Paper Tiger Posted September 2, 2008 Share Posted September 2, 2008 From the Blog for those of you who missed it... In the next days we will also once again update the Online Game Manual for CM:SF to the final release version of the v1.10 patch. No huge additions/changes any more to the current v1.10 beta version, although, well, there is the introduction of a new Skill Level (Iron) on top of the existing ones (Beginner, Veteran, Elite)... Check the webpage for the update in the next days. If I remember, this might mean that you can only observe the battle from the viewpoint of your troops. Cool... I can't wait for the next update...:cool: 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted September 2, 2008 Share Posted September 2, 2008 ??? I've understand well? the only possible view is from ground level? how are selectable units non in field of view? Using chain of command? 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted September 2, 2008 Author Share Posted September 2, 2008 I really have no idea. I'm just sharing the info. However, one thing that I DO know and that's it's just an option for playing the game that a few of us would like to have (emphasis on few). If you don't want to play this way, you won't have to, it'll just be one more option. 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted September 2, 2008 Share Posted September 2, 2008 Agree. If I understand something, it seems interesting, however, an option that deserves a try. Saluti. 0 Quote Link to comment Share on other sites More sharing options...
Voodoochile Posted September 2, 2008 Share Posted September 2, 2008 This is going to be HARDCORE! Imagine trying to play this way in real-time! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 2, 2008 Share Posted September 2, 2008 ??? I've understand well? the only possible view is from ground level? how are selectable units non in field of view? Using chain of command? If they designed it in anyway like the old Iron Man rules of CMBO fame...you have views dependent of your height. So units in tall buildings, on hills and such will be able to see far, and have an advantage, like in real life. Terrain height will be very important. You will probably toggle through your units to select them. Course we won't know until they post it...all I can say is that is worth a try at least once...it really adds a level of stress, anxiousness and anticipation when playing. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted September 2, 2008 Share Posted September 2, 2008 it sounds good 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 2, 2008 Share Posted September 2, 2008 Ah, yes please! Used to play CMBB like that a few times - maybe overload in real time for anything above platoon level, though. Most of the experience for me comes from the fact that you can not longer see the map so clearly. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 2, 2008 Share Posted September 2, 2008 Hold the horses guys This really isn't a big, new feature as some are thinking it is. Elite now allows you to see your own men 100% of the time, the new Iron Man simply is the old Elite relabeled. Over time we expect to introduce more differences between Elite and Iron Man, however. Unfortunately, locking the player to 1st person view comes with many UI limitations that we do not have time to futz around with (coding/testing/tweaking). Steve 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 2, 2008 Share Posted September 2, 2008 Hey thats good news. Veteran was easy on the opposition intel and elite was a bit annoying with the constant disappaearing of whole tank platoons right next to your unit. Iron sounds like an ideal mid solution! 0 Quote Link to comment Share on other sites More sharing options...
Voodoochile Posted September 2, 2008 Share Posted September 2, 2008 Hold the horses guys Whoah, Nelly! : ) Thanks for clearing this up, Steve I play exclusively in Elite and am glad that you can now see all of your units all of the time. Relative spotting of friendlies was the only thing I didn't like in the Elite setting. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 2, 2008 Share Posted September 2, 2008 Which is exactly why we rearranged things Steve 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 2, 2008 Share Posted September 2, 2008 I seem to remember, way ago when CMSF was still being designed, there had been talks to implement a true "Iron Man" mode into the code. If the UI had a list of all available units to select from, that would be just great - right now I can see the problems since selecting multiple units and similar stuff wouldn't work. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 2, 2008 Share Posted September 2, 2008 Not only that, but locked to the unit at Camera 1 (near 1st Person view) means you can't do realistic actions like "move around the corner of that building" because you can't see the ground around the corner to put down a waypoint. Best you can do is order the unit into the open then, next turn or if you are baby sitting in RealTime, order it to move to the desired location. For an enforced camera orientation we need the list of units as well as some flexibility of the camera behavior so that fairly simple, and perfectly realistic, things can be achieved. It's all possible, of course, but the coding/testing/tweaking time is likely to be more significant than anybody would like. This is a near feature set, but it will only be used by a very small number of CM users. It doesn't seem fair to divert time away from more generalized features which nearly everybody wants. Steve 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 2, 2008 Share Posted September 2, 2008 Well, it's not like one couldn't do it himself, anyways. So, point taken, and yes, why bother. We have the ability to play that way now, if we can resist the urge to raise the camera just one more level. I'd rather see other stuff implemented. WinkWinkKillListNudgeNudge. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 2, 2008 Share Posted September 2, 2008 Heh... yeah, I have that short laundry list from you. Sorry, busy week so my reply ToDo list is in bad shape. Steve 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted September 2, 2008 Share Posted September 2, 2008 Couldn't you get 90% + of the true iron man simply by blanking out every unit on the map, except the one you are giving orders for at the time, if the camera is not locked into the Iron Man position/setting? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 2, 2008 Share Posted September 2, 2008 Heh... yeah, I have that short laundry list from you. Sorry, busy week so my reply ToDo list is in bad shape. Steve LMAO. Ah, no problem brother. I didn't expect you to reply back right away. I can only imagine what your in box must look like. I figured a week or two. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted September 3, 2008 Author Share Posted September 3, 2008 So Iron Man is just the old Elite? Ah well, that fantasy was very short lived. I'll look forward to hearing about your plans for this option in the future. I spent a bit of time thinking about a couple of really cool mini scenarios I could make for true Iron Man rules. with one or two platoons max. I guess I'll have to wait a bit longer then. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 3, 2008 Share Posted September 3, 2008 Do it, PT. Ironman was the only way to enjoy the AI in BB and AK. I'm sure it would be fun in SF too. Those who want to enjoy them will play by Franko's rules even without an ironman mode. 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 3, 2008 Share Posted September 3, 2008 Yep, if you feel the inspiration, please do design a few Ironman scenarios. Would be appreciated - if possible, do include a ready to print map layout as well. Still would love a list of units somewhere on the screen (toggleable) with the option to click and jump - maybe even blinking or color-coded for unit status (like reciving fire). 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 5, 2008 Share Posted September 5, 2008 Some of the features required for a full featured Iron Man mode are on the wish list anyway, for other reasons. For example, having a navigational "Order of Battle" is something we want regardless of Iron Man. But since it is pretty much a requirement for Iron Man, it kills two birds with one stone. Steve 0 Quote Link to comment Share on other sites More sharing options...
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