September 14, 2009 Share Posted September 14, 2009 And you've got the save this time, right? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 14, 2009 Share Posted September 14, 2009 Huh! Shotgun burst is still around? I recall it was originally due to an odd combination of circumstances - moving while targeting while rotating the turret while playing wego. Shotgun burst under that circumstance got found & fixed, I'll have to go poking around, see if I can recreate it again. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 14, 2009 Share Posted September 14, 2009 The only time I see it is when I load a game that was saved while arty was falling. 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted September 15, 2009 Author Share Posted September 15, 2009 Yup, it seems as though arty shells already in the air at the time I save my game all come down at once when I load that savegame. This is in RT, don't know about TB...I will try to recreate and provide a savegame - this will be on Friday, though, as I am too busy until then to fiddle with CMSF. 0 Quote Link to comment Share on other sites More sharing options...
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